Movelist Terminology
|
Killer Instinct (1994)[]
Special Moves[]
Name
|
Input
|
Description
|
---|---|---|
Lasaken | [↓ ↘ → + P] | Orchid launches a spinning energy disk. |
Flik Flak | [Charge ← → + K] | Orchid performs a spinning handstand kick. |
Reverse Flik Flak | [Charge → ← + K] | Orchid performs a spinning handstand kick as a reversal. |
Fire Cat | [Charge ← → + P] | Orchid transforms into a Firecat and pounces. |
Turbo Fire Cat | [Hold FP + Charge ← → + Release] | Orchid transforms into a Firecat and pounces faster. |
Spinning Sword (a.k.a. Niguu Giri) | [↘ ↓ ↙ + FP] | Orchid spins with her escrima, launching the opponent. |
Ichi | [↘ ↓ ↙ + QP/MP] | Orchid strikes with both escrima. Can be followed up with Ni [→ + QP] and then San [← + QP], two additional strikes. |
Back Flip | [← + FK] | Orchid performs a backflip kick. Exchanges on hit. |
Combo Breaker | [← → + K] | Orchid kicks out of a combo. Must be timed correctly. Quick beats Medium, Medium beats Fierce, Fierce beats Quick. |
Post-Combo Breakers[]
Name
|
Input
|
Description
|
---|---|---|
Triple Lasaken | [Hold QP + ↓ ↘ → + Release] | Orchid launches three energy disks. |
Shadow Ichi | [Hold MP + ↘ ↓ ↙ + Release] | Orchid quickly strikes with both escrima. Can still be chained into follow-ups. |
Shadow Fire Cat | [Hold FP + Charge ← → + Release] | Orchid transforms into a Firecat and pounces across the screen. |
Combo Openers[]
Name
|
Input
|
---|---|
Flik Flak | [Charge ← → + MK/FK] |
Fire Cat | [Charge ← → + QP/MP] |
Ichi | [↘ ↓ ↙ + QP/MP] |
Combo Linkers[]
Name
|
Input
|
---|---|
Reverse Flik Flak | [Charge → ← + QK/MK] |
Combo Enders[]
Name
|
Input
|
---|---|
Lasaken | [↓ ↘ → + FP] |
Spinning Sword | [↘ ↓ ↙ + FP] |
Flik Flak | [Charge ← → + QK/MK] |
Finishers[]
Name
|
Input
|
Description
|
---|---|---|
Danger Move: Frog Stomp | [↓ → ← + QK] (close) | Orchid transforms the opponent into a large toad. If the player times a [FK], she then jumps on it, squishing it. |
Danger Move: Heart Attack | [← ← → → + QP] (distant) | Orchid unzips her leotard to flash her breasts, causing the opponent to have a heart attack and die. When facing another Orchid, they instead stomp their heels in jealousy. |
Ultra Combo | [Charge ← → + MP] (in combo) | Orchid delivers 45 hits to end the match. |
Ultimate: Heart Attack | [→ ↘ ↓ ↙ ← + MK] (in combo) | Orchid finishes the combo with Heart Attack. |
Humiliation | [→ ↘ ↓ ↙ ← + FP] | Orchid forces her defeated opponent to dance. |
Killer Instinct 2/Gold[]
Special Moves[]
Name
|
Input
|
Description
|
---|---|---|
Flik Flak | [↘ ↓ ↙ + K] | Orchid performs a spinning handstand kick. |
Ichi | [↘ ↓ ↙ + MP] | Orchid strikes with a tonfa. Can be chained into another hit, San. |
San | [↘ ↓ ↙ + FP] | Orchid strikes with a tonfa, causing knockdown. |
Tiger Slide | [↙ ↓ ↘ + K] | Orchid performs a sliding kick along the ground. |
Tonfa Fire | [↓ ↘ → + P] | Orchid combines her tonfas to shoot a fireball. |
Fake Tonfa Fire | [↓ ↘ → + QK] | Orchid fakes shooting a fireball. |
Air Buster | [→ ↓ ↘ + K] | Orchid leaps with a rising knee attack. |
