default search action
IE 2007: Melbourne, Australia
- Larissa Hjorth, Esther Milne:
Proceedings of the 4th Australasian Conference on Interactive Entertainment, IE 2007, 3-5 December 2007, Melbourne, Australia. ACM International Conference Proceeding Series 305, ACM 2007, ISBN 978-1-921166-87-7 - Khalid Aallouche, Homam Albeiriss, Redouane Zarghoune, Juha Arrasvuori, Antti J. Eronen, Jukka Holm:
Implementation and evaluation of a background music reactive game. 1 - Thomas H. Apperley:
Citizenship and consumption: convergence culture, transmedia narratives and the digital divide. 2 - Thomas H. Apperley:
Rhythms of gaming bodies. 3 - Peter Bayliss:
Beings in the game-world: characters, avatars, and players. 4 - Scott Beattie:
Sam Fisher versus Immanuel Kant: the ethics of interactive media. 5 - Nicola J. Bidwell, Colin Lemmon, Mihai Roturu, Christopher Lueg:
Exploring terra incognita: wayfinding devices for games. 6 - Hugh Davies:
Place as media in pervasive games. 7 - Christy Dena:
Capturing polymorphic creations: towards ontological heterogeneity and transmodiology. 8 - Cameron Foale, Peter Vamplew:
Portal-based sound propagation for first-person computer games. 9 - Adam J. Hassell, Philip Smith, David Stratton:
An evaluation framework for videogame based tasking of remote vehicles. 10 - Troy Innocent, Stewart Haines:
Nonverbal communication in multiplayer game worlds. 11 - Darshana Jayemanne:
The nonsense of the aura. 12 - Alyx Macfadyen, Andrew Stranieri, John Yearwood:
Dramatic flow in interactive 3D narrative. 13 - Christian McCrea:
Then, suddenly, I was moved: nostalgia and the media history of games. 14 - Christian McCrea:
Dismembers of the audience: the expulsive, explosive force of bodies in games. 15 - Kevin McGee:
Patterns and computer game design innovation. 16 - Greg More, Andrew L. Burrow:
Observing the learning curve of videogames in architectural design. 17 - Florian Mueller, Martin R. Gibbs:
A physical three-way interactive game based on table tennis. 18 - Adam Nash:
Real time art engines 3: post-convergent creative practice in MUVEs. 19 - Yusuf Pisan:
My guild, my people: role of guilds in massively multiplayer online games. 20 - Malcolm Ryan:
Eleven programmers seven artists and five kilograms of Play-Doh: games for teaching game design. 21 - Malcolm Ryan, Nicholas Hannah, Joshua Lobb:
The tale of Peter Rabbit: a case-study in story-sense reasoning. 22 - J. Turner, Nicola J. Bidwell:
Through the looking glass: game worlds as representations and views from elsewhere. 23 - Greg Wadley, Martin R. Gibbs, Peter Benda:
Speaking in character: using voice-over-IP to communicate within MMORPGs. 24 - Viveka Weiley:
Utzon's studio as a collaborative virtual environment. 25 - Qinying Xu, Daryl J. D'Souza, Victor Ciesielski:
Evolving images for entertainment. 26 - Fabio Zambetta:
Simulating sensory perception in 3D game characters. 27 - Fabio Zambetta, Adam Nash, Paul Smith:
Two families: dynamical policy models in interactive storytelling. 28
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.