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Link to original content: http://www.siliconera.com/2014/06/27/bayonetta-2-artist-bayonettas-new-look-difficult-create/
Bayonetta 2 Artist On Why Bayonetta’s New Look Was More Difficult To Create - Siliconera

Bayonetta 2 Artist On Why Bayonetta’s New Look Was More Difficult To Create

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PlatinumGame have updated their development blog with a post from concept artist Mari Shimazaki, who was in charge of illustrating Bayonetta and Jeanne’s new designs in Bayonetta 2. Shimazaki did the concept art for both characters, and here’s what she had to say about Bayonetta:

 

Bayonetta’s overall theme this time is “Solid.”

She’s still wearing black, and I think her shorter hair gives her a generally more masculine look. While her design in the last game focused on curves, this time we see more straight lines. All of her accessories follow this, except her glasses, which I gave a slightly softer design.There was some debate about where to show skin. Once we decided her new cape would come around to the front, we closed the front of her suit off to let the cape stand out. In exchange, we opened up a lot in back.

 

As water is a big theme of the second game, Hashimoto requested to make her key color blue. This turned out to be a lot more difficult than I thought it would be.

 

Blue doesn’t have the sharp quality of red, her previous key color. As it’s relatively easy on the eyes, making it stand out among all the other textures and colors in the game is a huge headache. On top of that, I had to balance it with black and silver (these colors were also decided right off the bat), which also is not easy. Ever since we decided Bayonetta should wear a sleak, black outfit, it’s always been a nightmare trying to have her properly stand out.

 

Moving on, here are some of her thoughts on Jeanne’s design in the game:

 

The keyword for Jeanne’s concept design in Bayonetta 2 is “casual.” Design started when Kamiya came up to me and said “I want to put her on a bike. Draw me a biker suit.”

 

Jeanne is one of Kamiya’s favorite characters, so most anything Hashimoto and I said would get shot down instantly. I just drew biker suit after biker suit until one was approved. There were actually a few more he liked, but they all maintained a relative simplicity similar to her final approved outfit.

 

I didn’t intend to accentuate this part of her in my concept art, but Kamiya said Jeanne looks flatter than ever. He was happy about it too, so that’s fine I guess.

 

Thinking of how she would look side by side with Bayonetta, we decided to give her long hair. I wish I was a witch and could just summon my hair into any hairstyle I wanted.

 

Shimazaki discusses both characters in greater detail in the blog post itself. You can read the entire post at this link.


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Image of Ishaan Sahdev
Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.