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The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
A digital distribution platform operated by Epic Games.
Valve's counterpart to Microsoft's popular achievement system.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Games whose main character is so egotistical that the whole game just HAS to be named after them.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Steam Cloud is a built in feature in some Steam games, it synchronizes game saves, settings and other data to the internet for access from any computer that has Steam installed.
Games that are arguably the most fun in a "party" scenario with multiple players in one room.
Games officially verified by Valve to be fully playable on Steam Deck.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
Sometimes designers add old-school things on purpose to enhance game design. These games tend to be heavily inspired by hardware limitations of older systems. NES, Atari 2600, and early computer platforms (DOS, Commodore 64, MSX, etc...) are common sources of inspiration.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A digital storefront which donates some of its profits to charity.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Games that have had an Original Soundtrack album released.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
The ultimate pressure feature. Players have to complete the task at hand, be it defeating opponents or cutting the right wire, in the allotted time.
The fifth annual PAX East took place April 11-13, 2014 at the Boston Exhibition & Convention Center in Boston, Massachusetts.
Games which allow players to interact with others over the internet.
Microsoft's application storefront introduced in Windows 8.
A subscription service from Microsoft on Xbox platforms and Windows 10. Described as "Netflix for video games", users pay a monthly fee to gain access to a range of titles or buy to own them at a discount price.
This concept is for games in which at least one of the main characters is male.
A game streaming service.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
A non-interactive sequence within a game most often used for plot advancement.
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