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International Journal of Serious Games, Volume 7
Volume 7, Number 1, March 2020
- Alessandro De Gloria:
Editorial, Vol. 7 No. 1. 1-2 - Sam Kirk, Andrew Manley:
The Active Video Game Paradox. 3-21 - Lahcen Oubahssi, Claudine Piau-Toffolon, Guillaume Loup, Eric Sanchez:
From Design to Management of JENs (in the JEN.Lab Project). 23-46 - Cevin Zhang, Karin Pukk Härenstam, Adam S. Darwich, Sebastiaan A. Meijer:
Simulation and gaming of resource management in pediatric emergency medicine. 47-77 - Samuli Laato, Sonja Hyrynsalmi, Sampsa Rauti, A. K. M. Najmul Islam, Teemu Henrikki Laine:
Location-based Games as Exergames - From Pokémon To The Wizarding World. 79-95 - Ander Areizaga Blanco, Henrik Engström:
Patterns in Mainstream Programming Games. 97-126 - Elsie Ong:
Can digital games serve as potential intervention or suicide risk? 127-132
Volume 7, Number 2, June 2020
- Alessandro De Gloria:
Editorial, Vol. 7, No. 2. 1-2 - Jenny Rompa, Georgios Lepouras, Angeliki Antoniou, Joao Pequenão:
Nano-Games for Cultural Venues: the HEAL game. 3-25 - Rebecca Hafner, Alba Fuertes, Sabine Pahl, Rory Jones, Christine Boomsma, Marta Gangolells, Miquel Casals:
Results and insight gained from applying the EnergyCat energy-saving serious game in UK social housing. 27-48 - Nathaniel Flack, Alan C. Lin, Gilbert L. Peterson, Mark Reith:
Battlespace Next(TM). 49-70 - Carmen Chai Wang Er, Lau Bee Theng, Abdullah Al Mahmud, Mark Tee Kit Tsun:
A Survey of Digital Health Interventions for Children with Cancer. 71-88 - Laura M. van der Lubbe, Charlotte Gerritsen, Tibor Bosse:
A serious game to improve the verbal resilience against doorstep scams. 89-119
Volume 7, Number 3, September 2020
- Alessandro De Gloria:
Editorial, Vol. 7 No. 3. 1-2 - Vanissa Wanick, Chaiane Thiesen Bitelo:
Exploring the use of participatory design in game design: a Brazilian perspective. 3-20 - Catherine Pons-Lelardeux, Michel Galaup, Fabian Hall, Pierre Lagarrigue:
Designing a Fantasy Bike-based Exergame to Foster Physical Activity. 21-39 - Luca Botturi, Masiar Babazadeh:
Designing educational escape rooms: validating the Star Model. 41-57 - Antonios Liapis, Georgios N. Yannakakis, Manuel Gentile, Manuel Ninaus:
Introduction to the GaLA Conf 2019 Special Issue. 59-60 - Simon Greipl, Korbinian Moeller, Kristian Kiili, Manuel Ninaus:
Different performance, full experience: a learning game applied throughout adulthood. 61-80 - Szabina Fodor, Balázs Barna:
An empirical study on key factors affecting user engagement in a gamified team building environment. 81-95 - Roland Klemke, Alessandra Antonaci, Bibeg Limbu:
Designing and Implementing Gamification: GaDeP, Gamifire, and applied Case Studies. 97-129
Volume 7, Number 4, December 2020
- Alessandro De Gloria:
Editorial, Vol. 7 No. 4. 1-2 - Nadja Zaric, Vlatko Lukarov, Ulrik Schroeder:
A Fundamental Study for Gamification Design: Exploring Learning Tendencies' Effects. 3-25 - Ian Robinson, Adrian Northey:
Exploring tactical choices and game design outcomes in a simple wargame 'Take that Hill' by a systematic approach using experimental design. 27-50 - Timo Overbeek, Raja Lala, Johan Jeuring:
Scenario smells: signalling potential problems in dialogue scenarios in a serious game. 51-73 - George Kalmpourtzis, Margarida Romero:
Constructive alignment of learning mechanics and game mechanics in Serious Game design in Higher Education. 75-88 - Ju May Wen, Hai Dung Do, Eric Zhi-Feng Liu, Chun-Hung Lin, Shihping Kevin Huang:
Educational Board Game and Flashcard: Which one is better for learners at beginner level of Chinese language? 89-104 - Sandra Winkler, John Kairalla, Ann Ludwig, Chris Fowler:
Designing a Virtual World to Mirror the Real Challenges of Life as an Amputee. 105-110
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