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AntVR

From Wikipedia, the free encyclopedia
AntVR
Product typeVirtual reality headset
Produced byAntVR Technology
Lenovo
CountryChina
Introduced2014
Discontinued2019
MarketsOriginal & Cyclop- Worldwide
Jitao- China
AntVR for Lenovo- India, the Philippines, Malaysia

AntVR is a discontinued line of virtual reality headsets developed by the Chinese startup AntVR Technology.[1] Operating on open-source software, the headsets were intended to be interoperable with many platforms, including consoles, Blu-ray players and smartphones, but in practice the devices were only supported by PCs.[2][1]

The original AntVR model was funded by a successful Kickstarter campaign in 2014 and was sold internationally, while two low cost mobile variants were also marketed in eastern and southern Asia. A second generation of headsets followed in 2017, under the Cyclop label. The technology was showcased at major events including CES and E3, but none of the models gained widespread popularity. The company ultimately pivoted to augmented reality in the late 2010s and lost much of its staff amid financial trouble.[3]

History

[edit]

The development of the AntVR occurred amid a wave of interest in virtual reality technology, sparked by the success of the Occulus Rift in the early 2010s.[4] AntVR Technology founder Qin Zheng began work on a VR headset as a student, using 3D printing and DIY tools to build a prototype in 2012. He was able to secure some Chinese investment in 2013, and dropped out of school to develop the product. As a startup based in Beijing, the intention of the company was to develop a headset with cross-platform support.[1][5]

First generation (2014-16)

[edit]

A Kickstarter campaign ran in June 2014 and raised $260,000 of the $200,000 goal for the development of a virtual reality headset and convertible controller. The company later received "eight digit" funding from Sequoia Capital.[1][4] In order to build an install base for the technology, the headset was marketed internationally at only $300; essentially being distributed at cost.[1][6] Within China, it was marketed at RMB 1499 (US$242). A prototype walkable environment that used the AntVR headset, nicknamed "The Holodeck" was demonstrated at E3 2015, but the company did not have commercial plans for the demo at the time.[7] Dutch indie studio Excamedia acted as the European distributors of the headsets, and demonstrated the technology at Firstlook in October 2015.[8][9][10]

The cheaper Jitao model was also available in China from late 2014 and was akin to Google Cardboard, marketed at RMB 149.[4] In 2016 a Jitao variant was released in collaboration with Lenovo, which was available in Malaysia, the Philippines and India. Simply sold as "AntVR for Lenovo", the headset was designed to pair with Lenovo's K4 Note and Vibe X3. As a standalone item the Lenovo model was marketed at RM 99 in Malaysia and RS 1299 in India. It was also available in a bundle with the K4 Note at launch in India and the Philippines.[11][12][13][14] The headset was later packaged with the Vibe K5 Plus and Vibe K5 Note in India, where it was marketed as a "free" VR headset.[15] AntVR were briefly competitive in the Chinese market around this time, with 200,000 units sold across all models in Q1 2016.[16][17] The company had a target of one million units for the year.[18]

Second generation (2017-2019)

[edit]

The AntVR Cyclop launched in 2017 as a second-generation headset for AntVR. The headset featured a wider view angle, higher resolution, and positional tracking system derived from the "Holodeck" prototype shown at E3.[19] A revised Cyclop 2X followed in 2018, however the devices struggled to compete in a market which by that point already had dominant established brands such as Occulus. Internationally it did not ship with a manual; users had to contact the company to be sent a PDF.[20][21] The Cyclop was negatively received and never gained widespread popularity.

After Cyclop, AntVR Technology began to focus instead on augmented reality (AR) with the Mix AR headset. A new Kickstarter was launched to that end in 2018.[22] While it reached the funding goal, the venture was unsuccessful commmercially, and in 2019 led to the company losing most of its staff and turning instead to R&D work.[3]

Ant Reality

[edit]

AntVR Technology rebranded as Ant Reality in the aftermath of the "drastic" staff reduction it suffered in 2019. It attended CES 2023 to demonstrate some new optics for AR, but was intending for another company to license the technology and no longer plans to manufacture its own headsets.[3][23]

Hardware

[edit]

First generation

[edit]
AntVR (original)
Release dateDecember 24 2014
Resolution1920×1080 (960×1080 per eye)
Refresh rate60hz
Field of view100 degrees (diagonal)
InputHDMI (cable) or WHDI
Weight370 grams
Platform/operating systemPC
Introductory priceUS$300
Sound3.5 mm audio jack

The AntVR headset made use of an aspherical lens, and two 9-axis IMU sensors for motion and angular tracking. Zheng claimed that the lens and the headset's tracking system reduced dizziness. It also came with a transformable controller, that could be used as a gun, lightsaber or steering wheel by using attachments or folding hinged elements in the peripheral.[1]

The cheapter Jitao model was also compatible with the same controller, but instead used a smartphone dock in place of a screen much like Google Cardboard.[1][4] The Lenovo model was similar in design, with the sides open so users could reach in and operate the smartphone while wearing the device.[24]

Second generation

[edit]
AntVR Cyclop[25]
Release dateJuly 17 2017
Resolution2160×1200 (1080×1200 per eye)
Refresh rate90hz
Field of view110 degrees (vertical & horizontal)
InputHDMI or USB 3.0
Weight510g
Platform/operating systemPC
Introductory priceUS$450

The second generation Cyclop headset used floor tiles for tracking, and made use of an infrared camera on the underside of the headset for this purpose. This meant it did not require exterior light stations. The headset came with 16 floor tiles and 9 of the tracking marks which needed to be placed at the intersection of the 16 tiles. Users could also purchase more for larger play areas. At promotional events ahead of launch this system was called "Holodeck".

In terms of optics, the Cyclop featured a higher resolution display, a faster refresh time and a move to fresnel lenses.[26] The 2S variant did not include a button to correct for pupil distance; this was instead detected in an adaptive fashion. The adaption was poorly received.[27]

Software

[edit]

The wireless receiver for the headset ran on open-source software, with the intention that this would allow for interconnectivity with many devices. Zheng claimed that AntVR owners would be able to control Roomba devices using the headset and watch the on-board camera, and build their own receivers for unsupported devices.[6] The Lenovo model featured a "TheaterMax" mode, which was designed for watching videos.[28]

Within China, an app called AntVR Hall could be used to download VR titles for the headsets. Screenshots shared by Chinese media advertise existing games on the platform, such as Waltz of the Wizard which was originally developed for the HTC Vive.[29][30] Several games were developed specifically for AntVR models, usually as collaborations between AntVR technologies and game studios:

  • 魔咒传奇 (The Legend of Curse, 2014), a voice command based game for Jitao which was jointly developed with Unity Technologies.
  • 蚂蚁Y黑 (Ant Y Black, 2014), for Jitao[4]
  • Vertigun (2015), an on-rails shooter developed by Excamedia for the FirstLook demonstration in 2015.
  • 虚幻实战 (Virtual Warfare, 2015) A realistic shooter with online play as well as single player. Originally developed for E3 that year.[31]
  • 虚幻实战·位置跟踪版 (Virtual Warfare- Position Tracking Edition, 2017), for Cyclop. Allowed multiple players in the same play area.
  • 几何·生存 (Geometry Survive, 2017), an exploration sandbox game for Cyclop.[19]
  • 蚁视大厅平台 (AntVR Lobby Platform, 2017), a shooting demo for Cyclop.[29]

Reception

[edit]

The AntVR and its successors received overwhelmingly negative reception. The headset was heavy and caused neck strain, and the tracking was not sufficient to counteract a sense of nausea. The screen was also difficult to look at. PCGamer added that "15 minutes with the AntVR would be enough to leave just about anyone nauseous, headachey, and probably in need of a second lunch."[32] The 2018 AntVR Cyclop model had similar issues with weight and user comfort. In the United Kingdom, Virtual Reality Shop stated that "You would have thought ANTVR would have given up on making VR headsets a long time ago", adding that the device and its pricing were "little more than a joke".[21]

The smartphone dock based models were also received negatively; the Economic Times reported glare issues with the Lenovo model. Light could leak in from the sides as it was left open, unlike most VR devices. The phone could also fall out of the dock if the user moved their head too quickly.[13][33]

