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SBGames 2010: Florianópolis, Santa Catarina, Brazil
- 2010 Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2010, Florianópolis, Santa Catarina, Brazil, November 8-10, 2010. IEEE Computer Society 2010, ISBN 978-1-61284-391-9
- Simone Diniz Junqueira Barbosa, António L. Furtado, Marco A. Casanova:
A Decision-Making Process for Digital Storytelling. 1-11 - Alex Fernandes da V. Machado, Esteban Clua, Bianca Zadrozny:
A Method for Generating Emergent Behaviors Using Machine Learning to Strategy Games. 12-18 - Diogo Strube de Lima, Henry Braun, Soraia Raupp Musse:
A Model for Real Time Ocean Breaking Waves Animation. 19-24 - Kleber O. Andrade, Gisele G. Ito, Ricardo C. Joaquim, Bruno Jardim, Adriano A. G. Siqueira, Glauco A. P. Caurin, Marcelo Becker:
A Robotic System for Rehabilitation of Distal Radius Fracture Using Games. 25-32 - Diego Cordeiro Barboza, Hamilton Lima Junior, Esteban Walter Gonzalez Clua, Vinod E. F. Rebello:
A Simple Architecture for Digital Games on Demand Using Low Performance Resources under a Cloud Computing Paradigm. 33-39 - André Ferreira Bem Silva, Felipe Alves, Olinto J. V. Furtado:
A Soft Real-Time Concurrent Graphics Platform. 40-48 - Rafael O. Chaves, Eloi L. Favero, Emanuel M. Da C. Tavares, Sandro Ronaldo Bezerra Oliveira:
A Software Process Simulator Machine for Software Engineering Simulation Games. 49-58 - Mark Joselli, Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Regina Célia P. Leal-Toledo, Luís Valente, Bruno Feijó:
An Architecture with Automatic Load Balancing and Distribution for Digital Games. 59-70 - Renato Luiz de Freitas Cunha, Luiz Chaimowicz:
An Artificial Intelligence System to Help the Player of Real-Time Strategy Games. 71-81 - Marckson Monteiro da Silva, José Francisco de Magalhães Netto:
An Educational Robotic Game for Transit Education Based on the Lego MindStorms NXT Platform. 82-88 - Ricardo M. C. Segundo, Julio César F. da Silva, Tatiana Aires Tavares:
ATHUS: A Generic Framework for Game Development on Ginga Middleware. 89-96 - Frizzi Alejandra San Roman Salazar, Bruno Brandoli Machado, Alexander Victor Ocsa Mamani, Maria Cristina Ferreira de Oliveira:
Cloth Simulation Using AABB Hierarchies and GPU Parallelism. 97-107 - Rosane Maria Maffei Vallim, André Carlos Ponce de Leon Ferreira de Carvalho, João Gama:
Data Stream Mining Algorithms for Building Decision Models in a Computer Role-Playing Game Simulation. 108-116 - Fernando Roman, Anderson Maciel, Luciana Porcher Nedel:
Desktop-CAVE for First Person Shooter Games. 117-128 - Edirlei Everson Soares de Lima, Bruno Feijó, António L. Furtado, Cesar Tadeu Pozzer, Angelo E. M. Ciarlini:
Director of Photography and Music Director for Interactive Storytelling. 129-137 - Alejandro Caro, Wilson J. Sarmiento:
Evaluation of 3D Applications on Mobile Gaming Consoles Using Client-Server Architecture. 138-145 - Carlos Eduardo Vaisman Muniz, Anselmo Antunes Montenegro, Esteban Walter Gonzalez Clua:
Fast Polygonization and Texture Map Extraction from Volumetric Objects Based on Surface Fairing Using a Modified Discrete Laplacian Operator. 146-155 - José Ricardo da S. Junior, Esteban Clua, Anselmo Antunes Montenegro, Paulo A. Pagliosa:
Fluid Simulation with Two-Way Interaction Rigid Body Using a Heterogeneous GPU and CPU Environment. - Julia M. Colleoni Couto, Tiago Marcelino, Henry Braun, Diogo Strube de Lima, Soraia Raupp Musse:
Generation of Cartoon 2D Cracks Based on Leaf Venation Patterns. 165-170 - Alberto Signoretti, Antonino Feitosa Neto, André M. C. Campos, Anne M. P. Canuto, Sérgio V. Fialho:
Increasing the Eciency of NPCs Using a Focus of Attention Based on Emotions and Personality. 171-181 - Alexandre Valdetaro, Gustavo N. Nunes, Alberto Raposo, Bruno Feijó, Rodrigo de Toledo:
LOD Terrain Rendering by Local Parallel Processing on GPU. 182-188 - Remco Huijser, Jeroen Dobbe, Willem F. Bronsvoort, Rafael Bidarra:
Procedural Natural Systems for Game Level Design. 189-198 - André Brandão, Daniela G. Trevisan, Lenisa Brandão, Bruno Moreira, Giancarlo Nascimento, Cristina Nader Vasconcelos, Esteban Clua, Pedro Mourão:
Semiotic Inspection of a Game for Children with Down Syndrome. 199-210 - Marcelo Panaro de Moraes Zamith, Erick Baptista Passos, Diego N. Brandão, Anselmo Antunes Montenegro, Esteban Clua, Mauricio Kischinhevsky, Regina Célia P. Leal-Toledo:
Sound Wave Propagation Applied in Games. 211-219 - Rogério E. da Silva, Ido Aharon Iurgel, Manuel Filipe dos Santos, Pedro Branco, Nelson Zagalo:
Understanding Virtual Actors. 220-229 - Silvano Maneck Malfatti, Fernando Ferreira dos Santos, Selan Rodrigues dos Santos:
Using Mobile Phones to Control Desktop Multiplayer Games. 230-238
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