SimCity 2000
- SimCity 2000 (1994 on DOS, 1995 on Macintosh, PC-98)
Description official descriptions
SimCity 2000 is the successor to the city simulation game Sim City. You are once again the mayor, but this time you can fully customize the terrain before building your city. The graphics are isometric, whereas the original had graphics displayed in a top-down fashion.
This title adds numerous features over the original such as the ability of building "light" zones, subways, hospitals, colleges, zoos, and arcos which are actually cities in cities. You can now give names to places, and your city is surrounded by neighboring towns with which you can trade goods. Finally, instead of the poll in the first game, you now have the option of reading several newspapers to get an idea of your progress.
Spellings
- Sim City 2000 - Alternate spelling
- סים סיטי 2000 - Hebrew spelling
- シムシティー2000 - Japanese spelling
- 模拟城市2000 - Simplified Chinese spelling
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Credits (DOS version)
75 People (64 developers, 11 thanks) · View all
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Reviews
Critics
Average score: 81% (based on 61 ratings)
Players
Average score: 3.8 out of 5 (based on 311 ratings with 10 reviews)
The Good
This game is and was enormously fun to play - that is the bottom line. There are plenty of variables and factors to manipulate, and oodles of cool tweaks and things to do. The possibilities are endless - from designing your own map to buying the add-ons, like the urban renewal kit. You can also build Llama domes.
The Bad
After a little while, it does get a bit repetitive, as your city crawls across the map like a multiplying body of bacteria. You're basically building the same stuff over and over until you run out of space. However, there is an ultimate goal behind it all, when you build launch arcos and they explode (launch into space).
The Bottom Line
It is a City Simulator. You are the mayor of a brand new city, and you determine (with dictatorial control) the appearance and fate of the city. You do the actual building, and you manipulate the behind-the-scenes factors that determine how the city will grow (such as tax rates, zoning rules, and ordinances). The game is hilarious, with very strange and funny newspaper articles to announce how your city is doing and oddball disasters that come to destroy your city. It's a wee microcosm of life. Nothing lasts forever, and at any moment, a twister can come and wipe your stuff out. In truth, it is one of the most addictive, purely stimulating games I have ever played.
DOS · by Feem (30) · 2005
The best of the Sim City bunch
The Good
The game has just a really cool concept. Yeah, that concept was obviously present before, since this is a sequel, but it was the first version of SC that I was exposed to... so I might be a little biased.
You also get sweet little perks and incentives along the way, as you reach population goals. For instance, your citizens endow you with a mansion when your town hits 2,000 residents. These cool little bonuses keep you striving to make your city bigger and bigger.
The option to create your own map is great, choosing exactly where you want there to be hills, trees, and bodies of water. I always enjoyed doing fun, fantasy things like creating a small island that would eventually house my mayor's mansion and statue.
The game was really created with a good sense of humor, and that's one of its best features. The comical nature of your town's newspapers make for a good laugh now and then - the game's writers created a kind of "mad libs" style for articles, with random words being placed into serious sounding reports... so reading them as actual news can be quite hilarious! Newspapers also keep tabs on how your population feels about pollution, crime, etc.
The Bad
After awhile, you do hit the wall on your city and find yourself filling up your map just for the sake of it. The true fun is when you're founding your new city and struggling to make it profitable and efficient, so once you've accomplished that, it becomes simply about repeating the formula over and over again until every square of available real estate is populated.
The game is really easy. There seems to be a make-or-break point in each city where you're barely making any money, hardly affording one square of electrical line... and then suddenly you're making money hand-over-fist and your biggest problem is maintaining your police stations (one of every corner, practically!) and choosing which expensive amenity to add to your city next... smooth sailing from here on. There's not much that makes one game of SC2000 different from the next.
There's quite a number of ways the developers could have expanded the game... It would've been really cool to be able to interact with neighboring cities (trade, tourism, sports rivalries) or to have more control over your citizens.
I usually stop playing once arcologies are invented, the game really ceases to be fun at that point for me. Tearing up the "normal" parts of your city to create these space age monstrosities takes away any sense of realism you may feel about your city.
The worst part of the game has to be the limited life span of every single power plant you build (except wind turbines). Whether your plant is solar, nuclear, or coal - it will explode 50 years after being built. If you have the funds in your bank, the game automatically deducts it from your total and re-builds the plant itself, but if not, you have to deal with angry blacked-out citizenry and figure out a way to scrape together thousands of simolians, quick! By the time you've filled your map up, you have so many power plants built that it becomes flat-out annoying to deal with. Not so much a challenge, just endlessly annoying!
Other nuisances that take up too much of your time is dealing with water shortages (building water pump after water pump, year after year) and having to put police stations on nearly every corner just to keep crime in check.
The Bottom Line
This game is a lot of fun, but like any sim game, can get old after awhile... as you figure out patterns and strategies that work every time, or hit the point where your city becomes profitable and the early challenges disappear.
If you're fan of sim games, you have to give this one a try...
Windows · by Condemned (71) · 2009
Probably the best Sim City out of the box
The Good
A fantastic graphical update to the original, with several new features to flesh out the simulation.
The Bad
Adjustable map size would have been nice.
Not very modable.
The Amiga version was buggy.
The Bottom Line
Probably the best Sim City out of the box. You can make Sim City 4 better, but only with the Rush-Hour expansion and lots of mods to fix all the incomplete parts.
DOS · by Vershner · 2024
Discussion
Subject | By | Date |
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Bull Moose | Katie Cadet (10054) | Oct 6, 2015 |
Trivia
1001 Video Games
SimCity 2000 appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Perspective
SimCity 2000 is viewed from a dimetric rather than isometric perspective. This means that two sides of an object are at the same angle, while the other is not.
Trees
Few gamers must have noticed that trees actually multiply in this game. Leave the game running for a few days at top speed with all automatic functions, a surplus budget and disabled disasters and you'll see the results. This leaves the game in a useless state as environmental activists complain each time you to try to build something on a square.
Awards
- Computer Gaming World
- November 1996 (15th anniversary issue) – #12 Hardest Computer Game
- Electronic Entertainment
- March 1994 – Editors' Choice Awards: Best Game (Honorable Mention)
- Electronic Gaming Monthly
- March 1997 (Issue 92) - Strategy Game of the Year (multiplatform) (Readers' Choice)
- PC Gamer
- April 2000 - #20 in the "Readers All-Time Top 50 Games" poll
- April 2005 - #29 in the "50 Best Games of All Time" list
- Power Play
- Issue 02/1995 – Best Simulation in 1994
Information also contributed by PCGamer77 and Zack Green
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SimCity 2000
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SimCity 2000 Center
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Contributors to this Entry
Game added by IJan.
PlayStation 3 added by Picard. PS Vita added by Charly2.0. SNES added by PCGamer77. Game Boy Advance, PlayStation added by Kartanym. PSP added by Foxhack. SEGA Saturn added by Kohler 86. Acorn 32-bit, OS/2 added by Kabushi. Amiga added by Martin Smith. Nintendo 64 added by Adam Baratz. Macintosh added by Terok Nor. Windows Mobile, PC-98 added by Игги Друге. FM Towns added by Unicorn Lynx. Windows added by Ronald Diemicke. Windows 16-bit added by Denis Grangé.
Additional contributors: Olivier Masse, Xantheous, Unicorn Lynx, Jeanne, Shoddyan, Cabeza2000, //dbz:, Steven Tsao, Alaka, monkeyislandgirl, Havoc Crow, formercontrib, Crawly, Patrick Bregger, FatherJack, firefang9212.
Game added January 2, 2000. Last modified November 17, 2024.