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Robert Michael Young
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- affiliation: North Carolina State University, Raleigh, NC, USA
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2020 – today
- 2024
- [c114]Rogelio E. Cardona-Rivera, Arnav Jhala, Julie Porteous, R. Michael Young:
The Story So Far on Narrative Planning. ICAPS 2024: 489-499 - 2023
- [c113]Eric W. Lang, R. Michael Young:
MultiStyle: Characterizing Multiplayer Cooperative Gameplay by Incorporating Distinct Player Playstyles in a Multi-Agent Planner. AIIDE 2023: 97-106 - 2022
- [c112]Eric W. Lang, R. Michael Young:
RPGPref: A Planning Heuristic That Uses Playstyle Preferences to Model Player Action and Choice. AIIDE 2022: 129-136 - [c111]Rushit Sanghrajka, R. Michael Young, Brandon R. Thorne:
HeadSpace: Incorporating Action Failure and Character Beliefs into Narrative Planning. AIIDE 2022: 171-178 - [c110]Rushit Sanghrajka, R. Michael Young:
Evaluating Reader Comprehension of Plan-Based Stories Containing Failed Actions. AIIDE 2022: 179-188 - 2021
- [c109]Rushit Sanghrajka, Eric W. Lang, R. Michael Young:
Generating QUEST Representations for Narrative Plans Consisting of Failed Actions. FDG 2021: 58:1-58:10 - 2020
- [c108]Justus Robertson, Rogelio E. Cardona-Rivera, R. Michael Young:
Invisible Dynamic Mechanic Adjustment in Virtual Reality Games. AIVR 2020: 282-289
2010 – 2019
- 2019
- [j24]Justus Robertson, R. Michael Young:
Perceptual Experience Management. IEEE Trans. Games 11(1): 15-24 (2019) - [c107]Justus Robertson, Arnav Jhala, R. Michael Young:
Efficient choice enumeration for narrative world design. FDG 2019: 13:1-13:10 - [c106]Kara Cassell, R. Michael Young:
Leveraging Machinima to Characterize Comprehension of Character Motivation. ICIDS 2019: 173-177 - [c105]Rushit Sanghrajka, R. Michael Young:
A Knowledge Representation for Planning-Based Story Generation Applied to the Manual and Automatic Encoding of Plot. ICIDS 2019: 318-322 - [c104]Rushit Sanghrajka, R. Michael Young, Brian Salisbury, Eric W. Lang:
ShowRunner: A Tool for Storyline Execution/Visualization in 3D Game Environments. ICIDS 2019: 323-327 - [c103]Brandon R. Thorne, David R. Winer, Camille Barot, R. Michael Young:
Firebolt: A System for Automated Low-Level Cinematic Narrative Realization. ICIDS 2019: 333-342 - [e6]Rogelio Enrique Cardona-Rivera, Anne Sullivan, R. Michael Young:
Interactive Storytelling - 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, Little Cottonwood Canyon, UT, USA, November 19-22, 2019, Proceedings. Lecture Notes in Computer Science 11869, Springer 2019, ISBN 978-3-030-33893-0 [contents] - 2018
- [c102]Adam Amos-Binks, R. Michael Young:
Plan-Based Intention Revision. AAAI 2018: 8047-8048 - [c101]R. Michael Young:
Science Considered Helpful. ICIDS 2018: 21-35 - 2017
- [j23]Matthew William Fendt, Robert Michael Young:
Leveraging Intention Revision in Narrative Planning to Create Suspenseful Stories. IEEE Trans. Comput. Intell. AI Games 9(4): 381-392 (2017) - [c100]Rogelio Enrique Cardona-Rivera, Robert Michael Young:
Toward Combining Domain Theory and Recipes in Plan Recognition. AAAI Workshops 2017 - [c99]Adam Amos-Binks, Colin Potts, R. Michael Young:
Planning Graphs for Efficient Generation of Desirable Narrative Trajectories. AIIDE Workshops 2017 - [c98]Julio César Bahamón, R. Michael Young:
An Empirical Evaluation of a Generative Method for the Expression of Personality Traits through Action Choice. AIIDE 2017: 144-150 - [c97]Camille Barot, Michael Branon, Rogelio E. Cardona-Rivera, Markus Eger, Michelle L. Glatz, Nancy L. Green, James Mattice, Colin M. Potts, Justus Robertson, Makiko Shukonobe, Laura Tateosian, Brandon R. Thorne, R. Michael Young:
Bardic: Generating Multimedia Narratives for Game Logs. AIIDE Workshops 2017 - [c96]James Niehaus, Scott Neal Reilly, Peter Weyhrauch, James Tittle, R. Michael Young:
Towards Intelligent Narrative-Based Interfaces for Sensemaking. AIIDE Workshops 2017 - [c95]Justus Robertson, Adam Amos-Binks, R. Michael Young:
Directing Intentional Superposition Manipulation. AIIDE Workshops 2017 - [c94]Justus Robertson, R. Michael Young:
Narrative Mediation as Probabilistic Planning. AIIDE Workshops 2017 - [c93]Brandon R. Thorne, R. Michael Young:
Generating Stories that Include Failed Actions by Modeling False Character Beliefs. AIIDE Workshops 2017 - [c92]David R. Winer, Joseph P. Magliano, James A. Clinton, Aidan Osterby, Thomas Ackerman, R. Michael Young:
A Specialized Corpus for Film Understanding. AIIDE Workshops 2017 - [c91]David R. Winer, Robert Michael Young:
Merits of Hierarchical Story and Discourse Planning with Merged Languages. AIIDE 2017: 262-269 - [c90]David R. Winer, R. Michael Young:
Automated Screenplay Annotation for Extracting Storytelling Knowledge. AIIDE Workshops 2017 - [c89]R. Michael Young:
Sketching a Generative Model of Intention Management for Characters in Stories: Adding Intention Management to a Belief-Driven Story Planning Algorithm. AIIDE Workshops 2017 - 2016
- [j22]Stephen G. Ware, Robert Michael Young:
Intentionality and Conflict in The Best Laid Plans Interactive Narrative Virtual Environment. IEEE Trans. Comput. Intell. AI Games 8(4): 402-411 (2016) - [c88]Hui-Yin Wu, R. Michael Young, Marc Christie:
A Cognitive-Based Model of Flashbacks for Computational Narratives. AIIDE 2016: 239-246 - [c87]Adam Amos-Binks, David L. Roberts, Robert Michael Young:
Summarizing and Comparing Story Plans. CMN 2016: 9:1-9:16 - [c86]Julio César Bahamón, Robert Michael Young:
A Formative Study Evaluating the Perception of Personality Traits for Planning-Based Narrative Generation. ICIDS 2016: 123-135 - [c85]David R. Winer, Robert Michael Young:
Discourse-Driven Narrative Generation With Bipartite Planning. INLG 2016: 11-20 - 2015
- [j21]Tiffany Barnes, Oliver Bown, Michael Buro, Michael Cook, Arne Eigenfeldt, Héctor Muñoz-Avila, Santiago Ontañón, Philippe Pasquier, Noriko Tomuro, Robert Michael Young, Alexander Zook:
Reports of the Workshops Held at the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. AI Mag. 36(1): 99-102 (2015) - [j20]Yun-Gyung Cheong, Robert Michael Young:
Suspenser: A Story Generation System for Suspense. IEEE Trans. Comput. Intell. AI Games 7(1): 39-52 (2015) - [c84]Julio César Bahamón, Camille Barot, Robert Michael Young:
A Goal-Based Model of Personality for Planning-Based Narrative Generation. AAAI 2015: 4142-4143 - [c83]Stephen G. Ware, Robert Michael Young, Christian Stith, Phillip Wright:
Interactive Narrative Planning in The Best Laid Plans. AAAI 2015: 4313-4315 - [c82]Camille Barot, Colin Murray Potts, R. Michael Young:
A Tripartite Plan-Based Model of Narrative for Narrative Discourse Generation. INT/SBG@AIIDE 2015: 2-8 - [c81]Rogelio Enrique Cardona-Rivera, Robert Michael Young:
Symbolic Plan Recognition in Interactive Narrative Environments. INT/SBG@AIIDE 2015: 16-22 - [c80]Markus Eger, Camille Barot, R. Michael Young:
Merits of a Temporal Modal Logic for Narrative Discourse Generation. INT/SBG@AIIDE 2015: 23-29 - [c79]Markus Eger, Colin M. Potts, Camille Barot, R. Michael Young:
Plotter: Operationalizing the Master Book of All Plots. INT/SBG@AIIDE 2015: 30-33 - [c78]Justus Robertson, R. Michael Young:
Interactive Narrative Intervention Alibis through Domain Revision. INT/SBG@AIIDE 2015: 49-52 - [c77]Justus Robertson, Robert Michael Young:
Automated Gameplay Generation from Declarative World Representations. AIIDE 2015: 72-78 - [c76]Michael Cook, Squirrel Eiserloh, Justus Robertson, Robert Michael Young, Tommy Thompson, David Churchill, Martin Cerný, Sergio Poo Hernandez, Vadim Bulitko:
Playable Experiences at AIIDE 2015. AIIDE 2015: 227- - [c75]Markus Eger, Camille Barot, Robert Michael Young:
Impulse: a Formal Characterization of Story. CMN 2015: 45-53 - [c74]David R. Winer, Adam Amos-Binks, Camille Barot, Robert Michael Young:
Good Timing for Computational Models of Narrative Discourse. CMN 2015: 152-156 - 2014
- [j19]James Niehaus, Robert Michael Young:
Cognitive models of discourse comprehension for narrative generation. Lit. Linguistic Comput. 29(4): 561-582 (2014) - [j18]Ian Douglas Horswill, Nick Montfort, Robert Michael Young:
Guest Editorial: Computational Narrative and Games. IEEE Trans. Comput. Intell. AI Games 6(2): 93-96 (2014) - [j17]Byung-Chull Bae, Robert Michael Young:
A Computational Model of Narrative Generation for Surprise Arousal. IEEE Trans. Comput. Intell. AI Games 6(2): 131-143 (2014) - [j16]Stephen G. Ware, Robert Michael Young, Brent E. Harrison, David L. Roberts:
A Computational Model of Plan-Based Narrative Conflict at the Fabula Level. IEEE Trans. Comput. Intell. AI Games 6(3): 271-288 (2014) - [c73]Rogelio Enrique Cardona-Rivera, Robert Michael Young:
A Knowledge Representation that Models Memory in Narrative Comprehension. AAAI 2014: 3098-3099 - [c72]Rogelio Enrique Cardona-Rivera, Justus Robertson, Stephen G. Ware, Brent E. Harrison, David L. Roberts, Robert Michael Young:
Foreseeing Meaningful Choices. AIIDE 2014 - [c71]Justus Robertson, Robert Michael Young:
Finding Schrödinger's Gun. AIIDE 2014 - [c70]Nathan R. Sturtevant, Jeff Orkin, Robert Zubek, Michael Cook, Stephen G. Ware, Christian Stith, Robert Michael Young, Phillip Wright, Squirrel (Brian) Eiserloh, Alejandro Ramirez-Sanabria, Vadim Bulitko, Kieran Lord:
Playable Experiences at AIIDE 2014. AIIDE 2014 - [c69]Stephen G. Ware, Robert Michael Young:
Glaive: A State-Space Narrative Planner Supporting Intentionality and Conflict. AIIDE 2014 - [c68]Julio César Bahamón, Maxim Litvinov, Phillip Wright, Roderick Gayle, Kurt Lippert, Robert Michael Young:
IC-CRIME snapshots: training crime scene photographers using procedural content generation in games. CHI PLAY 2014: 403-404 - [c67]Matthew William Fendt, Robert Michael Young:
Adapting IRIS, a Non-Interactive Narrative Generation System, to an Interactive Text Adventure Game. FLAIRS 2014 - [c66]Thomas William Price, R. Michael Young:
Towards an Extended Declarative Representation for Camera Planning. WICED@AAAI 2014 - [i4]Mark Owen Riedl, Robert Michael Young:
Narrative Planning: Balancing Plot and Character. CoRR abs/1401.3841 (2014) - 2013
- [c65]Bradley Alan Cassell, R. Michael Young:
Ember, Toward Salience-Based Cinematic Generation. Intelligent Narrative Technologies 2013 - [c64]Matthew William Fendt, David L. Roberts, R. Michael Young:
Evaluating the Use of Action Templates to Create Suspense in Narrative Planning. Intelligent Narrative Technologies 2013 - [c63]Justus Robertson, Robert Michael Young:
Modelling Character Knowledge in Plan-Based Interactive Narrative to Extend Accomodative Mediation. Intelligent Narrative Technologies 2013 - [c62]Julio César Bahamón, Robert Michael Young:
CB-POCL: A Choice-Based Algorithm for Character Personality in Planning-based Narrative Generation. CMN 2013: 4-23 - [c61]Mark A. Finlayson, Bernhard Fisseni, Dedre Gentner, Richard Gerrig, Benedikt Löwe, Jeffrey Loewenstein, Inderjeet Mani, Jan Christoph Meister, Robert Michael Young:
Computational and Cognitive Aspects of Narrative. CogSci 2013 - [c60]Rogelio Enrique Cardona-Rivera, Robert Michael Young:
A Cognitivist Theory of Affordances for Games. DiGRA Conference 2013 - 2012
- [c59]Rogelio Cardona-Rivera, Robert Michael Young:
Characterizing gameplay in a player model of game story comprehension. FDG 2012: 204-211 - [c58]Stephen G. Ware, Robert Michael Young:
Validating a plan-based model of narrative conflict. FDG 2012: 220-227 - [c57]Stephen G. Ware, Robert Michael Young, Brent E. Harrison, David L. Roberts:
Four Quantitative Metrics Describing Narrative Conflict. ICIDS 2012: 18-29 - [c56]Julio César Bahamón, Robert Michael Young:
Toward a Computational Model for the Automatic Generation of Character Personality in Interactive Narrative. IVA 2012: 520-522 - [e5]David Oyarzun, Federico Peinado, R. Michael Young, Ane Elizalde, Gonzalo Méndez:
Interactive Storytelling - 5th International Conference, ICIDS 2012, San Sebastián, Spain, November 12-15, 2012. Proceedings. Lecture Notes in Computer Science 7648, Springer 2012, ISBN 978-3-642-34850-1 [contents] - 2011
- [c55]James M. Thomas, R. Michael Young:
Dynamic Guidance for Task-Based Exploratory Learning. AIED 2011: 369-376 - [c54]James M. Thomas, R. Michael Young:
Annie and FixIt: Showcasing Dynamic Guidance for Task-Based Exploratory Learning. AIED 2011: 629 - [c53]Mike Dominguez, R. Michael Young, Stephen Roller:
Design and Evaluation of Afterthought, A System that Automatically Creates Highlight Cinematics for 3D Games. AIIDE 2011 - [c52]Matthew William Fendt, Robert Michael Young:
The Case for Intention Revision in Stories and its Incorporation into IRIS, a Story-Based Planning System. Intelligent Narrative Technologies 2011 - [c51]Stephen G. Ware, Brent E. Harrison, Robert Michael Young, David L. Roberts:
Initial Results for Measuring Four Dimensions of Narrative Conflict. Intelligent Narrative Technologies 2011 - [c50]Stephen G. Ware, Robert Michael Young:
CPOCL: A Narrative Planner Supporting Conflict. AIIDE 2011 - [c49]Robert Michael Young, Rogelio Cardona-Rivera:
Approaching a Player Model of Game Story Comprehension Through Affordance in Interactive Narrative. Intelligent Narrative Technologies 2011 - [c48]Byung-Chull Bae, Yun-Gyung Cheong, Robert Michael Young:
Automated story generation with multiple internal focalization. CIG 2011: 211-218 - [c47]Mike Dominguez, R. Michael Young, Stephen Roller:
Automatic identification and generation of highlight cinematics for 3D games. FDG 2011: 259-261 - [c46]Byung-Chull Bae, Yun-Gyung Cheong, Robert Michael Young:
Toward a computational model of focalization in narrative. FDG 2011: 313-315 - 2010
- [j15]Deborah Estrin, K. Mani Chandy, Robert Michael Young, Larry Smarr, Andrew M. Odlyzko, David D. Clark, Viviane Reding, Toru Ishida, Sharad Sharma, Vinton G. Cerf, Urs Hölzle, Luiz André Barroso, Geoff Mulligan, Adrian Hooke, Chip Elliott:
Internet Predictions. IEEE Internet Comput. 14(1): 12-42 (2010) - [j14]Mark O. Riedl, Robert Michael Young:
