The revenue in the 'Online Games' segment of the digital media market in Singapore was forecast to increase between 2024 and 2027 by in total 0.1 million U.S. dollars (+2.1 percent). This overall increase does not happen continuously, notably not in 2027. The indicator is estimated to amount to 4.82 million U.S. dollars in 2027.
Data provided by Statista Market Insights are estimates.
Definition:
Online games such as Fortnite and World of Warcraft are video games that can be played over the internet with other players from around the world. These games are designed to be immersive and engaging, allowing players to interact with each other in a virtual world. Players can create their own avatars, complete quests, battle enemies, and participate in various activities. The games are often structured as ongoing narratives, with new content regularly added to keep the experience fresh and exciting. Online games like these have become increasingly popular in recent years, creating new communities and social experiences for players. Online games can be divided into subscription-based games, such as World of Warcraft, or games that are for free, which allow in game purchases, such as Fortnite.
Additional information:
The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through in-game purchases, consumer spending on games, and subscription fees. Additional definitions for each market can be found within the respective market pages. Market numbers for online games can also be found in the Advertising & Media Insights in the digital video games market. Key players in the market are companies like Activision (Call of Duty), Blizzard (World of Warcraft) or Epic Games (Fortnite) For more information on the data displayed, use the info button right next to the boxes.
Profit from the additional features of your individual account
Currently, you are using a shared account. To use individual functions (e.g., mark statistics as favourites, set
statistic alerts) please log in with your personal account.
If you are an admin, please authenticate by logging in again.
Learn more about how Statista can support your business.
Statista. (January 3, 2024). Revenue of the online games industry in Singapore 2017-2027 (in million U.S. dollars) [Graph]. In Statista. Retrieved November 22, 2024, from https://www.statista.com/forecasts/1365300/singapore-online-gaming-revenue
Statista. "Revenue of the online games industry in Singapore 2017-2027 (in million U.S. dollars)." Chart. January 3, 2024. Statista. Accessed November 22, 2024. https://www.statista.com/forecasts/1365300/singapore-online-gaming-revenue
Statista. (2024). Revenue of the online games industry in Singapore 2017-2027 (in million U.S. dollars). Statista. Statista Inc.. Accessed: November 22, 2024. https://www.statista.com/forecasts/1365300/singapore-online-gaming-revenue
Statista. "Revenue of The Online Games Industry in Singapore 2017-2027 (in Million U.S. Dollars)." Statista, Statista Inc., 3 Jan 2024, https://www.statista.com/forecasts/1365300/singapore-online-gaming-revenue
Statista, Revenue of the online games industry in Singapore 2017-2027 (in million U.S. dollars) Statista, https://www.statista.com/forecasts/1365300/singapore-online-gaming-revenue (last visited November 22, 2024)
Revenue of the online games industry in Singapore 2017-2027 (in million U.S. dollars) [Graph], Statista, January 3, 2024. [Online]. Available: https://www.statista.com/forecasts/1365300/singapore-online-gaming-revenue