References

[edit]
  1. ^ a b c d e f g Shu, Catherine (16 May 2014). "ANTVR Is An Open-Source, Cross-Platform Virtual Reality Gaming Kit". TechCrunch.
  2. ^ Hasan, Minal (6 May 2017). "Virtual reality in China. The next big thing or the next big bust?". Medium.
  3. ^ a b c Lang, Ben (24 January 2023). "A Failed XR Startup is Back With Compact Optics That Switch Instantly Between AR & VR". Road to VR.
  4. ^ a b c d e Lee, Emma (12 December 2014). "Chinese VR Headset Maker ANTVR Hits Market with Slew of New Products · TechNode". TechNode.
  5. ^ "退学创业?科幻迷坚信人类可以进入到虚拟世界去_投资界". news.pedaily.cn.
  6. ^ a b Finley, Klint. "Out in the Open: A Virtual Reality Gadget That Anyone Can Hack". Wired.
  7. ^ Morgan, Jared (17 June 2015). "E3 2015: Industry Immersed in Virtual Reality Development". Hardcore Gamer.
  8. ^ "ANT VR bril en 4K gaming - De Hardwarehoek". pu.nl.
  9. ^ Shehata, Karim (6 October 2015). "Excamedia onthult Whack 'Em Zack, speelbaar op Firstlook Festival". Gamekings (in Dutch).
  10. ^ "De ANTVR op Firstlook - Willie Wartaal laat chicks rollen (video)". Xbox Nederland (in Dutch). 17 October 2015.
  11. ^ Icogo, Peter Jan "PJ" R. "Lenovo Vibe K4 Note WIth TheaterMax AntVR Appears At Villman, Priced At Just 10699 Pesos!". GIZGUIDE Your Gadget Coach.
  12. ^ Ismail, Izwan (16 March 2016). "Be everywhere with Lenovo's ANTVR headset New Straits Times". NST Online.
  13. ^ a b "ET Recommendations: Gadget, app, game". The Economic Times. 28 February 2016.
  14. ^ "Lenovo K4 Note announced with finger scanner and bundled VR headset". Android Authority. 5 January 2016.
  15. ^ Icogo, Peter Jan "PJ" R. "Lenovo Vibe K5 Plus And Vibe K5 Note With Free AntVR And Control Launched In PH, Priced At 8,999 And 11999 Pesos Respectively!". GIZGUIDE.
  16. ^ "Pioneers Pushing Boundaries". China Pictorial. 823: 46–55. January 2017.
  17. ^ Agam, Shah (December 13, 2016). "Sony's PlayStation VR tops HTC Vive in headset shipment battle". PC World.
  18. ^ "蚁视科技创始人兼CEO覃政:游戏动漫产业怎样把握VR风口?_投资界". news.pedaily.cn.
  19. ^ a b 宇, 杜 (7 January 2016). "蚁视发布二代虚拟现实头盔Cyclop,配备位置追踪系统". 动点科技 (in Chinese (China)).
  20. ^ "ANTVR Cyclop: Full Specification". VRcompare.
  21. ^ a b "ANTVR Cyclop 2C- Review, Hands-on and Unboxing". The VR Shop. 31 December 2021.
  22. ^ "AntVR Looks to Crowdfund Their Mix AR Glasses on Kickstarter". Hackster.io.
  23. ^ Wöbbeking, Jan (26 January 2023). "New AR optics offer 120 degree field of view and switch to VR". MIXED Reality News.
  24. ^ "Lenovo's AntVR Headset Is Easy to Use, for VR or Basic Big-Screen Fun". Gadgets 360. 18 March 2016.
  25. ^ "ANTVR Cyclop: Full Specification". VRcompare.
  26. ^ 宇, 杜 (7 January 2016). "蚁视发布二代虚拟现实头盔Cyclop,配备位置追踪系统". 动点科技 (in Chinese (China)).
  27. ^ "蚁视VR套装2S评测:原来地毯也能用来定位?_VR评测_太平洋电脑网PConline". vr.pconline.com.cn.
  28. ^ "Lenovo ANT VR and Theatermax experience on Vibe K4 Note and Vibe X3". www.fonearena.com.
  29. ^ a b "蚁视VR套装2S评测:原来地毯也能用来定位?_VR评测_太平洋电脑网PConline". vr.pconline.com.cn.
  30. ^ James, Paul (11 July 2016). "'Waltz of the Wizard' Update Adds Social Two Player "Troll Mode"". Road to VR.
  31. ^ "蚁视CES首发VR位置追踪FPS网游 行走在虚拟现实游戏世界 - 中国军网". www.81.cn.
  32. ^ Fenlon, Wes (22 June 2015). "The dangers of bad virtual reality". PC Gamer.
  33. ^ Singh, Nidhi (April 10, 2016). "Virtual Gets Real: A more immersive viewing experience is now possible with a range of new and affordable virtual reality headsets". Business Today.