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Daisuke Uriu
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2020 – today
- 2024
- [c30]Jieun Kim, Daisuke Uriu, Giulia Barbareschi, Youichi Kamiyama, Kouta Minamizawa:
Maintaining Continuing Bonds in Bereavement: A Participatory Design Process of Be.side. CHI 2024: 1002:1-1002:15 - 2023
- [c29]Daisuke Uriu, Shuta Iiyama, Taketsugu Okada, Takumi Handa, Azumi Maekawa, Masahiko Inami:
STAMPER: Human-machine Integrated Drumming. CHI Extended Abstracts 2023: 259:1-259:5 - [c28]Nahoko Yamamura, Daisuke Uriu, Mitsuru Muramatsu, Yusuke Kamiyama, Zendai Kashino, Shin Sakamoto, Naoki Tanaka, Toma Tanigawa, Akiyoshi Onishi, Shigeo Yoshida, Shunji Yamanaka, Masahiko Inami:
Social Digital Cyborgs: The Collaborative Design Process of JIZAI ARMS. CHI 2023: 369:1-369:19 - [c27]Takeru Yazaki, Daisuke Uriu, Yuna Watanabe, Ryoko Takagi, Zendai Kashino, Masahiko Inami:
"Oh, could you also grab that?": A case study on enabling elderly person to remotely explore a supermarket using a wearable telepresence system. MUM 2023: 334-346 - 2022
- [c26]Masahiko Inami, Daisuke Uriu, Zendai Kashino, Shigeo Yoshida, Hiroto Saito, Azumi Maekawa, Michiteru Kitazaki:
Cyborgs, Human Augmentation, Cybernetics, and JIZAI Body. AHs 2022: 230-242 - [c25]Zendai Kashino, Daisuke Uriu, Ziyue Zhang, Shigeo Yoshida, Masahiko Inami:
A New Mask for a New Normal: Investigating an AR Supported Future under COVID-19. AHs 2022: 243-253 - [c24]Azumi Maekawa, Hiroto Saito, Daisuke Uriu, Shunichi Kasahara, Masahiko Inami:
Machine-Mediated Teaming: Mixture of Human and Machine in Physical Gaming Experience. CHI 2022: 618:1-618:11 - 2021
- [c23]Daisuke Uriu, Noriyasu Obushi, Zendai Kashino, Atsushi Hiyama, Masahiko Inami:
Floral Tribute Ritual in Virtual Reality: Design and Validation of SenseVase with Virtual Memorial. CHI 2021: 628:1-628:15 - [c22]Daisuke Uriu, Kenta Toshima, Minori Manabe, Takeru Yazaki, Takeshi Funatsu, Atsushi Izumihara, Zendai Kashino, Atsushi Hiyama, Masahiko Inami:
Generating the Presence of Remote Mourners: a Case Study of Funeral Webcasting in Japan. CHI 2021: 629:1-629:14 - 2020
- [c21]Azumi Maekawa, Seito Matsubara, Sohei Wakisaka, Daisuke Uriu, Atsushi Hiyama, Masahiko Inami:
Dynamic Motor Skill Synthesis with Human-Machine Mutual Actuation. CHI 2020: 1-12 - [c20]Minori Manabe, Daisuke Uriu, Takeshi Funatsu, Atsushi Izumihara, Takeru Yazaki, I-Hsin Chen, Yi-Ya Liao, Kang-Yi Liu, Ju-Chun Ko, Zendai Kashino, Atsushi Hiyama, Masahiko Inami:
Exploring in the City with Your Personal Guide: Design and User Study of T-Leap, a Telepresence System. MUM 2020: 96-106 - [c19]Azumi Maekawa, Shunichi Kasahara, Hiroto Saito, Daisuke Uriu, Ganesh Gowrishankar, Masahiko Inami:
The Tight Game: Implicit Force Intervention in Inter-personal Physical Interactions on Playing Tug of War. SIGGRAPH Emerging Technologies 2020: 10:1-10:2
2010 – 2019
- 2019
- [j1]Frederik Højlund Westergård, Jonathan Komang-Sønderbek, Malthe Emil Blichfeldt, Jonas Fritsch, Tiffany Wun, Claire Mikalauskas, Kevin Ta, Joshua Horacsek, Lora Oehlberg, Daisuke Uriu, William Odom, Mei-Kei Lai, Masahiko Inami, Harvey Bewley, Laurens Boer:
Demo hour. Interactions 26(2): 10-13 (2019) - [c18]Daisuke Uriu, Ju-Chun Ko, Bing-Yu Chen, Atsushi Hiyama, Masahiko Inami:
Digital Memorialization in Death-Ridden Societies: How HCI Could Contribute to Death Rituals in Taiwan and Japan. HCI (27) 2019: 532-550 - [c17]Atsushi Izumihara, Daisuke Uriu, Atsushi Hiyama, Masahiko Inami:
ExLeap: Minimal and highly available telepresence system creating leaping experience. VR 2019: 1321-1322 - 2018
- [c16]Daisuke Uriu, William Odom, Mei-Kei Lai, Sai Taoka, Masahiko Inami:
SenseCenser: an Interactive Device for Sensing Incense Smoke & Supporting Memorialization Rituals in Japan. Conference on Designing Interactive Systems (Companion Volume) 2018: 315-318 - [c15]Daisuke Uriu, William Odom, Hannah Gould:
Understanding Automatic Conveyor-belt Columbaria: Emerging Sites of Interactive Memorialization in Japan. Conference on Designing Interactive Systems 2018: 747-752 - 2016
- [c14]Daisuke Uriu, William Odom:
Designing for Domestic Memorialization and Remembrance: A Field Study of Fenestra in Japan. CHI 2016: 5945-5957 - 2012
- [c13]Daisuke Uriu, Naohito Okude, Masahiko Inami, Takafumi Taketomi, Chihiro Sato:
Where Buddhism Encounters Entertainment Computing. Advances in Computer Entertainment 2012: 589-592 - [c12]Daisuke Uriu, Mizuki Namai, Satoru Tokuhisa, Ryo Kashiwagi, Masahiko Inami, Naohito Okude:
panavi: recipe medium with a sensors-embedded pan for domestic users to master professional culinary arts. CHI 2012: 129-138 - [c11]Daisuke Uriu, Mizuki Namai, Satoru Tokuhisa, Ryo Kashiwagi, Masahiko Inami, Naohito Okude:
Experience "panavi, ": challenge to master professional culinary arts. CHI Extended Abstracts 2012: 1445-1446 - 2011
- [c10]Izumi Yagi, Shigeru Kobayashi, Ryo Kashiwagi, Daisuke Uriu, Naohito Okude:
Media cushion: soft interface to control living environment using human natural behavior. SIGGRAPH Posters 2011: 46 - 2010
- [c9]Daisuke Uriu, Naohito Okude:
ThanatoFenestra: photographic family altar supporting a ritual to pray for the deceased. Conference on Designing Interactive Systems 2010: 422-425
2000 – 2009
- 2009
- [c8]Daisuke Uriu, Naruhiko Shiratori, Satoru Hashimoto, Shuichi Ishibashi, Naohito Okude:
CaraClock: an interactive photo viewer designed for family memories. CHI Extended Abstracts 2009: 3205-3210 - [c7]Daisuke Uriu, Naruhiko Shiratori, Izumi Yagi, Satoru Hashimoto, Masa Inakage, Naohito Okude:
PHOROL: interactive wall clock art of online shared snapshots. SIGGRAPH ASIA Sketches 2009: 1:1 - 2008
- [c6]Shuichi Ishibashi, Daisuke Uriu, Naohito Okude:
Sound Candy: the equipment to expand the experience of play in a playground. SIGGRAPH Posters 2008: 37 - 2007
- [c5]Shuichi Ishibashi, Daisuke Uriu, Naohito Okude:
Sound candy. Advances in Computer Entertainment Technology 2007: 298-299 - 2006
- [c4]Daisuke Uriu, Takahiro Ogasawara, Naohito Shimizu, Naohito Okude:
MASTABA: the household shrine in the future archived digital pictures. SIGGRAPH Sketches 2006: 151 - 2005
- [c3]Daisuke Uriu, Naohito Okude:
KAYAGOMORI: private space for withdrawing into one's shell and landscape diary to refresh oneself in mind. SIGGRAPH Posters 2005: 9 - [c2]Yusuke Wada, Jun Usui, Daisuke Uriu, Naohito Okude:
Moo-pong. SIGGRAPH Emerging Technologies 2005: 14 - [c1]Sho Hashimoto, Daisuke Uriu, Shota Nagao, Yuto Fukushima, Naohito Okude:
LATTEMEGANE: the glasses and actuator-network for looking for one's own treasure. SIGGRAPH Posters 2005: 15
Coauthor Index
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last updated on 2024-05-19 00:11 CEST by the dblp team
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