Over the last two observations, the indicator is forecast to significantly increase in all segments. The trend observed from 2018 to 2028 remains consistent throughout the entire forecast period. There is a continuous increase in the indicator across all segments. Notably, the VR Standalone HMD segment achieves the highest value of 3.59 billion euro at 2028.
Data provided by Statista Market Insights are estimates.
The VR Hardware market covers headsets and installed units that enable a consumer to dive into the virtual world. These can either be stand-alone units, which are headsets that deliver a video and sound experience, or tethered units. Top-selling headsets include Meta Quest and Oculus Rift. Tethered units, such as PS VR, have to be installed and connected to an external device, such as a PC or gaming console. The market is divided into VR standalone HMD (Head-mounted Display) and VR Tethered HMD. Smartphone equipment, i.e., any type of gadget for phones, is not included.
Profit from the additional features of your individual account
Currently, you are using a shared account. To use individual functions (e.g., mark statistics as favourites, set
statistic alerts) please log in with your personal account.
If you are an admin, please authenticate by logging in again.
Learn more about how Statista can support your business.
Statista. (November 17, 2023). Virtual reality (VR) hardware B2C market revenue in Europe from 2018 to 2028, by segment (in billion euros) [Graph]. In Statista. Retrieved November 22, 2024, from https://www.statista.com/forecasts/1340244/vr-hardware-b2c-market-revenue-by-segment-europe
Statista. "Virtual reality (VR) hardware B2C market revenue in Europe from 2018 to 2028, by segment (in billion euros)." Chart. November 17, 2023. Statista. Accessed November 22, 2024. https://www.statista.com/forecasts/1340244/vr-hardware-b2c-market-revenue-by-segment-europe
Statista. (2023). Virtual reality (VR) hardware B2C market revenue in Europe from 2018 to 2028, by segment (in billion euros). Statista. Statista Inc.. Accessed: November 22, 2024. https://www.statista.com/forecasts/1340244/vr-hardware-b2c-market-revenue-by-segment-europe
Statista. "Virtual Reality (Vr) Hardware B2c Market Revenue in Europe from 2018 to 2028, by Segment (in Billion Euros)." Statista, Statista Inc., 17 Nov 2023, https://www.statista.com/forecasts/1340244/vr-hardware-b2c-market-revenue-by-segment-europe
Statista, Virtual reality (VR) hardware B2C market revenue in Europe from 2018 to 2028, by segment (in billion euros) Statista, https://www.statista.com/forecasts/1340244/vr-hardware-b2c-market-revenue-by-segment-europe (last visited November 22, 2024)
Virtual reality (VR) hardware B2C market revenue in Europe from 2018 to 2028, by segment (in billion euros) [Graph], Statista, November 17, 2023. [Online]. Available: https://www.statista.com/forecasts/1340244/vr-hardware-b2c-market-revenue-by-segment-europe