Option to import mesh blendshapes with 0 -> 100 value range #610
HarrisonHough
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Are there any plans, or have you thought about adding support for 0 > 100 blendshape value range?
Generally, the standard in unity for blendshapes has been from a range of 0 > 100. As such lots of plugins EG Oculus lipsync by default use this range. While it is super easy to remap the value in code perhaps it might be useful to have this as a configurable option so that devs don't need to do a remap of values.
In particular, I am asking as we have had some users that use Ready Player Me Unity SDK (which uses GLTFast for .glb import) and they report "issues" related to blendshapes because of this difference in value ranges.
Perhaps it's not something that can be easily adjusted but just thought I would bring it up :)
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