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I3D 1992: Cambridge, MA, USA
- Marc Levoy, Edwin E. Catmull, David Zeltzer:
Proceedings of the 1992 Symposium on Interactive 3D Graphics, SI3D '92, Cambridge, MA, USA, March 29 - April 1, 1992. ACM 1992, ISBN 0-89791-467-8 - Andries van Dam:
Escaping Flatland in User Interface Design. 9 - Thomas A. Funkhouser, Carlo H. Séquin, Seth J. Teller:
Management of Large Amounts of Data in Interactive Building Walkthroughs. 11-20 - Norman Chin, Steven Feiner:
Fast Object-Precision Shadow Generation for Area Light Source. 21-30 - Pierre Poulin, Alain Fournier:
Lights from Highlights and Shadows. 31-38 - Leonard Wanger:
The Effect of Shadow Quality on the Perception of Spatial Relationships in Computer Generated Imagery. 39-42 - Mark Ward, Ronald T. Azuma, Robert Bennett, Stefan Gottschalk, Henry Fuchs:
A Demonstrated Optical Tracker with Scalable Work Area for Head-Hounted Display Systems. 43-52 - Michael McKenna:
Interactive Viewpoint Control and Three-Dimensional Operations. 53-56 - Martin Friedmann, Thad Starner, Alex Pentland:
Device Synchronization Using an Optimal Linear Filter. 57-62 - Dale Chapman, Colin Ware:
Manipulating the Future: Predictor Based Deedback for Velocity Control in Virtual Environment Navigation. 63-66 - Steven Mark Drucker, Tinsley A. Galyean, David Zeltzer:
CINEMA: A System for Procedural Camera Movements. 67-70 - Cary B. Phillips, Norman I. Badler, John P. Granieri:
Automatic Viewing Control for 3D Direct Manipulation. 71-74 - Walter Gish, Allen Tanner:
Hardware Antialiasing of Lines and Polygons. 75-86 - Ulrich Neumann:
Interactive Volume Rendering on a Multicomputer. 87-93 - John Rhoades, Greg Turk, Andrew Bell, Andrei State, Ulrich Neumann, Amitabh Varshney:
Real-Time Procedural Textures. 95-100 - Barry Fowler:
Geometric Manipulation of Tensor Product Surfaces. 101-108 - Helaman Ferguson:
Computer Interactive Sculpture. 109-116 - David Pugh:
Designing Solid Objects Using Interactive Sketch Interpretation. 117-126 - Steven D. Pieper, Joseph M. Rosen, David Zeltzer:
Interactive Graphics for Plastic Surgery: A Task-Level Analysis and Implementation. 127-134 - Jeff Butterworth, Andrew Davidson, Stephen Hench, Marc Olano:
3DM: A Three Dimensional Modeler Using a Head-Mounted Display. 135-138 - Michael F. Cohen, James S. Painter, Mihir Mehta, Kwan-Liu Ma:
Volume Seedlings. 139-145 - Michael Zyda, David R. Pratt, James G. Monahan, Kalin P. Wilson:
NPSNET: Constructing a 3D Virtual World. 147-156 - Brian S. Blau, Charles E. Hughes, J. Michael Moshell, Curtis Lisle:
Networked Virtual Environments. 157-160 - Mark A. Tarlton, P. Nong Tarlton:
A Framework for Dynamic Visual Applications. 161-164 - George Celniker, Will Welch:
Linear Constraints for Deformable Non-Uniform B-Spline Surfaces. 165-170 - Michael Gleicher:
Integrating Constraints and Direct Manipulation. 171-174 - Mark C. Surles:
Interactive Modeling Enhanced with Constraints and Physics with Applications in Molecular Modeling. 175-182 - David Brookshire Conner, Scott S. Snibbe, Kenneth P. Herndon, Daniel C. Robbins, Robert C. Zeleznik, Andries van Dam:
Three-Dimensional Widgets. 183-188 - Warren Robinett, Richard Holloway:
Implementation of Flying, Scaling and Grabbing in Virtual Worlds. 189-192 - James C. Chung:
A Comparison of Head-Tracked and Non-Head-Tracked Steering Modes in the Targeting of Radiotherapy Treatment Beams. 193-196 - David Banks:
Interactive Manipulation and Display of Surfaces in Four Dimensions. 197-207 - Mark Phillips, Charlie Gunn:
Visualizing Hyperbolic Space: Unusual Uses of 4x4 Matrices. 209-214 - Stuart K. Card:
Capstone Address: Human Engineering the User Interface to Spaceland. 215
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