- "Let’s go! Shippu Jinraikyaku!
(行くぜ!疾風迅雷脚! Ikuze! Shippu Jinraikyaku!?)" - —Ken (Street Fighter III: 3rd Strike)
(疾風迅雷脚!これでどうだ! Ikuze! Kore de dōda!?)"
(疾風…迅雷脚!どうだ?! shippū...jinraikyaku! dōda?!?)"
The Shippu Jinraikyaku (疾風迅雷脚, Shippuu Jinraikyaku, "Hurricane Swift Thunder Leg") is one of Ken's special attacks. It was first introduced as the third of his Super Arts in the Street Fighter III series. It was also seen in Street Fighter Alpha 3 and almost in his every appearance ever since its introduction.
In Marvel vs. Capcom, Complete Change Ryu can use this move in Ken Mode.
Appearance | Function | Input |
---|---|---|
Street Fighter Alpha 3 | Super Combo | + |
Marvel Super Heroes vs. Street Fighter | Hyper Combo | + |
Marvel vs. Capcom 2: New Age of Heroes | Hyper Combo | + ( for more hits) |
SNK vs. Capcom: SVC Chaos | Hyper Combo | + |
Capcom vs. SNK Capcom vs. SNK 2 |
Hyper Combo | + |
Pocket Fighter | Mighty Combo | + (Alternate input: +) |
Street Fighter EX 2 Street Fighter EX 3 |
Super Combo | + (+ to cancel) |
Street Fighter III series | Super Art | + |
Street Fighter X Tekken | Super Art | + |
Ultra Street Fighter IV (Omega Mode) | EX Roundhouse Kick | + |
Super Smash Bros. Ultimate | Final Smash | (Close) |
Street Fighter 6 (Classic) |
Super Art (Level 2) |
+ |
Street Fighter 6 (Modern) |
Super Art (Level 2) |
++ |
Description[]
- "Unleash a flurry of kicks then finish with a rising Tatsumaki Senpu-kyaku. This move is quick to execute, making it useful in combos."
- —Street Fighter 6
Ken moves forward and delivers a low roundhouse kick, two high ones, another low one, and follows up with a knee hit. He then launches into a vertical Tatsumaki Senpukyaku if his knee hit succeeds. In Capcom vs. SNK and SNK vs. Capcom: SVC Chaos, Ken does his Kama Barai Geri to his Nata Otoshi Geri, then performs a high-out kick (Oosoto Mawashi Geri) and an Inazuma Kick, then hits with his knee, changes to his other knee and performs the Tatsumaki Senpuukyaku.
In Street Fighter X Tekken, the whole attack takes on electrical effects as a reference to the move's actual translation, and the move uses two bars of the Super Combo Gauge.
In Street Fighter 6, on the move's startup, two bolts of lightning intersect, mimicking the super flashes of 3rd Strike.
Tactics[]
Due to how easy it can be to connect with a close range, it is a viable combo tool. However, due to Ken rising upward during the final portion of the attack, it can be easily punished when airborne. Due to his first attack aiming rather low, it's not wise to do this during a juggle, since it might knock the opponent out of the way from the rest of the attack unless done in the corner.
The Street Fighter III version is infamous for its incredible speed, low cost, and long range. Ken is able to punish attacks that are normally considered unpunishable due to these factors, and while its damage is lower than his other two Super Arts, the incredible range makes links and cancels significantly more consistent. Even when blocked upclose, Ken can go for another Shippu Jinrai Kyaku to foil the attempted punishment as long as he has another meter stock to use.
Etymology[]
The four character idiom "shippuujinrai" (疾風迅雷) is one of the number of lightning-speed idioms in Japanese.
Gallery[]
Videos[]
Sprites[]
References[]
Ken's Move List | |
---|---|
Throws | Shoulder Throw • Hell Wheel • Knee Bash |
Unique Attacks | Inazuma Kick • Forward Step Kick • Thunder Kick • Chin Buster • Chin Buster 2nd • Lion Breaker • Quick Dash • Triple Flash Kicks |
V-Skills | Quick Step • Ryusenkyaku |
V-Reversal | Senpu Nata Otoshi |
V-Shift Break | Shadow Thunder-Kick |
V-Triggers | Heat Rush • Shinryuken |
Drive Impact | Flame Strike |
Drive Reversal | Lightning Crack |
Special Attacks | Hadoken • Shoryuken • Tatsumaki Senpukyaku • Roundhouse Kick • Zenpou Tenshin • Kama Barai Geri • Ryusenkyaku • Zanku Hadoken• Dragonlash Kick• Jinrai Kick |
Super Combos | Shoryureppa • Shinryuken • Shippu Jinraikyaku • Rengoku Guruma |
Super Arts | Shoryureppa • Shinryuken • Shippu Jinraikyaku• Dragonlash Flame• Shinryu Reppa |
Ultra Combos | Shinryuken • Guren Senpukyaku |
Critical Arts | Guren Enjinkyaku• Shinryu Reppa |
Exceeds | Shinryuken |
Hyper Combos | Shoryureppa • Shinryuken • Shippu Jinraikyaku |
Meteor Combos | Kuzuryu Reppa |
Mighty Combos | Shoryureppa • Shinryuken • Shippu Jinraikyaku |