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Carlos Martinho
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- Carlos Alberto de Jesus Martinhon (aka: Carlos A. J. Martinhon) — Fluminense Federal University, Institute of Computation, Niterói, RJ, Brazil
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2020 – today
- 2024
- [j13]Luis Felipe Coimbra Costa, Samuel Gomes, Ana Moura Santos, Geraldo Bonorino Xexéo, Yuri Oliveira de Lima, Rui Prada, Carlos Martinho, João Dias:
Heroine's Learning Journey: Motivating Women in STEM Online Courses Through the Power of a Narrative. IEEE Access 12: 20103-20124 (2024) - [j12]Samuel Gomes, José Bernardo Rocha, João Dias, Carlos Martinho:
Designing a Mood-Mediated Multi-Level Reasoner. IEEE Trans. Affect. Comput. 15(3): 787-798 (2024) - [c69]Hélio Martins, Hugo Marques, Carlos Martinho:
A Serious Game Platform to Train Teachers on Cyberbullying Prevention and Response. CoG 2024: 1-4 - [c68]Francisco Rosa, Samuel Gomes, Carlos Martinho:
Exploring the Impact of Player Personality on Cooperative Game Reward Sharing. CoG 2024: 1-8 - 2023
- [c67]Taíssa Ribeiro, Ricardo Rodrigues, Carlos Martinho:
Modeling the Interpretation of Animations to Help Improve Emotional Expression. AAMAS 2023: 2301-2303 - [c66]Carlos Martinho, Micael Sousa:
CSSII: A Player Motivation Model for Tabletop Games. FDG 2023: 13:1-13:10 - [c65]João Silva, Ricardo Rodrigues, Carlos Martinho:
Believability, Anticipation, and... Timing Improving believability through timing manipulation. FDG 2023: 26:1-26:11 - [c64]Taíssa Ribeiro, Ricardo Rodrigues, Carlos Martinho:
On the Application of the Triad Affect Interpretation Method to Understand Emotional Expression. IVA 2023: 50:1-50:4 - 2022
- [c63]Ricardo Rodrigues, Ricardo Silva, Ricardo Pereira, Carlos Martinho:
A cautionary tale of side-by-side evaluations while developing emotional expression for intelligent virtual agents. IVA 2022: 1:1-1:8 - [e1]Carlos Martinho, João Dias, Joana Campos, Dirk Heylen:
IVA '22: ACM International Conference on Intelligent Virtual Agents, Faro, Portugal, September 6 - 9, 2022. ACM 2022, ISBN 978-1-4503-9248-8 [contents] - 2021
- [j11]Paula Costa Ferreira, Ana Margarida Veiga Simão, Ana Paiva, Carlos Martinho, Rui Prada, Aristides I. Ferreira, Francisco C. Santos:
Exploring empathy in cyberbullying with serious games. Comput. Educ. 166: 104155 (2021) - [c62]Patrícia Alves-Oliveira, Raquel Oliveira, Patrícia Arriaga, Ana Paiva, Carlos Martinho:
Inspiring Social Creativity in Children with CUBUS. ICCC 2021: 149-157 - [c61]Mariana Farias, Carlos Martinho:
An Approach to Multiplayer Interactive Fiction. ICIDS 2021: 48-60 - [c60]Susana Gamito, Carlos Martinho:
Highlight the Path Not Taken to Add Replay Value to Digital Storytelling Games. ICIDS 2021: 61-70 - 2020
- [c59]Tomás Alves, Samuel Gomes, João Dias, Carlos Martinho:
The Influence of Reward on the Social Valence of Interactions. CoG 2020: 168-175 - [c58]Raul Benites Paradeda, Carlos Martinho, Ana Paiva:
Persuasion Strategies Using a Social Robot in an Interactive Storytelling Scenario. HAI 2020: 69-77 - [c57]Raul Benites Paradeda, Maria José Ferreira, Carlos Martinho, Ana Paiva:
