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Link to original content: http://github.com/konvajs/konva/issues/1756
`pointerclick` is fired on drag enq but `click` is not · Issue #1756 · konvajs/konva · GitHub
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pointerclick is fired on drag enq but click is not #1756

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hovox opened this issue May 7, 2024 · 3 comments
Open

pointerclick is fired on drag enq but click is not #1756

hovox opened this issue May 7, 2024 · 3 comments

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@hovox
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hovox commented May 7, 2024

Thank you for this awesome project.

Here is an example project, if you try to drag the circle and drop , pointerclick will fire but click will not.

Looking at the code I have found that there is this code.

window.addEventListener('mouseup', DD._endDragBefore, true);
window.addEventListener('touchend', DD._endDragBefore, true);

and also Konva._mouseListenClick = false; in _endDragBefore .

In case of pointerclick - _endDragBefore is called before _pointerup - thuse setting Konva._mouseListenClick = false; , after which in _pointerup this check fails - if (Konva['_' + eventType + 'ListenClick'] ...

@hovox
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hovox commented May 7, 2024

I have noticed jsbin sometimes is not saving and gives old url, here is the source code in case it will give an old version.

const stage = new Konva.Stage({
  container: 'container',
  width: window.innerWidth,
  height: window.innerHeight
});

stage.on('pointerclick', () => {
  console.log('pointer click');
})

stage.on('click', () => {
  console.log('click');
})

const layer = new Konva.Layer();
stage.add(layer);

const circle = new Konva.Circle({
  x: stage.width() / 2,
  y: stage.height() / 2,
  radius: 50,
  fill: 'green',
  draggable: true,
});
layer.add(circle);




layer.draw();

@lavrton
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lavrton commented May 15, 2024

I am not sure if there is a good way to fix that. I added a test for that issue: fdd0e64

@hovox
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hovox commented May 26, 2024

I think moving to pointer events would be good option. It can also simplify the source code of the library.
We have found a workaround - in onpointerclick we do -

if (Konva.DD.isDragging) {
      // no op
      return;
}
...

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