A fast entity component system (ECS) for C & C++
-
Updated
Nov 2, 2024 - C
A fast entity component system (ECS) for C & C++
10,000 Player PvP. One Minecraft World. One event.
Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.
Benchmarks of common ECS (Entity-Component-System)-Frameworks in C++ (or C)
A C# wrapper for flecs
This sample demonstrates usage of cr.h (https://github.com/fungos/cr) hot reload library
Using Jolt with Flecs & Dear ImGui 👀 to add game physics introspection to a raylib game, with pause and stepping for dev tools debugging 🐜.
Unigine-ECS is a blazing Fast and Lightweight ECS (Entity Component System). for Unigine Game Engine.
An archetype-based ECS framework implement in Golang
FLECS port of https://github.com/reworks-org/EnttPong
Arkanoid clone built in C++ with Raylib and flecs
Top-down 2D puzzle game written in C++ with raylib
https://github.com/SanderMertens/tower_defense change to use local modules and cmake
Goblock Game | Made using C++ Raylib, Flecs
High level wrapper around the flecs library.
Add a description, image, and links to the flecs topic page so that developers can more easily learn about it.
To associate your repository with the flecs topic, visit your repo's landing page and select "manage topics."