The Importance of the Person's Assertiveness in Persuasive Human-Robot Interactions. ICSR 2020: 516-528 - [i3]Samuel Gomes, Tomás Alves, João Dias, Carlos Martinho:
Reward-Mediated Individual and Altruistic Behavior. CoRR abs/2003.09648 (2020) - [i2]Tomás Alves, Samuel Gomes, João Dias, Carlos Martinho:
The Influence of Reward on the Social Valence of Interactions. CoRR abs/2003.12604 (2020)
2010 – 2019
- 2019
- [j10]Jorge Peña, Jannath Ghaznavi, Nicholas Brody, Rui Prada, Carlos Martinho, Pedro Alexandre Santos, Hugo Damas, Joana Dimas:
Effects of Human vs. Computer-Controlled Characters and Social Identity Cues on Enjoyment. J. Media Psychol. Theor. Methods Appl. 31(1) (2019) - [c56]Ricardo Rodrigues, Ricardo Silva, Ricardo Pereira, Carlos Martinho:
Interactive Empathic Virtual Coaches Based on the Social Regulatory Cycle. ACII 2019: 69-75 - [c55]António C. Pacheco, Carlos Martinho:
Alignment of Player and Non-Player Character Assertiveness Levels. AIIDE 2019: 181-187 - [c54]Raul Benites Paradeda, Maria José Ferreira, Raquel Oliveira, Carlos Martinho, Ana Paiva:
The Role of Assertiveness in a Storytelling Game with Persuasive Robotic Non-Player Characters. CHI PLAY 2019: 453-465 - [c53]João Catarino, Carlos Martinho:
Procedural Progression Model for Smash Time. CoG 2019: 1-8 - [c52]Samuel Gomes, João Dias, Carlos Martinho:
GIMME: Group Interactions Manager for Multiplayer sErious games. CoG 2019: 1-8 - [c51]Raul Benites Paradeda, Maria José Ferreira, Raquel Oliveira, Carlos Martinho, Ana Paiva:
What Makes a Good Robotic Advisor? The Role of Assertiveness in Human-Robot Interaction. ICSR 2019: 144-154 - [c50]Tomás Alves, Carlos Martinho, Rui Prada:
Towards Incorporating Personality in Serious Games for Health. VS-GAMES 2019: 1-4 - 2018
- [c49]Joana Campos, Carlos Martinho, Ana Paiva:
Modelling Conflict Dynamics in Dyadic Interactions. AAMAS 2018: 2218-2220 - [c48]Francisco Bicho, Carlos Martinho:
Multi-dimensional player skill progression modelling for procedural content generation. FDG 2018: 1:1-1:10 - [c47]Raul Benites Paradeda, Maria José Ferreira, Carlos Martinho, Ana Paiva:
Communicating Assertiveness in Robotic Storytellers. ICIDS 2018: 442-452 - [c46]Raul Benites Paradeda, Maria José Ferreira, Carlos Martinho, Ana Paiva:
Would You Follow the Suggestions of a Storyteller Robot? ICIDS 2018: 489-493 - [i1]Samuel Gomes, Carlos Martinho:
Dynamic Interaction Mechanics CrossAnt. CoRR abs/1811.07243 (2018) - 2017
- [c45]Samuel Gomes, João Dias, Carlos Martinho:
Iterative Parallel Sampling RRT for Racing Car Simulation. EPIA 2017: 111-122 - [c44]Raul Benites Paradeda, Carlos Martinho, Ana Paiva:
Persuasion Based on Personality Traits: Using a Social Robot as Storyteller. HRI (Companion) 2017: 367-368 - [c43]Pedro Lucas, Carlos Martinho:
Stay Awhile and Listen to 3Buddy, a Co-creative Level Design Support Tool. ICCC 2017: 205-212 - [c42]Raul Benites Paradeda, Maria José Ferreira, Carlos Martinho, Ana Paiva:
Using Interactive Storytelling to Identify Personality Traits. ICIDS 2017: 181-192 - [c41]André Elias Bastos Pires, Patrícia Alves-Oliveira, Patrícia Arriaga, Carlos Martinho:
Cubus: Autonomous Embodied Characters to Stimulate Creative Idea Generation in Groups of Children. IVA 2017: 360-373 - [c40]Ricardo Rodrigues, Carlos Martinho:
Towards Believable Interactions Between Synthetic Characters. IVA 2017: 385-388 - 2014
- [j9]Iolanda Leite, Ginevra Castellano, André Pereira, Carlos Martinho, Ana Paiva:
Empathic Robots for Long-term Interaction - Evaluating Social Presence, Engagement and Perceived Support in Children. Int. J. Soc. Robotics 6(3): 329-341 (2014) - [j8]Márcia Baptista, Carlos Roque Martinho, Francisco Lima, Pedro Alexandre Santos, Helmut Prendinger:
Improving Learning in Business Simulations with an Agent-Based Approach. J. Artif. Soc. Soc. Simul. 17(3) (2014) - [j7]Ginevra Castellano, Iolanda Leite, André Pereira, Carlos Martinho, Ana Paiva, Peter W. McOwan:
Context-Sensitive Affect Recognition for a Robotic Game Companion. ACM Trans. Interact. Intell. Syst. 4(2): 10:1-10:25 (2014) - 2013
- [j6]Ginevra Castellano, Iolanda Leite, André Pereira, Carlos Martinho, Ana Paiva, Peter W. McOwan:
Multimodal Affect Modeling and Recognition for Empathic Robot Companions. Int. J. Humanoid Robotics 10(1) (2013) - [j5]Iolanda Leite, André Pereira, Samuel Mascarenhas, Carlos Martinho, Rui Prada, Ana Paiva:
The influence of empathy in human-robot relations. Int. J. Hum. Comput. Stud. 71(3): 250-260 (2013) - [j4]Iolanda Leite, Carlos Martinho, Ana Paiva:
Social Robots for Long-Term Interaction: A Survey. Int. J. Soc. Robotics 5(2): 291-308 (2013) - [c39]Joana Campos, Carlos Martinho, Ana Paiva:
Conflict inside out: a theoretical approach to conflict from an agent point of view. AAMAS 2013: 761-768 - [c38]Henrique Campos, Joana Campos, João P. Cabral, Carlos Martinho, Jeppe Herlev Nielsen, Ana Paiva:
My dream theatre. AAMAS 2013: 1357-1358 - [c37]António Homem Ferreira, Carlos Martinho:
ASAP: an Ant resource Search Algorithm for swarm-like P2P networks. ECAL 2013: 649-656 - [c36]Joana Campos, Carlos Martinho, Gordon Ingram, Asimina Vasalou, Ana Paiva:
My Dream Theatre: Putting conflict on center stage. FDG 2013: 283-290 - [c35]Márcia Baptista, Carlos Martinho, Francisco Lima, Pedro Alexandre Santos, Helmut Prendinger:
A Business Simulation with an Agent-Based Deliberative Model of Consumer Behaviour. GALA 2013: 215-223 - [c34]Iolanda Leite, Rui Henriques, Carlos Martinho, Ana Paiva:
Sensors in the wild: exploring electrodermal activity in child-robot interaction. HRI 2013: 41-48 - [c33]Paulo Fontaínha Gomes, Ana Paiva, Carlos Martinho, Arnav Jhala:
Metrics for Character Believability in Interactive Narrative. ICIDS 2013: 223-228 - [c32]Márcia Baptista, Hugo Damas, Joana Dimas, Guilherme Raimundo, Rui Prada, Carlos Martinho, Pedro Alexandre Santos, Jorge F. Peña:
A Serious Game Based on a Public Goods Experiment. SocialCom 2013: 774-781 - 2012
- [c31]Rui Prada, Guilherme Raimundo, Joana Dimas, Carlos Martinho, Jorge F. Peña, Márcia Baptista, Pedro Alexandre Santos, Luís L. Ribeiro:
The role of social identity, rationality and anticipation in believable agents. AAMAS 2012: 1175-1176 - [c30]Carlos Vieira, Ana Paula F. D. Barbosa-Póvoa, Carlos Martinho:
An Agent-Based Collaborative Model For Supply Chain Management Simulation. ECMS 2012: 318-324 - [c29]Iolanda Leite, Ginevra Castellano, André Pereira, Carlos Martinho, Ana Paiva:
