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Link to original content: http://killerinstinct.fandom.com/wiki/Orchid/Gameplay
Orchid/Gameplay | Killer Instinct Wiki | Fandom
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Gameplay


 Movelist Terminology

Directions are assumed facing to the right [→]
  • P: Any Punch
  • K: Any Kick
  • Charge: Hold the direction for at least 1 second
  • Long Charge: Hold the direction for at least 2 seconds
  • Hold: Hold the button for however long
  • Release: Release a held button

  • QP: Quick Punch
  • QK: Quick Kick
  • MP: Medium Punch
  • MK: Medium Kick
  • FP: Fierce Punch
  • FK: Fierce Kick

  • LP: Light Punch
  • LK: Light Kick
  • MP: Medium Punch
  • MK: Medium Kick
  • HP: Heavy Punch
  • HK: Heavy Kick
  • 2P: Any two Punches together
  • 2K: Any two Kicks together
  • 3P: All three Punches together
  • 3K: All three Kicks together

Killer Instinct (1994)[]

Special Moves[]

Name
Input
Description
Lasaken [↓ ↘ → + P] Orchid launches a spinning energy disk.
Flik Flak [Charge ← → + K] Orchid performs a spinning handstand kick.
Reverse Flik Flak [Charge → ← + K] Orchid performs a spinning handstand kick as a reversal.
Fire Cat [Charge ← → + P] Orchid transforms into a Firecat and pounces.
Turbo Fire Cat [Hold FP + Charge ← → + Release] Orchid transforms into a Firecat and pounces faster.
Spinning Sword (a.k.a. Niguu Giri) [↘ ↓ ↙ + FP] Orchid spins with her escrima, launching the opponent.
Ichi [↘ ↓ ↙ + QP/MP] Orchid strikes with both escrima. Can be followed up with Ni [→ + QP] and then San [← + QP], two additional strikes.
Back Flip [← + FK] Orchid performs a backflip kick. Exchanges on hit.
Combo Breaker [← → + K] Orchid kicks out of a combo. Must be timed correctly. Quick beats Medium, Medium beats Fierce, Fierce beats Quick.

Post-Combo Breakers[]

Name
Input
Description
Triple Lasaken [Hold QP + ↓ ↘ → + Release] Orchid launches three energy disks.
Shadow Ichi [Hold MP + ↘ ↓ ↙ + Release] Orchid quickly strikes with both escrima. Can still be chained into follow-ups.
Shadow Fire Cat [Hold FP + Charge ← → + Release] Orchid transforms into a Firecat and pounces across the screen.
Orchid-ki1-pose

Combo Openers[]

Name
Input
Flik Flak [Charge ← → + MK/FK]
Fire Cat [Charge ← → + QP/MP]
Ichi [↘ ↓ ↙ + QP/MP]

Combo Linkers[]

Name
Input
Reverse Flik Flak [Charge → ← + QK/MK]

Combo Enders[]

Name
Input
Lasaken [↓ ↘ → + FP]
Spinning Sword [↘ ↓ ↙ + FP]
Flik Flak [Charge ← → + QK/MK]

Finishers[]

Name
Input
Description
Danger Move: Frog Stomp [↓ → ← + QK] (close) Orchid transforms the opponent into a large toad. If the player times a [FK], she then jumps on it, squishing it.
Danger Move: Heart Attack [← ← → → + QP] (distant) Orchid unzips her leotard to flash her breasts, causing the opponent to have a heart attack and die. When facing another Orchid, they instead stomp their heels in jealousy.
Ultra Combo [Charge ← → + MP] (in combo) Orchid delivers 45 hits to end the match.
Ultimate: Heart Attack [→ ↘ ↓ ↙ ← + MK] (in combo) Orchid finishes the combo with Heart Attack.
Humiliation [→ ↘ ↓ ↙ ← + FP] Orchid forces her defeated opponent to dance.

Killer Instinct 2/Gold[]

Special Moves[]

Name
Input
Description
Flik Flak [↘ ↓ ↙ + K] Orchid performs a spinning handstand kick.
Ichi [↘ ↓ ↙ + MP] Orchid strikes with a tonfa. Can be chained into another hit, San.
San [↘ ↓ ↙ + FP] Orchid strikes with a tonfa, causing knockdown.
Tiger Slide [↙ ↓ ↘ + K] Orchid performs a sliding kick along the ground.
Tonfa Fire [↓ ↘ → + P] Orchid combines her tonfas to shoot a fireball.
Fake Tonfa Fire [↓ ↘ → + QK] Orchid fakes shooting a fireball.
Air Buster [→ ↓ ↘ + K] Orchid leaps with a rising knee attack.
Throw [→ + FP] Orchid throws the opponent behind herself. Can reverse being thrown with [←] input.
Mini-Ultra [↙ ↓ ↘ + FP] Orchid performs a shorter Ultra Combo to end the first round.
Combo Breaker [→ ↓ ↘ + P/K] Orchid knees out of a combo. Must be timed correctly. Punch beats Kick, Kick beats Punch.
Ultra Breaker [↓ ↙ ← ↙ ↓ ↘ → + FK] (6 blocks) Orchid knees out of an Ultra Combo. Must be used at the beginning of the Ultra Combo.

