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I've noticed a strange issue that has been plaguing me for a while now as I've been using this plugin for my game projects. When creating the EOS platform, it sometimes just fails. I'm not entirely sure why. I haven't been able to reproduce exactly why it happens because it's occurrence feels random.
Just for a little context, the "multiplayer module" that's mentioned in the console is a high-level abstraction of the EOS platform that I've created to make using it's features much easier and streamlined (and I might post it one day). One of the things that the multiplayer module does is handle the creation and initialization of the EOS platform before any of it's other features can be used. As you can see from the console, it sometimes simply doesn't work. What I've done to get around platform creation sometimes failing was to setup a retry count and have the module retry creating the platform if it fails the first time. It retries platform creation at one second intervals to prevent it from running it every frame, which isn't really desirable. It goes on loop until either platform creation finally succeeds or until the max amount of retries is exceeded, in which case an error is thrown. This workaround is fine for the most part, but in certain rare occasions, platform creation just doesn't work at all and the module ends up exceeding max retries.
I can only guess why the platform fails to create. It could either be due to networking issues or something else. I'm not sure. I figured I'd bring this up because it doesn't look like anyone has pointed this out yet.
The text was updated successfully, but these errors were encountered:
I have also faced this same issue with EOS_Initialize, I'm not sure if it is a gdextension issue or an EOS issue. For now what I also have done is use retry login to run it multiple times.
I've noticed a strange issue that has been plaguing me for a while now as I've been using this plugin for my game projects. When creating the EOS platform, it sometimes just fails. I'm not entirely sure why. I haven't been able to reproduce exactly why it happens because it's occurrence feels random.
Just for a little context, the "multiplayer module" that's mentioned in the console is a high-level abstraction of the EOS platform that I've created to make using it's features much easier and streamlined (and I might post it one day). One of the things that the multiplayer module does is handle the creation and initialization of the EOS platform before any of it's other features can be used. As you can see from the console, it sometimes simply doesn't work. What I've done to get around platform creation sometimes failing was to setup a retry count and have the module retry creating the platform if it fails the first time. It retries platform creation at one second intervals to prevent it from running it every frame, which isn't really desirable. It goes on loop until either platform creation finally succeeds or until the max amount of retries is exceeded, in which case an error is thrown. This workaround is fine for the most part, but in certain rare occasions, platform creation just doesn't work at all and the module ends up exceeding max retries.
I can only guess why the platform fails to create. It could either be due to networking issues or something else. I'm not sure. I figured I'd bring this up because it doesn't look like anyone has pointed this out yet.
The text was updated successfully, but these errors were encountered: