iBet uBet web content aggregator. Adding the entire web to your favor.
iBet uBet web content aggregator. Adding the entire web to your favor.



Link to original content: http://wikipedia.org/wiki/Crane_game
Claw machine - Wikipedia Jump to content

Claw machine

From Wikipedia, the free encyclopedia
(Redirected from Crane game)
A claw machine in Ustroń, Poland

A claw machine is a type of arcade game. Modern claw machines are upright cabinets with glass boxes that are lit from the inside and have a joystick-controlled claw at the top, which is coin-operated and positioned over a pile of prizes, dropped into the pile, and picked up to unload the prize or lack thereof into a chute.[1][2] They typically contain stuffed toys or other cheap prizes, and sometimes contain more expensive items like electronic devices and fashion accessories.[3][4] Claw machines are also known as skill cranes, claw cranes, crane games, teddy pickers, and are known as UFO catchers in Japan due to the claws' resemblance to UFOs.[5][6][7]

The earliest claw machines are believed to have been created in the late 19th century and inspired by the machines used to build the Panama Canal, while the first patented claw machine, the Erie Digger, was inspired by the creation of the Erie Canal and invented in 1926. It and its successor, the Miami Digger, were popular throughout the United States during the 1930s, specifically during the Great Depression, as carnival attractions and as furniture in public places. By the 1980s, claw machines were ubiquitous in both the United States and Japan; the success of Sega's UFO Catcher machines in the 1980s and 1990s inspired a claw machine craze in the latter country. Claw machines have made appearances in numerous video games, music videos, films, and television shows since at least the 1990s.

In the late 2010s, claw machines became immensely popular in South Korea and Taiwan as cheap entertainment due to their slowing economies at the time, with the number of claw machine arcades in both places rising into the thousands. Also in the 2010s, claw machines that could be remotely controlled via mobile applications or websites began turning up online.

Claw machines are often rigged to modify the claw's strength on each turn, and are consequently considered gambling devices in some jurisdictions.

Early history

[edit]
Illustration of an Erie Digger in a 1927 issue of The Billboard

Claw machines are believed to have originated in the United States in the 1890s, when they were made to resemble the machines that built the Panama Canal.[7] The first patented claw machine, the Erie Digger, was a glass box containing candy and other small objects, a chute, and a coin-operated miniature steam shovel that moved in an arc, could be moved with a handle, and could be lifted and dropped into the chute using a hand crank.[8] It was invented in 1926, manufactured by the Erie Manufacturing Company, and named after the construction of the Erie Canal. It found success at carnivals, partially because it did not require electricity like other carnival attractions. Throughout the 1930s, it saw use as furniture in train stations, hotels, drugstores, cigar stores, and bus stations, where it was used to keep customers entertained.[2] During the Great Depression, designing intricate, Art Deco claw machines for hotels and stores became a lucrative endeavor.[9]

The Miami Digger, invented by American carnival operator William Bartlett of Miami and patented by him in 1932, improved upon the design of the Erie Digger by using an electric motor and allowing the crane to move around the entire box.[9] It was also known as the Nickel Digger, as it contained money, such as nickels and silver dollars, as prizes; premium versions of the diggers had watches and cigarette lighters as prizes for adults. Bartlett became rich from the popularity of the machines and died in 1948.[2]

Global popularity

[edit]

In Asia

[edit]
A row of UFO catchers in Akihabara, Tokyo

Japanese companies Sega and Taito began designing trolley-style claw machines in the 1960s.[2] They gained popularity in Japan during the late 1970s, with crane games ranking among Japan's top ten highest-grossing electro-mechanical (EM) arcade games of 1977 and 1978.[10][11] Sega released their UFO Catcher claw machine in 1985 and made their first shipment of it in 1986.[12] It had sold 10,000 cabinets by 1991, its popularity inspiring Sega's creation of the Dream Catcher in 1989 and the New UFO Catcher in 1991 while making the UFO Catcher series responsible for 90 percent of stuffed toy claw machine sales.[13] By 1994, its claw could be changed to fit the sizes and shapes of different prizes, and it had become a craze across Japan: arcades started dedicating entire floors to UFO Catcher cabinets—of which Sega had sold over 40,000, making it Sega's best-selling game at the time—and the term "UFO catcher" became synonymous with crane games in Japan.[14][15][16]

Sega Shinjuku Kabukicho, a two-story Sega arcade in Shinjuku, Tokyo containing 477 claw machines, received the Guinness World Record for having the most claw machines in a single venue in 2021, a record previously held by the Taito Station in Fuchū, Tokyo for having 454 machines.[17] As of 2023, Yuka Nakajima of Japan holds the Guinness World Record for being the most successful claw machine player due to winning more than 3,500 Rilakkuma teddy bears from claw machines.[18][19] In 2021, claw machines accounted for more than half of the revenue at Japanese arcades, according to the Japan Amusement Industry Association.[20] Japanese claw machines can also contain cakes as prizes.[21][22]

The number of claw machine arcades and the popularity of claw machines both experienced a sharp increase in South Korea in 2016 and 2017, specifically in Seoul neighborhoods with universities like Hongdae and Sinchon. From 2015 to 2017, the number of South Korean claw arcades increased from 20 to 1,900, while mentions of claw machines on Korean social networks also increased during that time. Korea JoongAng Daily and The Korea Herald attributed the increased interest to South Korea's harsh economy at the time leading to a desire for cheap entertainment, while U.S. News & World Report associated it with the country's increasing youth unemployment.[23][7][24]

A claw machine arcade in Hsinchu, Taiwan

In Taiwan, where claw machine arcades are usually open all day and owners sublet their machines to different operators, claw machines became especially popular as inexpensive entertainment starting in 2017, due to their costing NT$10 to use. The number of claw machine arcades in Taiwan increased from 920 in 2016 to 3,353 in 2018 and, as of 2019, there are more than 10,000.[25] A 2018 survey of children aged seven to 18 reported 32.7 percent of them using claw machines one to three days a week and over four percent using them every day.[26] The Central Bank of the Republic of China increased their budget in 2019 to produce more NT$10 coins to accommodate the increasing popularity of claw machines in Taiwan. By 2018, the average monthly revenue for operating a claw machine was around NT$5,000.[4]

The largest claw machine arcade in China, LJJ Station in Beijing, has more than 60 machines with stuffed toy versions of characters from WeChat animations.[27] Before 2020, claw machines were popular in Thai shopping malls; a 2020 survey conducted by the advocacy group No Gambling Youth Club stated that 75 of the 92 shopping malls surveyed contained 1,300 claw machines collectively.[28][29]

United States

[edit]
A girl using a claw machine at the Lake of the Ozarks State Park in Missouri, U.S.

In the United States, claw machines became ubiquitous in the 1980s.[2] They are common at carnivals, grocery stores, shopping malls, arcades, amusement parks, and bowling alleys.[30][31] The world's largest claw machine, according to Guinness World Records, is a 17 by 8 by 12 feet machine designed by the Dayton, Ohio-based creative agency Real Art and opened in 2014.[32]

There were many instances of children getting stuck inside of claw machines in the United States throughout the 2010s, including in Tennessee, New York, Kentucky, Nebraska, Pennsylvania,[32] North Carolina,[33] and Texas.[34]

[edit]

Online claw machines are claw machines controlled remotely online, with prizes that get shipped to users' homes upon being won.[35] Since the 2010s, mobile apps, such as Clawee in Israel and Sega Catcher Online in Japan, and websites, such as Netch in Japan and the Santa Claw in the United States, have allowed users to remotely use claw machines stored in warehouses in their respective countries.[36][37][6][38]

The 1993 Nintendo Entertainment System (NES) video game Kirby's Adventure includes a minigame based on the UFO Catcher, while the 1998 PlayStation game Bomberman World has a UFO catcher-themed battle stage.[15][39] Sega's 2005 video game Yakuza and its sequels Yakuza 0 and Yakuza Kiwami also feature UFO Catcher machines.[40][41][42] The 2019 video game Link's Awakening includes a claw machine as a side activity.[43] In the 1995 film Toy Story, Buzz Lightyear and Sheriff Woody climb into a claw vending machine filled with claw-worshipping aliens.[44] In the SpongeBob SquarePants episode "Skill Crane" from its fourth season, Squidward becomes addicted to trying to win a prize from a claw machine.[45] Claw machines have also been featured in the music videos for Delta Heavy's 2019 song "Take Me Home", Corpsegrinder's 2022 song "Bottom Dweller", and the City Girls' 2022 song "Good Love".[46][47][48]

Legality

[edit]

North America

[edit]

The passing of the Johnson Act by Congress in 1951, which prohibited the transfer of electronic gambling devices across state lines, led to Miami Diggers at carnivals being destroyed by operators or seized by government officials. Carnival owner Lee Moss organized other carnival owners together to protest against the classification of the diggers as gambling machines. Because of this, a compromise was soon reached that allowed carnival owners to keep the diggers but required them to be manually operated with no coin slot and prizes that were not money and worth one dollar or less, while the government would tax each machine US$10. Regulations loosened in 1973 due to the Federal Bureau of Investigation (FBI) abandoning the Johnson Act.[2] As of 2015, state regulations generally require that claw machines contain less valuable prizes.[31] Most states exempt claw machines from their gambling laws.[49]

In New Jersey, claw machines are regulated by the Legalized Games of Chance Control Commission. In 2016, New Jersey Senator Nicholas Scutari proposed legislation that would add specifications to prevent claw machines from being unwinnable.[49] In response to a spate of lawsuits against California claw game operators, attorney Bob Snyder advised claw machine owners to avoid using the word "skill" in the game description decal present on most machines.[50]

In other jurisdictions, such as Alberta, Canada, skill cranes are illegal unless the player is allowed to make repeated attempts (on a single credit) until he or she wins a prize.[51] Skill cranes in single-play mode (where the player has only one chance per credit to try for a prize) were found by the Ontario Court of Appeal to be essentially games of chance, and therefore prohibited except at fairs or exhibitions, where they are covered by an exemption.[52]

Asia

[edit]

Claw machines were outlawed in Thailand after being classified as gambling devices by the Supreme Court of Thailand in 2004, though, until 2019, laws prohibiting their use were rarely enforced.[28] In 2020, the Ministry of Interior in Thailand ordered a nationwide ban on claw machines after activists protested against their widespread availability.[29] However, the public prosecutor of Chiang Mai ruled in 2022 that claw machines were vending machines rather than gambling machines and were therefore legal.[53] South Korean law dictates that claw machines cannot carry prizes worth over 5,000 to prevent addiction. An investigation by South Korea's Game Rating and Administration Committee in 2017 found that the majority of claw machines they randomly inspected broke Korean law.[24] The Consumer Protection Committee of the Executive Yuan stated in 2019 that their investigation of claw machines in Taoyuan, New Taipei City, Kaohsiung, Taipei City, Tainan, and Taichung found that 70 percent of them contained illegal adult products such as vibrators and e-cigarettes.[54] In 2021, the Ministry of Home Affairs in Singapore proposed capping the value of prizes in claw machines at S$100 in order to, according to them, "address the inducement effect of high-value prizes, without increasing the regulatory burden on operators".[55] In March 2024, Brunei has banned claw machines as they have been deemed haram due to its gambling elements.[56]

Chances of winning

[edit]
A pair of E-Claw, claw machines created by Belgian manufacturer Elaut

Since the 1920s, advertising for claw machines has suggested that they are able to be won completely through strategy and skill. Claw machines can be set to give players a chance of winning during every paid turn if they use a "Play Till Win" setting.[3] Settings like claw strength—which is controlled by the amount of voltage sent to a claw—and "dropping skill"—the ability of a claw to drop a prize back into the machine after picking it up—are frequently modified by arcade owners to control the odds of a player winning and are often based on how much money the machine has earned.[31] Claw machine strength-control has been reported in the United States, South Africa, South Korea, and Singapore.[30][3][24][57]

On social media platforms such as TikTok and YouTube, videos of people using claw machines and offering modifications for how to get prizes from them were popular in the 2010s and 2020s.[58][3] A 2015 report by Vox's Phil Edwards describing how claw machines were often rigged went viral online and became controversial among claw machine enthusiasts.[59] A 2016 report by Jeff Rossen for the American TV program Today showing the same thing prompted the American Amusement Machine Association, which represents arcade game manufacturers across the United States, to make their members sign a "Fair Play Pledge" in 2017 that required their machines to be winnable through skill alone.[60] The 2021 book How to Beat the Claw Machine: Tips and Tricks to Help You Win Big, written by American arcade owner Brian McKanna, offers tips on how to win prizes at claw machines, which he described as "absolutely rigged".[61]

According to a 2023 report by News24, most claw machines in South Africa can be set to only allow players to win if the machine has earned a certain amount of money.[62] A manual for the Intelligrab operating system, made by Belgian manufacturer Elaut, encourages claw machine owners to create the illusion that the player almost won the prize, and owners can adjust machines' claw strength per turn.[3]

References

[edit]
  1. ^ Lin, Kat (17 June 2019). "Taiwan Is in the Clutches of a Claw Machine Craze". Atlas Obscura. Retrieved 11 May 2023.
  2. ^ a b c d e f Rossen, Jake (7 July 2016). "Dime After Dime: A Gripping History of Claw Machines". Mental Floss. Retrieved 2 May 2023.
  3. ^ a b c d e Thompson, Andrew (6 February 2023). "Most claw machines in SA arcades can be rigged – and manuals show winning isn't about player skill". News24. Retrieved 1 May 2023.
  4. ^ a b Chang, Sean (14 December 2018). "Time for a lucky dip: claw crane game craze takes off in Taiwan". South China Morning Post. Retrieved 11 May 2023.
  5. ^ Kubersky, Seth (8 February 2011). "Video: Brian Feldman's "Skill Crane Kid" at Stardust Video and Coffee". Orlando Weekly. Retrieved 6 May 2023.
  6. ^ a b Kubersky, Seth (29 November 2012). "Lazy People Can Play Real Arcade And Win Real Prizes In Real Time". Kotaku Australia. Archived from the original on May 11, 2023. Retrieved 11 May 2023.
  7. ^ a b c Yoon, Dasl (29 September 2017). "Grasping for Hope". U.S. News & World Report. Retrieved 8 May 2023.
  8. ^ Commonwealth v. Ward, 281 Mass. 119 183, N.E. 271 (Mass. 1932).
  9. ^ a b Ernest, Alec (10 June 2011). "The secret history of the claw machine - Lifestyle Features". The Boston Phoenix. Retrieved 2 May 2023.
  10. ^ 結果ベスト3 [Best 3 Results] (PDF). Game Machine (in Japanese). No. 90. Amusement Press, Inc. 15 February 1978. pp. 2–3.
  11. ^ 人気マシン・ベスト3 [Popular Machines: Best 3] (PDF). Game Machine (in Japanese). No. 113. Amusement Press, Inc. February 1979. pp. 2–3.
  12. ^ "UFO Catcher". Sega (in Japanese). Retrieved 18 May 2021.
  13. ^ Akagi, Masumi (1 September 1991). "Sega's 'Hologram' Game ls Coming To Japan". Game Machine. Amusement Press, Inc. p. 26.
  14. ^ Sega '94 Amusement Machine Guide. Sega. 1994. p. 12.
  15. ^ a b Nakamura, Eric (July 1994). "Win Big With UFO Catcher". VideoGames. No. 66. LFP, Inc. p. 92. ISSN 1059-2938.
  16. ^ Swan, Gus (August 1994). "OutRun". Mean Machines Sega. No. 22. EMAP. pp. 92–3. ISSN 0967-9014.
  17. ^ Hooper, Ben (21 January 2021). "Japanese arcade gets Guinness record for most claw crane machines - UPI.com". United Press International. Retrieved 6 May 2023.
  18. ^ "Most successful claw game player". Retrieved 6 May 2023 – via Guinness World Records.
  19. ^ Ashcraft, Brian; Snow, Jean (2008). "Chapter 1: Crane Games". Arcade Mania!: The Turbo-Charged World of Japan's Game Centers (1st ed.). Tokyo: Kodansha International. ISBN 978-4770030788.
  20. ^ "Virus threatens 'game over' for Japan's arcades". France 24. 10 February 2021. Retrieved 18 May 2023.
  21. ^ Feit, Daniel (11 November 2009). "Japan's New 'UFO Catcher' Prize: Fresh-Baked Cakes". Wired. Retrieved 18 May 2023.
  22. ^ McNaught, Shannon (13 December 2019). "Japanese crane game serves up actual slices of cake". Japan Today. Retrieved 18 May 2023.
  23. ^ "Slowing economy lures young Koreans to claw machines". The Korea Herald. 3 February 2017. Retrieved 11 May 2023.
  24. ^ a b c Min-ji, Jin (10 January 2017). "Claw machines offer low cost, high reward thrill : As the arcade game makes a return, many question its longevity". Korea JoongAng Daily. Retrieved 8 May 2023.
  25. ^ Yang, Sophia; Everington, Keoni (4 February 2019). "Taiwan claw crane craze". Taiwan News. Retrieved 18 May 2023.
  26. ^ Maxon, Ann (27 June 2018). "Survey shows claw machine issues". Taipei Times. Retrieved 11 May 2023.
  27. ^ Li, Lea (18 July 2019). "The Claw! China's 'biggest' crane game centre". South China Morning Post. Retrieved 6 May 2023.
  28. ^ a b Boonbandit, Tappanai (26 June 2019). "Decade-Old Ban on Claw Machines". Khaosod English. Retrieved 18 May 2023.
  29. ^ a b "Interior ministry orders ban on 'claw crane' machines nationwide". Bangkok Post. 23 February 2020. Retrieved 18 May 2023.
  30. ^ a b Rossen, Jeff; Bomnin, Lindsey (13 July 2016). "Claw machine secrets revealed: Are they rigged?". Today. Retrieved 1 May 2023.
  31. ^ a b c Edwards, Phil (3 April 2015). "Claw machines are rigged — here's why it's so hard to grab that stuffed animal". Vox. Retrieved 1 May 2023.
  32. ^ a b Kim, Susanna (22 October 2014). "Why Kids Keep Getting Stuck in Claw Toy Machines". ABC News. Retrieved 6 May 2023.
  33. ^ "Boy trapped inside claw machine after climbing in to get prize at North Carolina amusement park". Today. 18 April 2023. Retrieved 6 May 2023.
  34. ^ Hawatmeh, Rachel (10 September 2015). "Girl Gets Trapped Inside a Claw Machine After a Double Dog Dare". ABC News. Retrieved 6 May 2023.
  35. ^ Serrano, Jody (7 April 2022). "Play IRL Arcade Claw Games in Japan With Google's New Apps". Gizmodo. Retrieved 11 May 2023.
  36. ^ Melendez, Steven (20 October 2021). "Now you can remote-control a real claw game from your smartphone". Fast Company. Retrieved 11 May 2023.
  37. ^ Good, Owen S. (23 January 2020). "Sega app lets you play a real claw game in Japan remotely, win prizes". Polygon. Retrieved 11 May 2023.
  38. ^ Chapman, Paul (17 February 2015). "Internet-Operated Claw Machines Invade Japanese Arcades". Retrieved 11 May 2023 – via Crunchyroll.
  39. ^ "PlayStation Previews". Electronic Gaming Monthly. No. 101. EGM Media, LLC. December 1997. p. 108.