Throw | [→ + FP] | Orchid throws the opponent behind herself. Can reverse being thrown with [←] input. |
Mini-Ultra | [↙ ↓ ↘ + FP] | Orchid performs a shorter Ultra Combo to end the first round. |
Combo Breaker | [→ ↓ ↘ + P/K] | Orchid knees out of a combo. Must be timed correctly. Punch beats Kick, Kick beats Punch. |
Ultra Breaker | [↓ ↙ ← ↙ ↓ ↘ → + FK] (6 blocks) | Orchid knees out of an Ultra Combo. Must be used at the beginning of the Ultra Combo. |
Super Moves[]
Name
|
Input
|
Cost
|
Description
|
---|---|---|---|
Super Flak | [↓ ↙ ← ↙ ↓ ↘ → + FK] | 6 blocks | Orchid spins into the air with a helicopter kick. |
Super Ichi | [↙ ↓ ↘ ← + FP] (linker) | 3 blocks | Orchid strikes with a tonfa five times. |
Fire Cat | [↘ ↓ ↙ → + MK] (linker) | 6 blocks | Orchid transforms into a Firecat and pounces. |
Combo Openers[]
Name
|
Input
|
---|---|
Flik Flak | [↘ ↓ ↙ + K] |
Ichi | [↘ ↓ ↙ + MP] |
Tiger Slide | [↙ ↓ ↘ + K] |
Combo Linkers[]
Name
|
Input
|
---|---|
Flik Flak | [↘ ↓ ↙ + QK/MK] |
Tiger Slide | [↙ ↓ ↘ + MK] |
Combo Enders[]
Name
|
Input
|
---|---|
Air Buster | [→ ↓ ↘ + FK] |
Flik Flak | [↘ ↓ ↙ + FK] |
San | [↘ ↓ ↙ + FP] |
Tiger Slide | [↙ ↓ ↘ + QK] |
Special Ender | [↓ ↘ → + QP] (after first 4 enders) |
Finishers[]
Name
|
Input
|
Description
|
---|---|---|
Ultra Combo | [↘ ↓ ↙ + QP] (in combo) | Orchid performs a finishing combo, whose length is determined by the player's performance in the match. |
Ultimate | [→ ↘ ↓ ↙ ← → + FP] (in combo) | Orchid turns into a Firecat and runs through the opponent, incinerating them. Only available in KI Gold. |
0-Combo Ultimate | [← ↓ ↙ + MK] | Orchid fires a stream of electricity from her tonfas that incinerates the opponent. |
Killer Instinct (2013)[]
Combat Traits[]
Name
|
Description
|
---|---|
Double Linkers | Orchid can string together two Ichi Ni San linkers of any strength, skipping the need for an auto-double. |
Command Attacks[]
Name
|
Input
|
Description
|
---|---|---|
Whiplash | [→ + HK] | Orchid does a cartwheel kick. Hits overhead. |
Target Acquired | [LK, HP] (air) | Orchid performs an aerial target combo ending with a baton hit. |
Covert Ops | [MP, HK] (air) | Orchid performs an aerial target combo ending with a kick. |
Danger Zone | [LP+LK] (air) | Orchid grabs the opponent midair and kicks them down. Causes ground bounce, and recaptures airborne opponents outside of a combo. Cannot be throw tech'd. |
Grenade Toss | [← + HP] | Orchid throws a grenade that explodes after a while. Holding Punch charges to increase detonation timer and throw arc. |
Throw | [→/← + LP+LK] | Orchid locks the opponent's neck between her thighs and spins to throw them down. |
Special Moves[]
Name
|
Input
|
Description
|
---|---|---|
Flick Flack | [↓ ↙ ← + K] | Orchid performs a spinning handstand kick. Button strength determines damage and distance. Invulnerable to low attacks. Final hit ground bounces airborne opponents. |
