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Link to original content: http://wikipedia.org/wiki/Cutaway_drawing
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Cutaway drawing

From Wikipedia, the free encyclopedia
Cutaway drawing showing the inside of a 16"/50 caliber Mark 7 gun

A cutaway drawing, also called a cutaway diagram, is a 3D graphics, drawing, diagram and or illustration, in which surface elements of a three-dimensional model are selectively removed, to make internal features visible, but without sacrificing the outer context entirely.

Overview

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According to Diepstraten et al. (2003), "the purpose of a cutaway drawing is to allow the viewer to have a look into an otherwise solid opaque object. Instead of letting the inner object shine through the surrounding surface, parts of outside object are simply removed. This produces a visual appearance as if someone had cutout a piece of the object or sliced it into parts. Cutaway illustrations avoid ambiguities with respect to spatial ordering, provide a sharp contrast between foreground and background objects, and facilitate a good understanding of spatial ordering".[1]

Though cutaway drawing are not dimensioned manufacturing blueprints, they are meticulously drawn by a handful of devoted artists who either had access to manufacturing details or deduced them by observing the visible evidence of the hidden skeleton (e.g. rivet lines, etc.). The goal of this drawings in studies can be to identify common design patterns for particular vehicle classes. Thus, the accuracy of most of these drawings, while not 100 percent, is certainly high enough for this purpose.[2]

The technique is used extensively in computer-aided design, see first image. It has also been incorporated into the user interface of some video games. In The Sims, for instance, users can select through a control panel whether to view the house they are building with no walls, cutaway walls, or full walls.[3]

History

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An engraving by Georgius Agricola illustrating the mining practice of fire-setting

The cutaway view and the exploded view were minor graphic inventions of the Renaissance that also clarified pictorial representation. This cutaway view originates in the early fifteenth century notebooks of Marino Taccola (1382 – 1453). In the 16th century cutaway views in definite form were used in Georgius Agricola's (1494–1555) mining book De Re Metallica to illustrate underground operations.[4] The 1556 book is a complete and systematic treatise on mining and extractive metallurgy, illustrated with many fine and interesting woodcuts which illustrate every conceivable process to extract ores from the ground and metal from the ore, and more besides. It shows the many watermills used in mining, such as the machine for lifting men and material into and out of a mine shaft, see image.

The term "Cutaway drawing" was already in use in the 19th century but, became popular in the 1930s.

Technique

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The location and shape to cut the outside object depends on many different factors, for example:[1]

  • the sizes and shapes of the inside and outside objects,
  • the semantics of the objects,
  • personal taste, etc.

These factors, according to Diepstraten et al. (2003), "can seldom be formalized in a simple algorithm, But the properties of cutaway can be distinguish in two classes of cutaways of a drawing":[1]

  • cutout : illustrations where the cutaway is restricted to very simple and regularly shaped of often only a small number of planar slices into the outside object.
  • breakaway : a cutaway realized by a single hole in the outside of the object.

Examples

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Some more examples of cutaway drawings.

See also

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Similar types of technical drawings

References

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  1. ^ a b c J. Diepstraten, D. Weiskopf & T. Ertl (2003). "Interactive Cutaway Illustrations" Archived 2016-04-06 at the Wayback Machine. in: Eurographics 2003. P. Brunet and D. Fellner (ed). Vol 22 (2003), Nr 3.
  2. ^ Mark D. Sensmeier, and Jamshid A. Samareh (2003). "A Study of Vehicle Structural Layouts in Post-WWII Aircraft" Paper American Institute of Aeronautics and Astronautics.
  3. ^ "The Sims Control Panel". Archived from the original on 2007-06-15.
  4. ^ Eugene S. Ferguson (1999). Engineering and the Mind's Eye. p.82.
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