Narrative Planning: Balancing Plot and Character. J. Artif. Intell. Res. 39: 217-268 (2010) - [j13]Arnav Jhala, Robert Michael Young:
Cinematic Visual Discourse: Representation, Generation, and Evaluation. IEEE Trans. Comput. Intell. AI Games 2(2): 69-81 (2010) - [j12]James M. Thomas, R. Michael Young:
Annie: Automated Generation of Adaptive Learner Guidance for Fun Serious Games. IEEE Trans. Learn. Technol. 3(4): 329-343 (2010) - [c45]Stephen G. Ware, Robert Michael Young:
Rethinking Traditional Planning Assumptions to Facilitate Narrative Generation. AAAI Fall Symposium: Computational Models of Narrative 2010 - [c44]Sumit Basu, Chris Jurney, Bob Sottilare, R. Michael Young:
Invited Talks. AIIDE 2010 - [c43]Stephen G. Ware, Robert Michael Young:
Modeling Narrative Conflict to Generate Interesting Stories. AIIDE 2010 - [c42]James Niehaus, R. Michael Young:
A method for generating narrative discourse to prompt inferences. FDG 2010: 7:1-7:8 - [c41]James M. Thomas, R. Michael Young:
Annie: A Tutor That Works in Digital Games. Intelligent Tutoring Systems (2) 2010: 417-419 - [c40]R. Michael Young:
Extending models of conflict and intent dynamics in narrative-based virtual worlds. MMSys 2010: 199-208
2000 – 2009
- 2009
- [j11]Justin Harris, R. Michael Young:
Proactive Mediation in Plan-Based Narrative Environments. IEEE Trans. Comput. Intell. AI Games 1(3): 233-244 (2009) - [c39]Samuel Munilla, Robert Michael Young:
Zuzen, a cloud-based framework for automated machinima generation. Advances in Computer Entertainment Technology 2009: 199-206 - [c38]James Niehaus, Robert Michael Young:
A Computational Model of Inferencing in Narrative. AAAI Spring Symposium: Intelligent Narrative Technologies II 2009: 83-90 - [c37]Byung-Chull Bae, Robert Michael Young:
Evaluation of a computational model of surprise arousal in narratives. ACII 2009: 1-6 - [c36]James M. Thomas, R. Michael Young:
Using Task-Based Modeling to Generate Scaffolding in Narrative-Guided Exploratory Learning Environments. AIED 2009: 107-114 - [c35]Steven P. Cash, R. Michael Young:
Bowyer: A Planning Tool for Bridging the Gap between Declarative and Procedural Domains. AIIDE 2009 - [c34]Arnav Jhala, Robert Michael Young:
Evaluation of intelligent camera control systems based on cognitive models of comprehension. FDG 2009: 327-328 - [c33]James M. Thomas, R. Michael Young:
Toward a domain-independent framework to automate scaffolding of task-based learning in digital games. FDG 2009: 331-332 - [c32]Arnav Jhala, Robert Michael Young:
Comparing Effects of Different Cinematic Visualization Strategies on Viewer Comprehension. ICIDS 2009: 26-37 - [c31]Byung-Chull Bae, Robert Michael Young:
Suspense? Surprise! or How to Generate Stories with Surprise Endings by Exploiting the Disparity of Knowledge between a Story's Reader and Its Characters. ICIDS 2009: 304-307 - [e4]Jim Whitehead, R. Michael Young:
Proceedings of the 4th International Conference on Foundations of Digital Games, FDG 2009, Orlando, Florida, USA, April 26-30, 2009. ACM 2009, ISBN 978-1-60558-437-9 [contents] - [i3]Daniel Jones, Oliver Bown, Jon McCormack, François Pachet, Robert Michael Young, Rodney Berry, Iris Asaf, Benjamin Porter:
Stimulating creative flow through computational feedback. Computational Creativity: An Interdisciplinary Approach 2009 - 2008
- [c30]R. Michael Young:
Computational Creativity in Narrative Generation: Utility and Novelty Based on Models of Story Comprehension. AAAI Spring Symposium: Creative Intelligent Systems 2008: 149-155 - [c29]Yun-Gyung Cheong, Arnav Jhala, Byung-Chull Bae, Robert Michael Young:
