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3. Creativity & Cognition 1999: Loughborough, UK
- Ernest A. Edmonds, Linda Candy:
Proceedings of the 3rd Conference on Creativity & Cognition, Loughborough, United Kingdom, October 11-13, 1999. ACM 1999, ISBN 1-58113-078-3 - Linda Candy, Ernest A. Edmonds:
Introducing creativity to cognition. 3-6 - Marvin Minsky:
The emotion machine: from pain to suffering. 7-13 - Harold Cohen:
A self-defining game for one player. 14 - Ben Shneiderman:
User interfaces for creativity support tools. 15-22 - Stelarc:
From zombies to cyborg bodies: exoskeleton, extra ear and avatars. 23 - Thomas T. Hewett:
Cognitive factors in design (tutorial session): basic phenomena in human memory and problem solving. 26-27 - Terryl Bacon, Martin Rieser, Constance Fleuriot, Priscilla Heard, Glenn Easy:
Do engineers and artists make good love objects ? (panel session). 28-29 - Nigel Birch, James Plummer, Geraint A. Wiggins, Bronac Ferran, Robin Lyons:
Nurturing creativity (panel session). 30-35 - Ernest A. Edmonds, Linda Candy, Geoff Cox, Jacob Eisenstein, Gerhard Fischer, Bob Hughes, Thomas T. Hewett:
Individual and/versus social creativity (panel session). 36-39 - Jana Z. Sedivy, Hilary Johnson:
Supporting creative work tasks: the potential of multimodal tools to support sketching. 42-49 - Glenn Blauvelt, Thomas Wrensch, Michael Eisenberg:
Integrating craft materials and computation. 50-56 - Tang-Chun Li:
Who or what is making the music: music creation in a machine age. 57-62 - Gregory P. Garvey:
The split-brain human computer user interface. 63-67 - Shoji Tanaka, Jun Kurumisawa, Andre Plante, Yuichi Iwadate, Seiji Inokuchi:
Composition analyzer: computer supported composition analysis of masterpieces. 68-75 - Bert Bongers:
Exploring Novel ways of interaction in musical performance. 76-81 - Hisataka Noguchi:
How do material constraints affect design creativity? 82-87 - Dante Tanzi:
Preliminary observations about music and decentralized environments. 88-92 - Mike King:
The new metaphysics and the deep structure of creativity and cognition. 93-100 - Vittorio Mischi:
Skunk Works: "speciation" strategies for creativity. 101-107 - Kazushi Nishimoto, Kenji Mase:
A proposal for a framework for general multimedia art creation instruments. 108-115 - Gerhard Fischer:
Symmetry of igorance, social creativity, and meta-design. 116-123 - Alberto Faro, Daniela Giordano:
Ontology, aesthetics and creativity at the crossroads in information system design. 124-131 - Carol Strohecker:
What would Ce´zanne think? 132-134 - Ryohei Nakatsu, Joy Nicholson, Naoko Tosa:
Emotion recognition and its application to computer agents with spontaneous interactive capabilities. 135-143 - Alain Bonardi, Francis Rousseaux:
Composing interactive virtual operas. 144-147 - Luisa Paraguai Donati, Gilbertto Prado:
Artistic environments of telepresence in the WWW. 148-151 - John Lycette, Greg O'Connor, Darren Tofts, Peter Webb, Christopher Waller:
A CONCEIT: a collaborative mapping in 3 spaces. 152-157 - Nathalie Bonnardel:
Creativity in design activities: the role of analogies in a constrained cognitive environment. 158-165 - Kumiyo Nakakoji, Yasuhiro Yamamoto, Masao Ohira:
A framework that supports collective creativity in design using visual images. 166-173 - Bryan Lawson:
"Fake" and "Real" creativity using computer aided design: some lessons from Herman Hertzberger. 174-179 - Ricardo Sosa:
Modelling creative design through conversation analysis. 182-183 - Tsutomu Miyasato:
Generation of passion spaces from "Tanka" poems. 184-186 - Sue Thomas:
Early engagements of creative writers with online media. 187-188 - Bettina Brendal:
Art as metaphor. 189-190 - Jean-Paul Longavesne:
Revolution in art: networking painting machine. 191-192 - Jonathan Bedworth, James Norwood:
The Turing test is dead ... 193-194 - Michael Quantrill:
Drawing as a function of movement. 195-196 - Doug Riecken:
Wolfgang: "Emotions" plus goals enable learning. 197-198 - Hélia Vannucchi de Almeida Santos:
Thwarting the Web users' expectations. 199-200
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