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3DUI 2011: Singapore
- Joseph J. LaViola Jr., Martin Hachet, Mark Billinghurst:
IEEE Symposium on 3D User Interfaces, 3DUI 2011, Singapore, 19-20 March, 2011. IEEE Computer Society 2011, ISBN 978-1-4577-0063-7 - Richard Marks:
Keynote: 3D spatial interaction for entertainment.
Papers and Technotes
Session 1: Platforms and Applications
- Pablo A. Figueroa, David Castro:
A reusable library of 3D interaction techniques. 3-10 - Pierre Martin, Patrick Bourdot, Damien Touraine:
A reconfigurable architecture for multimodal and collaborative interactions in Virtual Environments. 11-14 - Marcio Cabral, Peter Vangorp, Gaurav Chaurasia, Emmanuelle Chapoulie, Martin Hachet, George Drettakis:
A multimode immersive conceptual design system for architectural modeling and lighting. 15-18
Session 2: Navigation
- Maud Marchal, Julien Pettré, Anatole Lécuyer:
Joyman: A human-scale joystick for navigating in virtual worlds. 19-26 - Yi Wang, Doug A. Bowman:
Effects of navigation design on Contextualized Video Interfaces. 27-34 - Evan A. Suma, David M. Krum, Samantha L. Finkelstein, Mark T. Bolas:
Effects of redirection on spatial orientation in real and virtual environments. 35-38
Session 3: Haptics
- Sebastian Ullrich, Thomas Knott, Yuen C. Law, Oliver Grottke, Torsten W. Kuhlen:
Influence of the bimanual frame of reference with haptics for unimanual interaction tasks in virtual environments. 39-46 - Paulo Gonçalves de Barros, Robert W. Lindeman, Matthew O. Ward:
Enhancing robot teleoperator situation awareness and performance using vibro-tactile and graphical feedback. 47-54 - Quan-Zen Ang, Ben Horan, Zoran Najdovski, Saeid Nahavandi:
Enabling multi-point haptic grasping in virtual environments. 55-58
Session 4: Object Selection and Manipulation
- Mores Prachyabrued, Christoph W. Borst:
Dropping the ball: Releasing a virtual grasp. 59-66 - Regis Kopper, Felipe Bacim, Doug A. Bowman:
Rapid and accurate 3D selection by progressive refinement. 67-74 - Sebastian Knödel, Martin Hachet:
Multi-touch RST in 2D and 3D spaces: Studying the impact of directness on user performance. 75-78
Session 5: 3D Stereo and Emotion
- Johanna Renny Octavia, Karin Coninx, Kris Luyten:
Squeeze me and i'll change: An exploration of frustration-triggered adaptation for multimodal interaction. 79-86 - Robert J. Teather, Wolfgang Stürzlinger:
Pointing at 3D targets in a stereo head-tracked virtual environment. 87-94 - Jérôme Ardouin, Anatole Lécuyer, Maud Marchal, Éric Marchand:
Design and evaluation of methods to prevent frame cancellation in real-time stereoscopic rendering. 95-98
Posters
- Mario Covarrubias, Monica Bordegoni, Umberto Cugini, Michele Antolini:
Desktop haptic Strip for exploration of virtual objects. 101-102 - Jens Herder, Constantin Brosda, Sascha Djuderija, Daniel Drochtert, Omer Genc, Stephan Joeres, Patrick Kellerberg, Simon Looschen, Christian Geiger, Björn Wöldecke:
TouchPlanVS-A tangible multitouch planning system for virtual TV studio productions. 103-104 - Toshiharu Horiuchi, Shinya Takayama, Tsuneo Kato:
A pointing system based on acoustic position estimation and gravity sensing. 105-106 - Seung Wook Kim, Anton Treskunov, Stefan Marti:
DRIVE: Directly Reaching Into Virtual Environment with bare hand manipulation behind mobile display. 107-108 - Jong Gwan Lim, Sang-Youn Kim, Dong-Soo Kwon:
Neural network based motion segmentation for accelerometer applications. 109-110 - Ewald T. A. Maas, Michael R. Marner, Ross T. Smith, Bruce H. Thomas:
Quimo: A deformable material to support freeform modeling in spatial augmented reality environments. 111-112 - Martin Naef, Ettore Ferranti:
Multi-touch 3D navigation for a building energy management system. 113-114 - Takayuki Ohnishi, Robert W. Lindeman, Kiyoshi Kiyokawa:
Multiple multi-touch touchpads for 3D selection. 115-116 - Rok Orel, Bojan Blazica:
3fMT - A technique for camera manipulation in 3D space with a multitouch display. 117-118 - Ross T. Smith, Michael R. Marner, Bruce H. Thomas:
Adaptive color marker for SAR environments. 119-120 - Jia Wang, Robert W. Lindeman:
Silver Surfer: A system to compare isometric and elastic board interfaces for locomotion in VR. 121-122 - Zifan Wang, Richard So, Chehin Chan, Arnold J. Wilkins:
Cortical neural response to visual navigation through a Virtual environment. 123-124
Contest
- Felipe Bacim, Cheryl Stinson, Bireswar Laha, Doug A. Bowman:
Building blocks: A novel metaphor for solving 3D puzzles. 127-128 - Toni Da Luz:
3D interaction for puzzle solving with the cubtile, 3D multitouch device. 129-130 - Henrique Debarba, Juliano Franz, Vitor Reus, Anderson Maciel, Luciana Porcher Nedel:
The cube of doom: A bimanual perceptual user experience. 131-132 - Masashi Kitagawa, Tsuyoshi Yamamoto:
3D puzzle guidance in augmented reality environment using a 3D desk surface projection. 133-134 - Billy Lam, Yichen Tang, Ian Stavness, Sidney S. Fels:
A 3D cubic puzzle in pCubee. 135-136 - Steven Maesen, Patrik Goorts, Lode Vanacken, Sofie Notelaers, Tom De Weyer:
Look mother, virtual puzzling without buttons! 137-138 - Dmitri Shuralyov, Wolfgang Stuerzlinger:
A 3D desktop puzzle assembly system. 139-140 - Tuukka M. Takala, Roberto Pugliese, Paivi Rauhamaa, Tapio Takala:
Reality-based User Interface System (RUIS). 141-142
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