Automatically Generating Summary Visualizations from Game Logs. AIIDE 2008 - [c28]Arnav Jhala, Curtis Rawls, Samuel Munilla, Robert Michael Young:
Longboard: A Sketch Based Intelligent Storyboarding Tool for Creating Machinima. FLAIRS 2008: 386-390 - [c27]Yun-Gyung Cheong, Robert Michael Young:
Narrative Generation for Suspense: Modeling and Evaluation. ICIDS 2008: 144-155 - [c26]Byung-Chull Bae, Robert Michael Young:
A Use of Flashback and Foreshadowing for Surprise Arousal in Narrative Using a Plan-Based Approach. ICIDS 2008: 156-167 - [e3]J. Kent Foster, John Nordlinger, R. Michael Young:
Proceedings of the 3rd International Conference on Game Development in Computer Science Education, GDCSE 2008, Miami, FL, USA, February 28 - March 3, 2008. ACM 2008, ISBN 978-1-60558-057-9 [contents] - 2006
- [j10]Mark O. Riedl, Robert Michael Young:
From Linear Story Generation to Branching Story Graphs. IEEE Computer Graphics and Applications 26(3): 23-31 (2006) - [j9]Mark O. Riedl, Robert Michael Young:
Story Planning as Exploratory Creativity: Techniques for Expanding the Narrative Search Space. New Gener. Comput. 24(3): 303-323 (2006) - [c25]Joe Winegarden, R. Michael Young:
Distributed Interactive Narrative Planning System. AAAI Spring Symposium: Distributed Plan and Schedule Management 2006: 143-150 - [c24]Arnav Jhala, Robert Michael Young:
Representational Requirements for a Plan Based Approach to Automated Camera Control. AIIDE 2006: 36-41 - [c23]Yun-Gyung Cheong, Robert Michael Young:
A Framework for Summarizing Game Experiences as Narratives. AIIDE 2006: 106-108 - [e2]Jonathan Gratch, Robert Michael Young, Ruth Aylett, Daniel Ballin, Patrick Olivier:
Intelligent Virtual Agents, 6th International Conference, IVA 2006, Marina Del Rey, CA, USA, August 21-23, 2006, Proceedings. Lecture Notes in Computer Science 4133, Springer 2006, ISBN 3-540-37593-7 [contents] - 2005
- [c22]Arnav Jhala, William H. Bares, Robert Michael Young:
Towards an intelligent storyboarding tool for 3D games. Advances in Computer Entertainment Technology 2005: 367-368 - [c21]Dan Amerson, Shaun Kime, R. Michael Young:
Real-time cinematic camera control for interactive narratives. Advances in Computer Entertainment Technology 2005: 369 - [c20]Robert Michael Young, Mark O. Riedl:
Integrating plan-based behavior generation with game environments. Advances in Computer Entertainment Technology 2005: 370 - [c19]Arnav Jhala, Robert Michael Young:
A Discourse Planning Approach to Cinematic Camera Control for Narratives in Virtual Environments. AAAI 2005: 307-312 - [c18]Mark O. Riedl, Robert Michael Young:
From Linear Story Generation to Branching Story Graphs. AIIDE 2005: 111-116 - [c17]Mark O. Riedl, Robert Michael Young:
Open-World Planning for Story Generation. IJCAI 2005: 1719-1720 - [c16]Ashwin Ramachandran, R. Michael Young:
Providing intelligent help across applications in dynamic user and environment contexts. IUI 2005: 269-271 - [c15]Mark O. Riedl, Robert Michael Young:
An Objective Character Believability Evaluation Procedure for Multi-agent Story Generation Systems. IVA 2005: 278-291 - [c14]Justin Harris, R. Michael Young:
Proactive Mediation in Plan-Based Narrative Environments. IVA 2005: 292-304 - [e1]R. Michael Young, John E. Laird:
Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference, June 1-5, 2005, Marina del Rey, California, USA. AAAI Press 2005, ISBN 1-57735-235-1 [contents] - 2004
- [j8]R. Michael Young, Mark O. Riedl, Mark Branly, Arnav Jhala, R. J. Martin, C. J. Saretto:
An architecture for integrating plan-based behavior generation with interactive game environments. J. Game Dev. 1(1): 1-29 (2004) - [j7]Naveenkumar Muguda, Peter R. Wurman, R. Michael Young:
Experiments with planning and markets in multiagent systems. SIGecom Exch. 5(1): 34-47 (2004) - [c13]David B. Christian, Robert Michael Young:
Comparing Cognitive and Computational Models of Narrative Structure. AAAI 2004: 385-390 - [c12]Mark O. Riedl, Robert Michael Young:
An Intent-Driven Planner for Multi-Agent Story Generation. AAMAS 2004: 186-193 - [c11]David B. Christian, Robert Michael Young:
Strategic Deception in Agents. AAMAS 2004: 218-226 - [c10]Naveenkumar Muguda, Peter R. Wurman, R. Michael Young:
Experiments with Planning and Markets in Multiagent Systems. AAMAS 2004: 1346-1347 - [r1]R. Michael Young:
Internet-Based Games. The Practical Handbook of Internet Computing 2004 - 2003
- [c9]Mark O. Riedl, C. J. Saretto, Robert Michael Young:
Managing interaction between users and agents in a multi-agent storytelling environment. AAMAS 2003: 741-748 - [c8]Robert Michael Young, Mark O. Riedl:
Towards an architecture for intelligent control of narrative in interactive virtual worlds . IUI 2003: 310-312 - [c7]Mark O. Riedl, Robert Michael Young:
Character-Focused Narrative Generation for Execution in Virtual Worlds. International Conference on Virtual Storytelling 2003: 47-56 - 2001
- [j6]Robert St. Amant, Robert Michael Young:
Interface Agents in Model World Environments. AI Mag. 22(4): 95-108 (2001) - [j5]Robert St. Amant, Robert Michael Young:
Links: AI planning resources on the Web. Intell. 12(1): 17-19 (2001) - [j4]Robert St. Amant, Robert Michael Young:
Links: artificial intelligence and interactive entertainment. Intell. 12(2): 17-19 (2001) - [j3]Robert St. Amant, Robert Michael Young:
Links: Common Lisp resources on the Web. Intell. 12(3): 21-23 (2001) - [j2]Robert St. Amant, Robert Michael Young:
Introductory AI educational resources on the web. Intell. 12(4): 15-17 (2001) - [c6]Alan F. Blackwell, Carol Britton, Anna Louise Cox, Thomas R. G. Green, Corin A. Gurr, Gada F. Kadoda, Maria Kutar, Martin J. Loomes, Chrystopher L. Nehaniv, Marian Petre, Chris Roast, Chris Roe, Allan Wong, R. Michael Young:
Cognitive Dimensions of Notations: Design Tools for Cognitive Technology. Cognitive Technology 2001: 325-341
1990 – 1999
- 1999
- [j1]R. Michael Young:
Using Grice's maxim of Quantity to select the content of plan descriptions. Artif. Intell. 115(2): 215-256 (1999) - [c5]R. Michael Young:
Cooperative Plan Identification: Constructing Concise and Effective Plan Descriptions. AAAI/IAAI 1999: 597-604 - 1996
- [c4]R. Michael Young:
Using Plan Reasoning in the Generation of Plan Descriptions. AAAI/IAAI, Vol. 2 1996: 1075-1080 - 1994
- [c3]R. Michael Young, Martha E. Pollack, Johanna D. Moore:
Decomposition and Causality in Partial-order Planning. AIPS 1994: 188-194 - [c2]R. Michael Young, Johanna D. Moore:
DPOCL: A Principled Approach To Discourse Planning. INLG 1994 - [i2]R. Michael Young, Johanna D. Moore, Martha E. Pollack:
Towards a Principled Representation of Discourse Plans. CoRR abs/cmp-lg/9406004 (1994) - [i1]R. Michael Young, Johanna D. Moore:
DPOCL: A Principled Approach to Discourse Planning. CoRR abs/cmp-lg/9406020 (1994) - 1992
- [c1]J. Bradshaw, R. Michael Young:
Evaluating the Behaviour of the BAe 146 Hydraulic System Using the Doris System. ECAI 1992: 739-743
Coauthor Index
aka: Mark Owen Riedl
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