  40. ^ "Misiones Secundarias". Playmania (in Spanish). No. 58. Grupo V. p. 18.
  41. ^ McGreevy, Neil (10 February 2017). "Yakuza 0: Mafia mullarkey in gloriously absurd world of Japanese pop-culture". The Irish News. Retrieved 18 May 2023.
  42. ^ Altano, Brian; Scoville, Max (18 September 2017). "Yakuza Kiwami Has Sexy Bug-Fights and Claw Machines". IGN. Retrieved 18 May 2023.
  43. ^ Plagge, Kallie (23 September 2019). "The Claw Machine In Zelda: Link's Awakening Is Kind Of Evil". GameSpot. Retrieved 18 May 2023.
  44. ^ "Every Reference in Toy Story". Vanity Fair. 19 June 2019. Retrieved 18 May 2023.
  45. ^ Whitney, Oliver (17 July 2019). "SpongeBob SquarePants' 100 Best Episodes Ranked". TV Guide. Retrieved 18 May 2023.
  46. ^ Kennelty, Greg (7 September 2022). "Corpsegrinder's New "Bottom Dweller" Video Is Strangely Adorable". Metal Injection. Retrieved 18 May 2023.
  47. ^ Bein, Kat (20 November 2019). "Delta Heavy's 'Take Me Home' Video Is an Animated Toy Love Story: Exclusive". Billboard. Retrieved 18 May 2023.
  48. ^ Guy, Zoe (1 July 2022). "City Girls and Usher Invite Us to Cascade and the Cookout". Vulture. Retrieved 18 May 2023.
  49. ^ a b "Should arcade claw machines be regulated like gambling?". WAGM-TV. 18 August 2016. Retrieved 7 May 2023.
  50. ^ Snyder, Bob. "Skill Crane Operators Can Defend Against 'Unfair Practices' Lawsuits". Archived from the original on 2009-05-11. Retrieved 2008-07-04.
  51. ^ "Mere 'dash of skill' makes crane game illegal: court". National Post. January 29, 2002. p. A1, 10. Archived from the original on August 10, 2007. Retrieved July 10, 2008.
  52. ^ Lipton, Michael D.; Lazarus, Morden C.; Weber, Kevin J. (2005). "Games of Skill and Chance in Canada". Gaming Law Review. 9: 10–18. doi:10.1089/glr.2005.9.10.
  53. ^ "Chiang Mai rules 'crane-claw' machines are legal, 2 years after govt ban". The Nation. 27 February 2022. Retrieved 18 May 2023.
  54. ^ Everington, Keoni (4 April 2019). "70% of claw machine stores surveyed in major Taiwanese cities are illegal". Taiwan News. Retrieved 11 May 2023.
  55. ^ Meah, Natasha (12 July 2021). "Laws to regulate claw machines, arcade games and loot boxes mooted as MHA looks to update gambling rules". Today. Retrieved 7 May 2023.
  56. ^ Rokiah Mahmud (10 March 2024). "Brunei bans claw machines". Borneo Bulletin. Retrieved 10 March 2024.
  57. ^ Ewe, Koh (21 April 2021). "Arcade Experts Tell Us Why We Never Win Toys in Claw Machines". Vice. Retrieved 12 May 2023.
  58. ^ "Did a TikToker tell the world how to win a prize in claw machine games?". The Jerusalem Post. 12 September 2022. Retrieved 8 May 2023.
  59. ^ Rath, Arun (5 September 2015). "Conspiracy Of The Claw: Inside The Long Odds Of An Arcade Favorite". All Things Considered. NPR. Retrieved 2 May 2023.
  60. ^ Orland, Kyle (May 6, 2017). "Arcade group promises ticket and claw games will no longer be "rigged"". Ars Technica. Retrieved April 28, 2023.
  61. ^ Millitzer, Joe (13 December 2021). "St. Louis man writes the book on how to beat arcade claw machines". KTVI. Retrieved 28 April 2023.
  62. ^ Le Roux, Cornelia (6 February 2023). "It's a 'fluffing' rip-off! The strength on some claw machines in SA arcades CAN be controlled by the owner". The South African. Retrieved 1 May 2023.