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REHAB 2015: Lisbon, Portugal
- Habib M. Fardoun, Victor M. Ruiz Penichet, Daniyal M. Alghazzawi, M. Elena de la Guía:
ICTs for Improving Patients Rehabilitation Research Techniques - Third International Workshop, REHAB 2015, Lisbon, Portugal, October 1-2, 2015, Revised Selected Papers. Communications in Computer and Information Science 665, Springer 2017, ISBN 978-3-319-69693-5 - Maria Claudia Buzzi, Marina Buzzi, Amaury Trujillo:
Towards Pervasive Predictive Analytics in Interactive Prevention and Rehabilitation for Older People. 1-11 - Matteo Spezialetti, Daniela Iacoviello, Andrea Petracca, Giuseppe Placidi:
A Virtual System for Balance Control Assessment at Home. 12-25 - Pedro J. Rosa, Diogo Morais, Jorge Oliveira, Pedro Gamito, Olivia Smyth, Matthew Pavlovic:
Assessment of Attentional and Mnesic Processes Through Gaze Tracking Analysis: Inferences from Comparative Search Tasks Embedded in VR Serious Games. 26-34 - Claudio Comotti, Daniele Regazzoni, Caterina Rizzi, Andrea Vitali:
Pressure Data and Multi-material Approach to Design Prosthesis. 35-45 - Massimo Magrini, Andrea Carboni, Ovidio Salvetti, Olivia Curzio:
An Auditory Feedback Based System for Treating Autism Spectrum Disorder. 46-58 - Zhihan Lv, Vicente Penades, Sonia Blasco, Javier Chirivella, Pablo Gagliardo:
Using Wii Balance Board to Evaluate Software Based on Kinect2. 59-68 - Beatriz Rosa, Jorge Oliveira, Pedro Gamito, Paulo Lopes, Diogo Morais, Rodrigo Brito, Cristiana Caçoête, André Leandro, Teresa Almeida, Hugo Oliveira:
Cognitive Improvement via mHealth for Patients Recovering from Substance Use Disorder. 69-82 - Zhihan Lv, Vicente Penades, Sonia Blasco, Javier Chirivella, Pablo Gagliardo:
Intuitively Evaluating Balance Measurement Software Using Kinect2. 83-93 - Sandra P. Cano, Victor Peñeñory, César A. Collazos, Habib M. Fardoun, Daniyal M. Alghazzawi:
Model for Design of Serious Game for Rehabilitation in Children with Cochlear Implant. 94-105 - Zhihan Lv:
Hyperbaric Oxygen Chamber Users May Obtain Immersive Enjoyment by Virtual Reality Glasses. 106-115 - Silvia Bonfanti, Angelo Gargantini:
Amblyopia Rehabilitation by Games for Low-Cost Virtual Reality Visors. 116-125 - Mohammad I. Daoud, Rami Alazrai, Abdullah Alhusseini, Dima Shihan, Ekhlass Alhwayan, Dhiah el Diehn I. Abou-Tair, Talal Qadoummi:
Interactive Kinect-Based Rehabilitation Framework for Assisting Children with Upper Limb Cerebral Palsy. 126-140 - Bruno Bento, Jorge Oliveira, Fátima Gameiro, Rodrigo Brito, Pedro Gamito, Paulo Lopes, Diogo Morais, Margarida Neto:
Neuropsychological Predictors of Alcohol Abtinence Following a Detoxification Program. 141-149 - Félix Albertos Marco, José Antonio Fernández Valls, Víctor M. Ruiz Penichet, María Dolores Lozano, José A. Gallud:
Virtual Rehabilitation on the Web: Analyzing and Improving Interaction in Postures Design. 150-161 - Justyna Maculewicz, Stefania Serafin:
A Stationary Bike in Augmented Audio Reality. An Investigation on Soundscapes Influence on Preferred Biking Speed. 162-178
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