Modelling empathic behaviour in a robotic game companion for children: an ethnographic study in real-world settings. HRI 2012: 367-374 - [c28]Joana Campos, Henrique Campos, Carlos Martinho, Ana Paiva:
A Serious Game for Teaching Conflict Resolution to Children. ITS 2012: 705-706 - [c27]Henrique Campos, Joana Campos, Carlos Martinho, Ana Paiva:
Virtual Agents in Conflict. IVA 2012: 105-111 - [c26]Ginevra Castellano, Iolanda Leite, André Pereira, Carlos Martinho, Ana Paiva, Peter W. McOwan:
Detecting Engagement in HRI: An Exploration of Social and Task-Based Context. SocialCom/PASSAT 2012: 421-428 - [c25]Iolanda Leite, Ginevra Castellano, André Pereira, Carlos Martinho, Ana Paiva:
Long-Term Interactions with Empathic Robots: Evaluating Perceived Support in Children. ICSR 2012: 298-307 - 2011
- [c24]Rodrigo Dias, Carlos Martinho:
Adapting content presentation and control to player personality in videogames. Advances in Computer Entertainment Technology 2011: 18 - [c23]Marco Santos, Carlos Martinho:
Wasp-Like Scheduling for Unit Training in Real-Time Strategy Games. AIIDE 2011 - [c22]Paulo Fontaínha Gomes, Carlos Martinho, Ana Paiva:
I've been here before!: location and appraisal in memory retrieval. AAMAS 2011: 1039-1046 - [c21]Marco Santos, Carlos Martinho:
Wasp-Like Agents for Scheduling Production in Real-Time Strategy Games. EPIA 2011: 71-82 - [c20]Yun-Gyung Cheong, Rilla Khaled, Corrado Grappiolo, Joana Campos, Carlos Martinho, Gordon Ingram, Ana Paiva, Georgios N. Yannakakis:
A computational approach towards conflict resolution for serious games. FDG 2011: 15-22 - [c19]Iolanda Leite, André Pereira, Ginevra Castellano, Samuel Mascarenhas, Carlos Martinho, Ana Paiva:
Modelling Empathy in Social Robotic Companions. UMAP Workshops 2011: 135-147 - 2010
- [j3]Ginevra Castellano, Iolanda Leite, André Pereira, Carlos Martinho, Ana Paiva, Peter W. McOwan:
Affect recognition for interactive companions: challenges and design in real world scenarios. J. Multimodal User Interfaces 3(1-2): 89-98 (2010) - [c18]Eurico Doirado, Carlos Martinho:
I mean it!: detecting user intentions to create believable behaviour for virtual agents in games. AAMAS 2010: 83-90 - [c17]André Pereira, Iolanda Leite, Samuel Mascarenhas, Carlos Martinho, Ana Paiva:
Using Empathy to Improve Human-Robot Relationships. HRPR 2010: 130-138 - [c16]Iolanda Leite, Samuel Mascarenhas, André Pereira, Carlos Martinho, Rui Prada, Ana Paiva:
"Why Can't We Be Friends?" An Empathic Game Companion for Long-Term Interaction. IVA 2010: 315-321 - [c15]Iolanda Leite, André Pereira, Samuel Mascarenhas, Ginevra Castellano, Carlos Martinho, Rui Prada, Ana Paiva:
Closing the loop: from affect recognition to empathic interaction. AFFINE@MM 2010: 43-48 - [c14]Ginevra Castellano, Iolanda Leite, André Pereira, Carlos Martinho, Ana Paiva, Peter W. McOwan:
Inter-ACT: an affective and contextually rich multimodal video corpus for studying interaction with robots. ACM Multimedia 2010: 1031-1034
2000 – 2009
- 2009
- [c13]Ginevra Castellano, Iolanda Leite, André Pereira, Carlos Martinho, Ana Paiva, Peter W. McOwan:
It's all in the game: Towards an affect sensitive and context aware game companion. ACII 2009: 1-8 - [c12]Iolanda Leite, Ginevra Castellano, André Pereira, Carlos Martinho, Ana Paiva, Peter W. McOwan:
Designing a game companion for long-term social interaction. AFFINE@ICMI 2009: 10:1-10:3 - [c11]Marco Vala, Guilherme Raimundo, Pedro Sequeira, Pedro Cuba, Rui Prada, Carlos Martinho, Ana Paiva:
ION Framework - A Simulation Environment for Worlds with Virtual Agents. IVA 2009: 418-424 - [c10]Iolanda Leite, Carlos Martinho, André Tiago Abelho Pereira, Ana Paiva:
As Time goes by: Long-term evaluation of social presence in robotic companions. RO-MAN 2009: 669-674 - 2008
- [c9]Iolanda Leite, Carlos Martinho, André Pereira, Ana Paiva:
iCat: an affective game buddy based on anticipatory mechanisms. AAMAS (3) 2008: 1229-1232 - [c8]André Pereira, Carlos Martinho, Iolanda Leite, Ana Paiva:
iCat, the chess player: the influence of embodiment in the enjoyment of a game. AAMAS (3) 2008: 1253-1256 - [c7]Iolanda Leite, André Pereira, Carlos Martinho, Ana Paiva:
Are emotional robots more fun to play with? RO-MAN 2008: 77-82 - [p4]Carlos Martinho, Ana Paiva:
Anticipation and Believability. The Challenge of Anticipation 2008: 115-133 - [p3]Giovanni Pezzulo, Martin V. Butz, Cristiano Castelfranchi, Rino Falcone, Gianluca Baldassarre, Christian Balkenius, Alexander Förster, Maurice Grinberg, Oliver Herbort, Kiril Kiryazov, Boicho N. Kokinov, Birger Johansson, Emilian Lalev, Emiliano Lorini, Carlos Martinho, Maria Miceli, Dimitri Ognibene, Ana Paiva, Georgi Petkov, Michele Piunti, Vin Thorsteinsdottir:
Endowing Artificial Systems with Anticipatory Capabilities: Success Cases. The Challenge of Anticipation 2008: 237-254 - 2007
- [c6]Carlos Martinho, Ana Paiva:
It's All in the Anticipation. IVA 2007: 331-338 - 2006
- [c5]Carlos Martinho, Ana Paiva:
Using Anticipation to Create Believable Behaviour. AAAI 2006: 175-180 - 2005
- [c4]Ana Paiva, Carlos Martinho, Eugénio C. Oliveira:
Introduction. EPIA 2005: 101-101 - 2004
- [p2]Ana Paiva, Rui Prada, Isabel Machado, Carlos Martinho, Marco Vala, André Silva:
Playing with Agents-Agents in Social and Dramatic Games. Life-like characters 2004: 361-376 - 2003
- [c3]Carlos Martinho, Mário Rui Gomes, Ana Paiva:
Synthetic Emotension. IVA 2003: 57-61 - 2002
- [j2]Ana Paiva, Gerd Andersson, Kristina Höök, Dário Mourão, Marco Costa, Carlos Martinho:
SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game. Pers. Ubiquitous Comput. 6(5/6): 378-389 (2002) - 2000
- [j1]Carlos Martinho, Ana Paiva, Mário Rui Gomes:
Emotions for a Motion: Rapid Development of Believable Pathematic Agents in Intelligent Virtual Environments. Appl. Artif. Intell. 14(1): 33-68 (2000)
1990 – 1999
- 1999
- [c2]Carlos Martinho, Ana Paiva:
Pathematic Agents: Rapid Development of Believable Emotional Agents in Intelligent Virtual Environments. Agents 1999: 1-8 - [c1]Carlos Martinho, Isabel Machado, Ana Paiva:
A Cognitive Approach to Affective User Modeling. IWAI 1999: 64-75 - [p1]Carlos Martinho, Ana Paiva:
"Underwater Love": Building Tristão and Isolda's Personalities. Artificial Intelligence Today 1999: 269-296
Coauthor Index
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last updated on 2024-10-23 20:28 CEST by the dblp team
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