A modern cross-platform low-level graphics library and rendering framework
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Updated
Nov 1, 2024 - Batchfile
A modern cross-platform low-level graphics library and rendering framework
A shader-based software renderer written from scratch in C89
3D C/C++ Game Engine - Created By Brady Jessup
An experimental game engine.
OpenGL Renderer w/ FrameGraph
在Unity中实现 LearnOpenGL中公式实现的 PBR 渲染, 包含生成辐射度贴图、预滤波环境贴图、镜面brdf积分贴图
A 3D engine created from scratch in WebGL
BlackPearl Rendering Engine
Runtime environment map prefiltering and spherical harmonics computation with OpenGL.
a software-renderer with pbr shading
Sponza renderer is based on FlyCube
Physically Based Renderer Written with Vulkan
Real-time cloth simulation, developed in C++/OpenGL, that employs a Mass-Spring System, inspired by the paper "Fast Simulation of Mass-Spring Systems" by Liu et al. Parallelized using OpenMP and features Physically-Based Rendering (PBR), image-based lighting (IBL) for enhanced realism, and an HDR skybox for a dynamic, immersive sky.
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