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Rival Schools: United by Fate | Street Fighter Wiki | Fandom
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Rival Schools: United by Fate (私立ジャスティス学園 LEGION OF HEROES Shiritsu Justice Gakuen: Legion of Heroes?, "Private Justice Academy: Legion of Heroes") is a 3D fighting game developed and published by Capcom, it was originally released in arcades in 1997, and was ported to the Playstation in 1998. Rival Schools focuses on a large cast of students and teachers from various schools battling each other in their fight for justice. The game is the first installment in the Rival Schools series, followed by its sequel Project Justice.

The Rival Schools games, much like the Final Fight series, is considered to be a "cousin" to the Street Fighter games as both series are set in the same universe.[1]

Gameplay

Control wise, the game varies from most other Capcom fighting games by only having four buttons (two punches and two kicks, which is closer to the SNK gameplay format) rather than the standard six. A player chooses a team of two characters, and fights against another two character team. The actual fights, however, are one-on-one fights, with the partner only participating by being called in when a player has enough 'vigor' for a Team Up attack, done by pressing a punch and kick button of the same pressure. The Team Ups would be some kind of double team attack by the character and partner, or (for most female characters' Team Ups) would heal the main character or give them more vigor.

After the end of a round, a player (win or lose) has a choice to fight the next round with the partner from the previous round, or to keep their main character in play. The 'vigor' meter (essentially a super meter) could go up to 9 levels, with Team Ups costing two levels and super moves from a single person all costing one level of vigor. Much like the Marvel vs. Capcom games, launchers can be done that allow air combos to be performed, with all characters having universal low and high launchers.

The game also had a few defensive techniques.

  • Tardy Counters acted much like Alpha Counters from Street Fighter Alpha, allowing a player to immediately counter-attack from a blocking position. However, the restrictions on Tardy Counters are very lax; any hard normal, special or super attack can be used to Tardy counter (Alpha counters are only limited to certain special moves for each character), and Tardy Counters do not cost any extra vigor to perform (Alpha Counters required at least a level of Super Combo gauge to do).
  • Attack Cancels allowed a player to cancel an incoming hit simply by timing their own hit with the attack, which would cancel out both attacks (though it does not nullify the remaining hits of a multi-hit move).

Although the aforementioned in-game fights are one-on-one matches, United by Fate was one of the earliest known 3D fighting games to feature the "team fighting" concept. Additionally, the game features a story mode (one of the first 3D fighters to have that mode) with dialogues advancing the story before and after fights, and includes a secondary, non-fighting mode that reveals additional details about the characters and their lives.

Story

The story introduces the player to a Japanese city called Aoharu City, where several local schools are the victims of unknown attacks and kidnappings of students and staff. The various characters in the game set out to find who is responsible for the attacks on their school, with the cut-scenes and fights portraying their interactions with the other schools and among themselves. Eventually, the story reveals that an elite school in the city, Justice High, is responsible for the attacks. The player's team eventually faces off against Raizo Imawano, the principal of the school, and first boss of the game. If certain requirements are met during the fight against Raizo, the story continues and the players play a last fight against Hyo Imawano, Raizo's nephew and the true mastermind behind the events of the game.

The structure of the single player game of Rival Schools varied depending on how characters were selected. If two characters from the same school were selected (with a few exceptions), single-player would play in a progressing story with fights predetermined beforehand and each fight preceding and ending with short 2D cut-scenes to explain the story. If two characters from different schools were chosen, the single-player mode would instead play similar to an Arcade Mode in most other fighting games, with the player's chosen team fighting against random teams of opponents before facing the boss. In the arcade, character selection was initially limited to selecting two characters from the same school and free selection of any character was accessed through time; the PlayStation versions, which included all characters unlocked by default, had no such restrictions.

Characters

Fighters School Voice actor Info
Akira Kazama Gedo High School Chiharu Tezuka A first-year student and new transfer to Gedo High who claims to be the younger brother of the school's gang leader Daigo Kazama. Akira is later revealed to actually be his younger sister.
Batsu Ichimonji Taiyo High School Nobuyuki Hiyama The lead character of the game. A recent transfer to Taiyo High, he is looking for his kidnapped mother.
Boman Delgado Pacific High School Takashi Nagasako A foreign exchange student and preacher-in-training. He joins Roy and Tiffany to help solve the case, although the fighting conflicts with his moral beliefs.
Daigo Kazama Gedo High School Koichi Yamadera Appears as non-playable supporting character in Akira's ending in the arcade version and as a playable character in the PlayStation version. The leader of Gedo's student gang, he cares much for his hometown and seeks the persons responsible for the attack to extract vengeance on them.
Eiji "Edge" Yamada Gedo High School Yoshiharu Yamada A student at Gedo and member of the school's gang. He is one student that joins Akira in searching for the gang boss.
Gan Isurugi Gedo High School Takashi Nagasako A heavy-set student at Gedo and member of the school's gang. Like Edge, he helps Akira in searching for her brother.
Hayato Nekketsu Taiyo High School Takumi Yamazaki First appears in the Playstation port of the game. A PE teacher from Taiyo, he seeks out the persons responsible for the attacks in order to help his students and to watch over them.
Hideo Shimazu Justice High School Tetsuo Mizutori A Japanese language teacher. He is recruiting new students for Justice High at the request of the school's principal.
Hinata Wakaba Taiyo High School Tomoe Hanba A first-year student at Taiyo. She immediately joins Batsu in the investigation of his mother's disappearance.
Hyo Imawano Justice High School Kaneto Shiozawa A student at Justice High. He is the true mastermind behind the events of the game. He appears as the final boss, and is selectable in Playstation versions or in the arcade by time release or code.
Kyoko Minazuki Justice High School Kotono

Mitsuishi

Justice High's school nurse (later, science teacher). She is asked to join Hideo in recruiting students to the school.
Kyosuke Kagami Taiyo High School Isshin Chiba A first-year student and member of the school's morals committee. He joins Batsu in his investigation.
Nagare Namikawa Gorin High School Shin-ichiro Miki Appearing only in Nekketsu Seisyun Nikki 2, he is a third-year student and swimmer for Gorin High. He investigates the incidents on his own, as well as keeping tabs on Shoma.
Natsu Ayuhara Gorin High School Narumi Tsunoda A volleyball player for Gorin. Like Shoma, she seeks the people responsible for hurting her junior high pupils.
Raizo Imawano Justice High School Tomomichi Nishimura The principal of Justice High. Appears to be the mastermind of the kidnappings and attacks on other schools. He is later revealed to be Batsu's father and the uncle of Kyosuke and Hyo. Appears as mid-boss, and is selectable in Playstation versions or in the arcade by time release or code.
Ran Hibiki Taiyo High School Akiko Hiramatsu Appearing only in Nekketsu Seisyun Nikki 2, she is a journalist for the Taiyo student newspaper looking for a scoop on the kidnappings and attacks.
Roberto Miura Gorin High School Toshiyuki Morikawa A soccer player for Gorin. He helps Shoma and Natsu in their pursuit, as well as serves as mediator for arguments between the two.
Roy Bromwell Pacific High School Ryotaro Okiayu A foreign exchange student from the United States. He is investigating the attacks and kidnapping at the request of his father.
Sakura Kasugano Tamagawa Minami High School Yuko Sasamoto A character from the Street Fighter games. Childhood friends with Hinata and Natsu, she helps them in finding the people responsible for the school kidnappings and attacks.
Shoma Sawamura Gorin High School Yuji Ueda A baseball player for Gorin High. He seeks out the people responsible for injuring his older brother, Shuichi.
Tiffany Lords Pacific High School Miki Narahashi Another American foreign exchange student, and a cheerleader. She follows Roy in his investigation, not only to help solve the case but also impress him.

Extra Characters

The original Japanese version featured a character edit mode. It was removed in the U.S. version. Instead, the character designs and facial expressions were used to make the 24 "extra" characters. For example, the females from Gorin have the same exact outfit and hairstyle, but one may have a smiling face and another a frowning face.

The following characters were added as Extra Characters:

  • Rika (Taiyo)
  • Will (Pacific)
  • Koji (Gorin)
  • Aki (Taiyo)
  • Jill (Pacific)
  • Saki (Gorin)
  • Ben (Pacific)
  • Saya (Taiyo)
  • Taku (Gedo)
  • Amy (Pacific)
  • Goro (Gorin)
  • Yuji (Taiyo)
  • Mai (Gorin)
  • Eric (Pacific)
  • Maya (Taiyo)
  • Sho (Gedo)
  • Judy (Pacific)
  • Taro (Gorin)
  • Hide (Taiyo)
  • Eri (Gorin)
  • Ban (Gedo)
  • Beth (Pacific)
  • Jiro (Gorin)
  • Teru (Taiyo)

Development

Rival Schools began development when Hideaki Itsuno wanted to make a 60fps polygon-based fighting game.[2] As the earlier 3D fighting game Star Gladiator was already set to 30fps, because of things such as sword effects and backgrounds, the development team didn't exceed the limitations of the arcade hardware.[2]

The game was originally called Justice Fist, and the initial story was that fighters from every country came together to decide who was the strongest.[2] Itsuno wrote up the design document for the idea and showed it to several co-workers but after a humble response, he decided to base it on something people had an interest in and understood, and went with a school setting because he believed that everyone has had school experiences.[2] Itsuno intended for the setting to be in a school where 40 characters fought to decide who would be the class representatives. After a programmer showed him three playable characters on a screen, Itsuno came up with the two-character team idea.[2] The reason for Street Fighter character Sakura's inclusion was because of worries of the game not selling well, thus she was added as "insurance" for the game's success.[2]

Legacy

Evolution

After its initial arcade release, the game was ported to the PlayStation. The PlayStation version of the game came in two CDs. The first disc included the original arcade game and the standard modes included in most home versions of fighting games. Capcom enhanced the original game with animated introduction and ending sequences, as well as adding voice-over to the story mode in single player. The conversion also added two new characters, Hayato Nekketsu (a hotheaded physical education teacher) and Daigo Kazama (a teenage gang leader and the elder brother of Akira, who was a non-playable supporting character in the arcade version).

The second disc, named the Evolution disc, featured several new games to complement the arcade original. This disc included several mini-games based on some of the students' activities and the "Nekketsu Seisyun Nikki" mode, a character creation mode in the form of a date simulation. In this mode, a player would be able to create a student and go through a typical school year. Over this time, the custom character could develop friendships with any of the characters at the various schools, which allowed to give the custom character moves and reveal bits and pieces about the existing characters and their backgrounds. Once the custom character was finished with the school year, it could be used in any of the normal fighting modes, save for the original Arcade game.

Capcom translated most of the games on the Evolution Disc for the English localization, and planned to include the character creation mode (rebranded as "School Life") as well, but unfortunately later abandoned the character creation mode, citing the amount of time it would take to translate it from Japanese to English. The rest of the extra modes featured on the Evolution disc were still included in the overseas versions.

Nekketsu Seisyun Nikki 2

An updated version, Nekketsu Seisyun Nikki 2, was released on June 24, 1999, exclusively in Japan.

The game features two additional characters, Ran Hibiki of Taiyo High School and Nagare Namikawa of Gorin High School, as well a new version of the "Nekketsu Seisyun Nikki" school sim mode, which feature additional mini games and further plot developments over the original Japanese version of Shiritsu Justice Gakuen.

Sequel

Main article: Project Justice
A sequel, Project Justice, was released in 2000, first as an arcade game and then ported to the Sega Dreamcast console the following year. The game features five additional fighters.

Other media

One of the series' main characters, Akira Kazama, will join the Street Fighter series' cast of playable characters, as part of the fifth season of DLC fighters in Street Fighter V.

Comics

A comic book based on Rival Schools was produced by UDON, with its first issue published on May 17, 2006, with art by Corey Lewis. Originally, the comic was to be produced by Dreamwave Productions, but when Dreamwave showed signs of financial failure, the rights of the comic were sold to UDON, who already produced the successful Street Fighter comic. The comic was not as successful as the Street Fighter comic series. The Rival Schools comic was made available on August 31, 2007 in the U.S. and later released as a web comic.

Band

The game would inspire a band of the same name with their freshman release being titled United By Fate.

Gallery

Artwork

To view all official character artwork, see: Official Art.

Media and merchandise

References

External Links

Rival Schools Series
Rival Schools: United by Fate · Nekketsu Seisyun Nikki 2 · Project Justice
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