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SCCG 2005: Budmerice, Slovakia
- Bert Jüttler:
Spring Conference on Computer Graphics, SCCG 2005, Budmerice Castle, Slovakia, May 12-14, 2005. ACM 2005, ISBN 1-59593-204-6
Keynote talk
- Bert Jüttler, Pavel Chalmovianský, Mohamed Shalaby, Elmar Wurm:
Approximate algebraic methods for curves and surfaces and their applications. 13-18
Invited talks
- Tor Dokken, Trond Runar Hagen, Jon M. Hjelmervik:
The GPU as a high performance computational resource. 21-26 - Myung-Soo Kim, Gershon Elber, Joon-Kyung Seong:
Geometric computations in parameter space. 27-32 - Georg Umlauf:
Analysis and tuning of subdivision algorithms. 33-40
Invited paper
- Martin Peternell, Tibor Steiner:
A geometric idea to solve the eikonal equation. 43-48
Virtual reality
- Vladimír Stepán, Jirí Zára, Václav Hlavác:
Presenting generalized human activities in virtual environment. 51-58 - Ying Zhang, Reza Sotudeh, Terrence Fernando:
The use of visual and auditory feedback for assembly task performance in a virtual environment. 59-66
Visualization
- Robert S. Laramee, Markus Hadwiger, Helwig Hauser:
Design and implementation of geometric and texture-based flow visualization techniques. 69-76 - Markus Grabner, Robert S. Laramee:
Image Space Advection on graphics hardware. 77-84
Computational geometry and animation
- Caroline Larboulette, Marie-Paule Cani, Bruno Arnaldi:
Dynamic skinning: adding real-time dynamic effects to an existing character animation. 87-93 - Bedrich Benes, Nestor Goméz Villanueva:
GI-COLLIDE: collision detection with geometry images. 95-102
Geometric modelling
- Sebastian Krivograd, Mladen Trlep, Borut Zalik:
Compression of triangular meshes by simultaneously processing pairs of triangles. 105-110 - Maria Lucia Sampoli:
Computing the convolution and the Minkowski sum of surfaces. 111-117 - David Brunner, Guido Brunnett:
An extended concept of voxel neighborhoods for correct thinning in mesh segmentation. 119-125 - Alexander Efremov, Vlastimil Havran, Hans-Peter Seidel:
Robust and numerically stable Bézier clipping method for ray tracing NURBS surfaces. 127-135 - Joseph Jacob Cherlin, Faramarz Samavati, Mario Costa Sousa, Joaquim A. Jorge:
Sketch-based modeling with few strokes. 137-145 - Martin Isenburg, Ioannis P. Ivrissimtzis, Stefan Gumhold, Hans-Peter Seidel:
Geometry prediction for high degree polygons. 147-152
Textures
- Jaroslav Krivánek, Pascal Gautron, Kadi Bouatouch, Sumanta N. Pattanaik:
Improved radiance gradient computation. 155-159 - Vlastimil Havran, Attila Neumann, Georg Zotti, Werner Purgathofer, Hans-Peter Seidel:
On cross-validation and resampling of BRDF data measurements. 161-168 - Veronica Sundstedt, Kurt Debattista, Peter William Longhurst, Alan Chalmers, Tom Troscianko:
Visual attention for efficient high-fidelity graphics. 169-175 - Bin Wang, Wenping Wang, Jun-Hai Yong, Jiaguang Sun:
Synthesizing 2D directional moving texture. 177-183
Radiosity
- Attila Barsi, László Szirmay-Kalos, Gábor Szijártó:
Stochastic glossy global illumination on the GPU. 187-193 - Grzegorz Krawczyk, Karol Myszkowski, Hans-Peter Seidel:
Perceptual effects in real-time tone mapping. 195-202 - Radek Oslejsek, Jiri Sochor:
A flexible, low-level scene graph traversal with explorers. 203-210 - Juan-Roberto Jiménez, Karol Myszkowski, Xavier Pueyo:
Interactive global illumination in dynamic participating media using selective photon tracing. 211-218
Posters
- Robert S. Laramee, Helwig Hauser:
Geometric flow visualization techniques for CFD simulation data. 221-224 - Martin Capek, Lucie Kubínová, Karel Hána, Pavel Smrcka:
Compensation of the contrast and brightness attenuation with depth in confocal microscopy. 225-228 - Torsten Langer, Alexander G. Belyaev, Hans-Peter Seidel:
Asymptotic analysis of discrete normals and curvatures of polylines. 229-232 - Roman Durikovic, Ryou Kimura:
Spectrum-based rendering using programmable graphics hardware. 233-236 - Selma Rizvic, Sanjin Jeginovic, Samim Konjicija, Zikrija Avdagic:
Static linking of phonemes to polygonal 3D model's facial expressions. 237-240 - Michal Valient, Tomas Bujnak:
GPU friendly, anti-aliased, soft shadow mapping. 241-244
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