A mixed reality testing environment for real-time global illumination algorithms
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Updated
Jun 28, 2017 - C++
A mixed reality testing environment for real-time global illumination algorithms
An experimental game engine.
Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing, DXR
OpenGL Renderer w/ FrameGraph
Implementation of Crytek's Light Propagation Volumes algorithm in WebGL
a block-based RPG and trade route management game
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