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Link to original content: http://statista.com/study/72150/coronavirus-impact-on-the-video-game-industry-worldwide/
Coronavirus: impact on the gaming industry worldwide | Statista

Coronavirus: impact on the gaming industry worldwide

Statistics report on the effect of the coronavirus disease (COVID-19) on video games

Coronavirus: impact on the gaming industry worldwide

This report provides some of the most recent data relating to the impact of the ongoing coronavirus disease (COVID-19) pandemic on the global sports industry. The pandemic has infected people across the globe, with many countries advising or, in some cases, ordering its citizens to stay at home to stem the spread of the virus. With more people having to turn to video games and the internet as a source of entertainment at home, the video game and eSports industry is one of the few sectors to have experienced a boom as a result of the crisis. This report provides insight into the economic impact of the coronavirus on the video game market, as well as insights into the increasing popularity of video gaming as a social activity during lockdown.

Table of contents

Recap: spring 2020

8
  • Premium Statistic Consuming media at home due to the coronavirus worldwide 2020, by country
  • Premium Statistic Media consumption increase due to the coronavirus worldwide 2020, by generation
  • Premium Statistic Coronavirus impact on U.S. online traffic as of March 2020, by category
  • Basic Statistic COVID-19: global video game and console sales increase as of March 2020
  • Basic Statistic COVID-19: global video game sales increase as of March 2020
  • Premium Statistic COVID-19: global video game spending March 2020, by type
  • Premium Statistic COVID-19: increase in time spent playing video games worldwide as of March 2020
  • Basic Statistic COVID-19 mobile gaming surge predictions from U.S. and GB gamers 2021

Sales

4
  • Premium Statistic COVID-19 impact on digital games revenue 2020, by type
  • Premium Statistic Monthly revenue of the U.S. video game industry 2017-2024, by segment
  • Basic Statistic COVID-19: change in consumer spending on video games in the U.S. 2020, by segment
  • Premium Statistic U.S. video game consumer spending increase 2019-2021

Popular gaming titles

7
  • Basic Statistic Leading F2P games worldwide 2020, by revenue
  • Basic Statistic Nintendo top selling 1P games FY 2024
  • Basic Statistic Animal Crossing: New Horizons unit sales worldwide 2024
  • Basic Statistic Sony PlayStation digital software unit sales share as of Q1 FY24
  • Premium Statistic Fall Guys units sold on Steam worldwide 2020
  • Basic Statistic Roblox games global DAU as of Q2 2024
  • Basic Statistic Roblox games user engagement worldwide as of Q2 2024

User behavior

10
  • Basic Statistic COVID-19 impact on time spent gaming worldwide 2020
  • Basic Statistic COVID-19 impact on types of video games played 2020
  • Basic Statistic COVID-19 impact on multiplayer video games 2020
  • Basic Statistic COVID-19 impact on time spent gaming worldwide 2020, by genre
  • Basic Statistic COVID-19 impact on time spent gaming in the U.S. 2020, by genre
  • Basic Statistic COVID-19 impact on time spent console gaming in the U.S. 2020, by genre
  • Basic Statistic COVID-19 impact on time spent PC gaming in the U.S. 2020, by genre
  • Premium Statistic Brazil, Chile, and Mexico: change in gaming spend during and after COVID-19 2020
  • Premium Statistic Monthly video game spend growth during and after COVID-19 APAC 2020
  • Premium Statistic Frequency of watching SVoD during COVID-19 lockdown APAC 2020

Gaming during lockdown in Europe

8
  • Basic Statistic Weekly time spent playing video games in select European countries Q2 2020
  • Premium Statistic Gaming activity increase since COVID-19 lockdowns in Europe 2020
  • Basic Statistic Gaming activity increase since COVID-19 lockdowns in Europe 2020, by age
  • Basic Statistic European parents who agree that playing video games helps with education 2020
  • Basic Statistic Attitudes towards gaming in COVID-19 lockdowns in Europe 2020
  • Basic Statistic Attitudes towards gaming and mental health in COVID-19 lockdowns in Europe 2020
  • Basic Statistic Gamers playing more video games online during COVID-19 lockdowns in Europe 2020
  • Premium Statistic Attitudes towards multiplayer gaming in COVID-19 lockdowns in Europe 2020

Mobile gaming

7
  • Premium Statistic Hours played per week among mobile gamers during COVID-19 pandemic 2020
  • Premium Statistic Share of new mobile gamers open to gaming as a social activity 2020
  • Basic Statistic Weekly gaming activities of new and existing mobile gamers in the U.S. 2020
  • Premium Statistic Weekly gaming activities of new and existing mobile gamers in the UK 2020
  • Premium Statistic Average monthly spend on mobile games in select countries 2021
  • Premium Statistic Mobile game monetization preferences of new gamers in select countries 2021
  • Premium Statistic Mobile game monetization preferences of existing gamers in select countries 2021

Streaming

9
  • Premium Statistic Gaming video content viewers worldwide 2016-2020
  • Premium Statistic Number of minutes spent watching Twitch content worldwide 2012-2023
  • Premium Statistic Hours streamed on Twitch worldwide Q3 2022
  • Premium Statistic Hours watched on Twitch worldwide Q3 2022
  • Premium Statistic Active streamers on Twitch worldwide 2024
  • Basic Statistic Global Twitch app downloads as of Q1 2024
  • Basic Statistic Global Twitch IAP revenue as of Q1 2024
  • Premium Statistic Hours watched on YouTube Gaming Live worldwide Q3 2022
  • Premium Statistic Hours watched on Facebook Gaming worldwide Q3 2022

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