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ICAT-EGVE 2019: Tokyo, Japan
- Yasuaki Kakehi, Atsushi Hiyama:
International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, ICAT-EGVE 2019, Tokyo, Japan, September 11-13, 2019. Eurographics Association 2019, ISBN 978-3-03868-083-3
Invited Talk
- Susumu Tachi:
Forty Years of Telexistence - From Concept to TELESAR VI (Invited Talk).
Sensing and Interaction
- Jiawei Huang, Ryo Sugawara, Taku Komura, Yoshifumi Kitamura:
Random-Forest-Based Initializer for Real-time Optimization-based 3D Motion Tracking Problems. 1-8 - Fumihiko Nakamura, Katsuhiro Suzuki, Katsutoshi Masai, Yuta Itoh, Yuta Sugiura, Maki Sugimoto:
Automatic Labeling of Training Data by Vowel Recognition for Mouth Shape Recognition with Optical Sensors Embedded in Head-Mounted Display. 9-16 - Masaaki Fukuoka, Adrien Verhulst, Fumihiko Nakamura, Ryo Takizawa, Katsutoshi Masai, Maki Sugimoto:
FaceDrive: Facial Expression Driven Operation to Control Virtual Supernumerary Robotic Arms. 17-24
Tracking and Positioning
- Nattaon Techasarntikul, Photchara Ratsamee, Jason Orlosky, Tomohiro Mashita, Yuki Uranishi, Kiyoshi Kiyokawa, Haruo Takemura:
Evaluation of Embodied Agent Positioning and Moving Interfaces for an AR Virtual Guide. 25-32 - Raphael Costa, Rongkai Guo, John Quarles:
Evaluation of Virtual Reality Tracking Systems Underwater. 33-36 - Jingxin Zhang, Omar Janeh, Nikolaos Katzakis, Dennis Krupke, Frank Steinicke:
Evaluation of Proxemics in Dynamic Interaction with a Mixed Reality Avatar Robot. 37-44
Perception and Human Augmentation
- Kentaro Yamaoka, Ren Koide, Tomohiro Amemiya, Michiteru Kitazaki, Vibol Yem, Yasushi Ikei:
Rendering of Walking Sensation for a Sitting User by Lower Limb Motion Display. 45-51 - Yuji Sano, Koya Sato, Ryoichiro Shiraishi, Mai Otsuki, Koichi Mizutani:
Visuo-Haptic Interface to Augment Player's Perception in Multiplayer Ball Game. 53-56 - Adam Drogemuller, Adrien Verhulst, Benjamin Volmer, Bruce H. Thomas, Masahiko Inami, Maki Sugimoto:
Real Time Remapping of a Third Arm in Virtual Reality. 57-64
Simulation and Visualization
- Tanvir Irfan Chowdhury, Sharif Mohammad Shahnewaz Ferdous, Tabitha C. Peck, John Quarles:
Virtual Ability Simulation: Applying Rotational Gain to the Leg to Increase Confidence During Physical Rehabilitation. 65-71 - Ronan Gaugne, Quentin Petit, Jean-Baptiste Barreau, Valérie Gouranton:
Interactive and Immersive Tools for Point Clouds in Archaeology. 73-80 - Ronan Gaugne, Quentin Petit, Mai Otsuki, Valérie Gouranton, Théophane Nicolas:
Evaluation of a Mixed Reality based Method for Archaeological Excavation Support. 81-88
Design and Programming
- Flavien Lécuyer, Valérie Gouranton, Adrien Reuzeau, Ronan Gaugne, Bruno Arnaldi:
Authoring AR Interaction by AR. 89-96 - Jérémy Lacoche, Morgan Le Chénéchal, Éric Villain, Anthony Foulonneau:
Model and Tools for Integrating IoT into Mixed Reality Environments: Towards a Virtual-Real Seamless Continuum. 97-104 - Ryohei Suzuki, Katsutoshi Masai, Maki Sugimoto:
ReallifeEngine: A Mixed Reality-Based Visual Programming System for SmartHomes. 105-112
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