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Link to original content: http://en.wikipedia.org/wiki/Yu-Gi-Oh!_Nightmare_Troubadour
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Yu-Gi-Oh! Nightmare Troubadour

From Wikipedia, the free encyclopedia

Yu-Gi-Oh! Nightmare Troubadour
Developer(s)Konami Computer Entertainment Japan
Publisher(s)Konami
Director(s)Masakuni Nakazawa
Producer(s)Motoyuki Yoshioka (executive)
Atsushi Horigami
Hirotaka Reizei
Takeshi Kameta
Designer(s)Kazuki Takahashi
Masakuni Nakazawa
Programmer(s)Yukihiro Hojo
Hidehito Uchida
Tsuyoshi Shimizu
Hideyuki Takahashi
Writer(s)Arthur Murakami (translation)
Composer(s)Tsutomu Watanabe
Maki Kirioka
Toshihisa Furusawa
Naomitsu Ariyama (ARY)
SeriesYu-Gi-Oh!
Platform(s)Nintendo DS
Release
Genre(s)Turn-based strategy, digital collectible card game
Mode(s)Single-player, Multiplayer

Yu-Gi-Oh! Nightmare Troubadour[a] (also Yu-Gi-Oh! Duel Monsters Nightmare Troubadour) is a 2005 video game developed and published by Konami for the Nintendo DS. It is the first game based on the Yu-Gi-Oh! trading card game and franchise released on the system.

Gameplay

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Duels

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The bottom screen of the DS features a top-down view of the game board. Players can use the system's buttons or touchscreen to select and play cards, view card details, activate card effects, and change the phase of their turn. The top screen features a 3D "arena", where monsters are displayed as pre-rendered sprites on top of the game board, similar to the holographic projections in the anime and manga. Certain monsters feature 3D animations when summoned.[4]

Story mode

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The main plot borrows elements from the first three seasons of the anime and manga, with the player dueling various characters from the series as they progress through a tournament.

Multiplayer

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The game allows up to two players to duel and trade cards with one another using the system's wireless LAN capabilities.[4]

Reception

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Nightmare Troubadour received "mixed or average reviews" according to review aggregator site Metacritic.[5]

It was generally praised as an improvement over past releases in the series for its presentation and interface, noted for making use of the system's unique hardware. It was also lauded for introducing newcomers to the card game's rules through in-game tutorials.[6][8][9] However, critics felt that the detail of the sprite and 3D animations didn't push what the new system was capable of.[9][10][11]

The game was re-released in Japan on June 29, 2006 under Konami's "Konami The Best Edition" branding.[2]

References

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Notes

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  1. ^ Japanese: 遊戯王デュエルモンスターズ NIGHTMARE TROUBADOUR 同梱カード, Hepburn: Yūgiō Dyueru Monsutāzu Naitomea Torabadōru

Citations

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  1. ^ a b Harris, Craig (August 29, 2005). "Yu-Gi-Oh: Nightmare Troubadour". IGN. Archived from the original on January 28, 2024. Retrieved November 8, 2024.
  2. ^ a b "遊戯王デュエルモンスターズ NIGHTMARE TROUBADOUR" [Yu-Gi-Oh! Duel Monsters NIGHTMARE TROUBADOUR]. Konami (in Japanese). Archived from the original on November 11, 2024. Retrieved November 14, 2024.
  3. ^ Konami. "Yu-Gi-Oh! Nightmare Troubadour". Nintendo of Europe AG. Archived from the original on November 14, 2024. Retrieved November 9, 2024 – via archive.today.
  4. ^ a b "デュエルフィールド" [Duel Field]. Konami (in Japanese). Archived from the original on November 2, 2016. Retrieved November 12, 2024. 実際にスクリーンに触って操作できるため、モンスターの召喚などもカードに触れて決めることができる。 まるでオフィシャルカードゲーム(OCG)をプレイしているような感覚で楽しめるのだ!もちろん、友だちと無線通信対戦も可能だ!! [Because you can actually touch and operate the screen, you can decide to summon monsters by touching the cards. It is as if you are playing an official card game (OCG)! Of course, you can also play against your friends via wireless communication!]
  5. ^ a b "Yu-Gi-Oh! Nightmare Troubadour Reviews". Metacritic. Archived from the original on November 10, 2024. Retrieved November 9, 2024.
  6. ^ a b Beaudoin, David (September 6, 2005). "Yu-Gi-Oh! Nightmare Troubador". 1up.com. Archived from the original on July 26, 2012. Retrieved November 9, 2024.
  7. ^ Manuel, Rob (October 14, 2005). "Yu-Gi-Oh! Nightmare Troubadour Review". G4tv. Archived from the original on December 23, 2005. Retrieved November 9, 2024.
  8. ^ a b Davis, Ryan. "Yu-Gi-Oh! Nightmare Troubadour Review". GameSpot. Archived from the original on November 10, 2024.
  9. ^ a b c Chapman, David (September 30, 2005). "Yu-Gi-Oh: Nightmare Troubadour Review". GameSpy. Archived from the original on September 30, 2005. Retrieved November 9, 2024.
  10. ^ a b G., Steven (October 2005). "Yu-Gi-Oh!: Nightmare Troubadour". Nintendo Power. No. 196. Retrieved November 9, 2024. Trading card games have always been awful in video games. Portable versions have crammed copious detail onto a small screen; bigger-screened console versions lose the "have deck, will travel" spirit. YGO's DS debut makes history. Dual screens let players split their focus, studying card minutiae while scrutinizing the field; touch control takes card handling and deck building out of menu drudgery and closer to the tactile ease of TCG. One flaw: Monsters spring to life from cards (a dream come true for fans), then merely sway (a letdown, given the cartoon's hyperactive clashes). In addition to a 2P wireless mode (both people need a DS card to battle and trade), the game has a robust solo mode that smartly challenges the player to rethink his approach as he battles against a diverse collection of card-slingin' strategists.
  11. ^ a b Jastrzab, Jeremy (January 21, 2006). "Yu-Gi-Oh! Nightmare Troubadour Review". PALGN. Archived from the original on June 26, 2006. Retrieved November 9, 2024.
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