@inproceedings{ryu-etal-2023-minimal,
title = "A Minimal Approach for Natural Language Action Space in Text-based Games",
author = "Ryu, Dongwon and
Fang, Meng and
Haffari, Gholamreza and
Pan, Shirui and
Shareghi, Ehsan",
editor = "Jiang, Jing and
Reitter, David and
Deng, Shumin",
booktitle = "Proceedings of the 27th Conference on Computational Natural Language Learning (CoNLL)",
month = dec,
year = "2023",
address = "Singapore",
publisher = "Association for Computational Linguistics",
url = "https://aclanthology.org/2023.conll-1.10",
doi = "10.18653/v1/2023.conll-1.10",
pages = "138--154",
abstract = "Text-based games (TGs) are language-based interactive environments for reinforcement learning. While language models (LMs) and knowledge graphs (KGs) are commonly used for handling large action space in TGs, it is unclear whether these techniques are necessary or overused. In this paper, we revisit the challenge of exploring the action space in TGs and propose $\epsilon$-admissible exploration, a minimal approach of utilizing admissible actions, for training phase. Additionally, we present a text-based actor-critic (TAC) agent that produces textual commands for game, solely from game observations, without requiring any KG or LM. Our method, on average across 10 games from Jericho, outperforms strong baselines and state-of-the-art agents that use LM and KG. Our approach highlights that a much lighter model design, with a fresh perspective on utilizing the information within the environments, suffices for an effective exploration of exponentially large action spaces.",
}
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<abstract>Text-based games (TGs) are language-based interactive environments for reinforcement learning. While language models (LMs) and knowledge graphs (KGs) are commonly used for handling large action space in TGs, it is unclear whether these techniques are necessary or overused. In this paper, we revisit the challenge of exploring the action space in TGs and propose ε-admissible exploration, a minimal approach of utilizing admissible actions, for training phase. Additionally, we present a text-based actor-critic (TAC) agent that produces textual commands for game, solely from game observations, without requiring any KG or LM. Our method, on average across 10 games from Jericho, outperforms strong baselines and state-of-the-art agents that use LM and KG. Our approach highlights that a much lighter model design, with a fresh perspective on utilizing the information within the environments, suffices for an effective exploration of exponentially large action spaces.</abstract>
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%0 Conference Proceedings
%T A Minimal Approach for Natural Language Action Space in Text-based Games
%A Ryu, Dongwon
%A Fang, Meng
%A Haffari, Gholamreza
%A Pan, Shirui
%A Shareghi, Ehsan
%Y Jiang, Jing
%Y Reitter, David
%Y Deng, Shumin
%S Proceedings of the 27th Conference on Computational Natural Language Learning (CoNLL)
%D 2023
%8 December
%I Association for Computational Linguistics
%C Singapore
%F ryu-etal-2023-minimal
%X Text-based games (TGs) are language-based interactive environments for reinforcement learning. While language models (LMs) and knowledge graphs (KGs) are commonly used for handling large action space in TGs, it is unclear whether these techniques are necessary or overused. In this paper, we revisit the challenge of exploring the action space in TGs and propose ε-admissible exploration, a minimal approach of utilizing admissible actions, for training phase. Additionally, we present a text-based actor-critic (TAC) agent that produces textual commands for game, solely from game observations, without requiring any KG or LM. Our method, on average across 10 games from Jericho, outperforms strong baselines and state-of-the-art agents that use LM and KG. Our approach highlights that a much lighter model design, with a fresh perspective on utilizing the information within the environments, suffices for an effective exploration of exponentially large action spaces.
%R 10.18653/v1/2023.conll-1.10
%U https://aclanthology.org/2023.conll-1.10
%U https://doi.org/10.18653/v1/2023.conll-1.10
%P 138-154
Markdown (Informal)
[A Minimal Approach for Natural Language Action Space in Text-based Games](https://aclanthology.org/2023.conll-1.10) (Ryu et al., CoNLL 2023)
ACL