Ichi Ni San | [↓ ↘ → + P, P, P] | Orchid begins a rekka with her escrima. Lights are fast low attacks, Mediums hit overhead, and Heavies are slow and hit mid. Third Heavy can be charged into an unblockable attack by holding the Punch, which can be dash-canceled. |
Blockade Runner | [↓ ↘ → + K] | Orchid advances with a sliding kick on the ground. Button strength determines distance. Can be canceled into Air Buster on whiff. |
Air Buster | [→ ↓ ↘ + K] | Orchids leaps with a rising knee attack. Button strength determines damage and height. Invulnerable on startup. |
Shadow Attacks[]
Name
|
Input
|
Description
|
---|---|---|
Shadow Flick Flack | [↓ ↙ ← + 2K] | Orchid performs a spinning handstand kick that hits five times. Final hit ground bounces airborne opponents. |
Shadow Ichi Ni San | [↓ ↘ → + 2P] | Orchid stabs her escrima into the ground, raising beams of energy that hit five times. Can be charged into a larger, unblockable attack by holding the Punch. |
Firecat | [↓ ↘ → + 2K] | Orchid transforms into a Firecat and runs forwards, hitting five times. Invulnerable to projectiles. |
Upper Firecat | [→ ↓ ↘ + 2K] | Orchid transforms into a Firecat and leaps upwards, hitting five times. Invulnerable on startup, and can canceled into Danger Zone at the apex. |
Combo Openers[]
Name
|
Input
|
---|---|
Flick Flack (Shadow OK) | [↓ ↙ ← + K] |
Ichi Ni San | [↓ ↘ → + P, P, P] |
Blockade Runner (Shadow OK) | [↓ ↘ → + K] |
Combo Linkers[]
Name
|
Input
|
---|---|
Flick Flack (Shadow OK) | [↓ ↙ ← + LK/MK] |
Ichi Ni San | [↓ ↘ → + LP/MP] |
Blockade Runner (Shadow OK) | [↓ ↘ → + LK/MK] |
Combo Enders[]
Name
|
Input
|
Effect
|
---|---|---|
Flick Flack | [↓ ↙ ← + HK] | Exchange |
Ichi Ni San | [↓ ↘ → + HP] | Launcher |
Blockade Runner | [↓ ↘ → + HK] | Carry |
Air Buster (Shadow OK) | [→ ↓ ↘ + K] | Damage |
Instinct Mode[]
Name
|
Input
|
Description
|
---|---|---|
Cat's Call | [HP+HK] | Orchid instantly calls a Firecat to run across the screen. Acts as a projectile that explodes on contact. |
Firecat | [HP+HK] (in Instinct) | Orchid can call additional Firecats. Available even in the middle of Orchid's combos, though they have a short cooldown. |
Finishers[]
Name
|
Input
|
Description
|
---|---|---|
Ultra Combo | [↓ ↙ ← + 3K] | Orchid delivers 26 hits to finish the match. |
Ultra Ender | [MP+MK] (in Ultra) | Orchid calls a pouncing Firecat to end the Ultra Combo. |
Stage Ultra | [↓ ↙ ← + 3P] | Orchid triggers a stage-specific finishing blow. |
External Links[]
- Killer Instinct Classic help manual on Xbox Live
- Killer Instinct 2 help manual on Xbox Live
- Orchid's gameplan analysis at Infil's The Complete Killer Instinct Guide
[]
Gameplay Pages | ||||
---|---|---|---|---|
Characters | TJ Combo · Fulgore · Jago · Orchid · Thunder · Spinal · Riptor · Sabrewulf · Glacius · Cinder · Eyedol · Tusk · Maya · Kim Wu · Gargos · Sadira · Shadow Jago · Kan-Ra · Omen · Aganos · Hisako · ARIA · Arbiter · Rash · Mira · General RAAM · Kilgore · Shin Hisako · Eagle | |||
Mechanics | Combo System · Combo Breaker · Shadow Move · Ultra Combo · Ultimate · Humiliation · Instinct Mode · Shadow Counter · Knockdown Value · Lock Out |