As a result of the COVID-19 pandemic in 2020, many people turned to video gaming as a form of entertainment during long periods of being locked down at home. During a survey in the United States in June 2020, respondents stated that their time spent playing battle royale games had increased by 143 percent.
Increase in time spent video gaming during the COVID-19 pandemic in the United States as of June 2020, by genre
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Simon-Kucher & Partners. (August 21, 2020). Increase in time spent video gaming during the COVID-19 pandemic in the United States as of June 2020, by genre [Graph]. In Statista. Retrieved November 22, 2024, from https://www.statista.com/statistics/1188559/gaming-genres-covid/
Simon-Kucher & Partners. "Increase in time spent video gaming during the COVID-19 pandemic in the United States as of June 2020, by genre." Chart. August 21, 2020. Statista. Accessed November 22, 2024. https://www.statista.com/statistics/1188559/gaming-genres-covid/
Simon-Kucher & Partners. (2020). Increase in time spent video gaming during the COVID-19 pandemic in the United States as of June 2020, by genre. Statista. Statista Inc.. Accessed: November 22, 2024. https://www.statista.com/statistics/1188559/gaming-genres-covid/
Simon-Kucher & Partners. "Increase in Time Spent Video Gaming during The Covid-19 Pandemic in The United States as of June 2020, by Genre." Statista, Statista Inc., 21 Aug 2020, https://www.statista.com/statistics/1188559/gaming-genres-covid/
Simon-Kucher & Partners, Increase in time spent video gaming during the COVID-19 pandemic in the United States as of June 2020, by genre Statista, https://www.statista.com/statistics/1188559/gaming-genres-covid/ (last visited November 22, 2024)
Increase in time spent video gaming during the COVID-19 pandemic in the United States as of June 2020, by genre [Graph], Simon-Kucher & Partners, August 21, 2020. [Online]. Available: https://www.statista.com/statistics/1188559/gaming-genres-covid/