Super Moves[]

Name
Input
Cost
Description
Super Flak [↓ ↙ ← ↙ ↓ ↘ → + FK] 6 blocks Orchid spins into the air with a helicopter kick.
Super Ichi [↙ ↓ ↘ ← + FP] (linker) 3 blocks Orchid strikes with a tonfa five times.
Fire Cat [↘ ↓ ↙ → + MK] (linker) 6 blocks Orchid transforms into a Firecat and pounces.
Orchid7


Combo Openers[]

Name
Input
Flik Flak [↘ ↓ ↙ + K]
Ichi [↘ ↓ ↙ + MP]
Tiger Slide [↙ ↓ ↘ + K]

Combo Linkers[]

Name
Input
Flik Flak [↘ ↓ ↙ + QK/MK]
Tiger Slide [↙ ↓ ↘ + MK]

Combo Enders[]

Name
Input
Air Buster [→ ↓ ↘ + FK]
Flik Flak [↘ ↓ ↙ + FK]
San [↘ ↓ ↙ + FP]
Tiger Slide [↙ ↓ ↘ + QK]
Special Ender [↓ ↘ → + QP] (after first 4 enders)

Finishers[]

Name
Input
Description
Ultra Combo [↘ ↓ ↙ + QP] (in combo) Orchid performs a finishing combo, whose length is determined by the player's performance in the match.
Ultimate [→ ↘ ↓ ↙ ← → + FP] (in combo) Orchid turns into a Firecat and runs through the opponent, incinerating them. Only available in KI Gold.
0-Combo Ultimate [← ↓ ↙ + MK] Orchid fires a stream of electricity from her tonfas that incinerates the opponent.

Killer Instinct (2013)[]

Combat Traits[]

Name
Description
Double Linkers Orchid can string together two Ichi Ni San linkers of any strength, skipping the need for an auto-double.

Command Attacks[]

Name
Input
Description
Whiplash [→ + HK] Orchid does a cartwheel kick. Hits overhead.
Target Acquired [LK, HP] (air) Orchid performs an aerial target combo ending with a baton hit.
Covert Ops [MP, HK] (air) Orchid performs an aerial target combo ending with a kick.
Danger Zone [LP+LK] (air) Orchid grabs the opponent midair and kicks them down. Causes ground bounce, and recaptures airborne opponents outside of a combo. Cannot be throw tech'd.
Grenade Toss [← + HP] Orchid throws a grenade that explodes after a while. Holding Punch charges to increase detonation timer and throw arc.
Throw [→/← + LP+LK] Orchid locks the opponent's neck between her thighs and spins to throw them down.

Special Moves[]

Name
Input
Description
Flick Flack [↓ ↙ ← + K] Orchid performs a spinning handstand kick. Button strength determines damage and distance. Invulnerable to low attacks. Final hit ground bounces airborne opponents.
Ichi Ni San [↓ ↘ → + P, P, P] Orchid begins a rekka with her escrima. Lights are fast low attacks, Mediums hit overhead, and Heavies are slow and hit mid. Third Heavy can be charged into an unblockable attack by holding the Punch, which can be dash-canceled.
Blockade Runner [↓ ↘ → + K] Orchid advances with a sliding kick on the ground. Button strength determines distance. Can be canceled into Air Buster on whiff.
Air Buster [→ ↓ ↘ + K] Orchids leaps with a rising knee attack. Button strength determines damage and height. Invulnerable on startup.

Shadow Attacks[]

Name
Input
Description
Shadow Flick Flack [↓ ↙ ← + 2K] Orchid performs a spinning handstand kick that hits five times. Final hit ground bounces airborne opponents.
Shadow Ichi Ni San [↓ ↘ → + 2P] Orchid stabs her escrima into the ground, raising beams of energy that hit five times. Can be charged into a larger, unblockable attack by holding the Punch.
Firecat [↓ ↘ → + 2K] Orchid transforms into a Firecat and runs forwards, hitting five times. Invulnerable to projectiles.
Upper Firecat [→ ↓ ↘ + 2K] Orchid transforms into a Firecat and leaps upwards, hitting five times. Invulnerable on startup, and can canceled into Danger Zone at the apex.
Orchid CharBio

Combo Openers[]

Name
Input
Flick Flack (Shadow OK) [↓ ↙ ← + K]
Ichi Ni San [↓ ↘ → + P, P, P]
Blockade Runner (Shadow OK) [↓ ↘ → + K]

Combo Linkers[]

Name
Input
Flick Flack (Shadow OK) [↓ ↙ ← + LK/MK]
Ichi Ni San [↓ ↘ → + LP/MP]
Blockade Runner (Shadow OK) [↓ ↘ → + LK/MK]

Combo Enders[]

Name
Input
Effect
Flick Flack [↓ ↙ ← + HK] Exchange
Ichi Ni San [↓ ↘ → + HP] Launcher
Blockade Runner [↓ ↘ → + HK] Carry
Air Buster (Shadow OK) [→ ↓ ↘ + K] Damage

Instinct Mode[]

Name
Input
Description
Cat's Call [HP+HK] Orchid instantly calls a Firecat to run across the screen. Acts as a projectile that explodes on contact.
Firecat [HP+HK] (in Instinct) Orchid can call additional Firecats. Available even in the middle of Orchid's combos, though they have a short cooldown.

Finishers[]

Name
Input
Description
Ultra Combo [↓ ↙ ← + 3K] Orchid delivers 26 hits to finish the match.
Ultra Ender [MP+MK] (in Ultra) Orchid calls a pouncing Firecat to end the Ultra Combo.
Stage Ultra [↓ ↙ ← + 3P] Orchid triggers a stage-specific finishing blow.

External Links[]

Navigation[]

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