hal-03641392https://hal.science/hal-03641392arxiv:2107.04081doi:10.4230/LIPIcs.FSTTCS.2021.41[CNRS] CNRS - Centre national de la recherche scientifique[INRIA] INRIA - Institut National de Recherche en Informatique et en Automatique[ENS-CACHAN] Ecole Normale Supérieure de Cachan[CENTRALESUPELEC] Ecole CentraleSupélec[UNIV-PARIS-SACLAY] Université Paris-Saclay[INRIA-AUT] Inria autres[UNIVERSITE-PARIS-SACLAY] Université Paris-Saclay[ENS-PARIS-SACLAY] Ecole Normale Supérieure paris-Saclay[ENS-PSACLAY] Ecole Normale Supérieure Paris-Saclay[GS-COMPUTER-SCIENCE] Graduate School Computer Science[LMF] Laboratoire Méthodes Formelles[LMF-MCS] Model-checking et synthèseFrom Local to Global Determinacy in Concurrent Graph GamesBordais, BenjaminBouyer, PatriciaLe Roux, Stéphane[INFO] Computer Science [cs][INFO.INFO-LO] Computer Science [cs]/Logic in Computer Science [cs.LO][INFO.INFO-GT] Computer Science [cs]/Computer Science and Game Theory [cs.GT]COMMConcurrent gamesGame formsLocal interaction
In general, finite concurrent two-player reachability games are only determined in a weak sense: the supremum probability to win can be approached via stochastic strategies, but cannot be realized.We introduce a class of concurrent games that are determined in a much stronger sense, and in a way, it is the largest class with this property. To this end, we introduce the notion of local interaction at a state of a graph game: it is a game form whose outcomes (i.e. a table whose entries) are the next states, which depend on the concurrent actions of the players. By definition, a game form is determined iff it always yields games that are determined via deterministic strategies when used as a local interaction in a Nature-free, one-shot reachability game. We show that if all the local interactions of a graph game with Borel objective are determined game forms, the game itself is determined: if Nature does not play, one player has a winning strategy; if Nature plays, both players have deterministic strategies that maximize the probability to win. This constitutes a clear-cut separation: either a game form behaves poorly already when used alone with basic objectives, or it behaves well even when used together with other well-behaved game forms and complex objectives.Existing results for positional and finite-memory determinacy in turn-based games are extended this way to concurrent games with determined local interactions (CG-DLI).
2021-12-15enFSTTCS'21on line, India