More Fun Comics #25 is an issue of the series More Fun Comics (Volume 1) with a cover date of October, 1937.
Synopsis for Sandra of the Secret Service: "The Brain, Part 6 (of 6)"
Sandra and Michael, in an open rowboat, at night, on the Atlantic Ocean in a storm, are in danger of being swamped by the rising waves, until the U.S. patrol boat arrives and performs a timely rescue. Sandra provides the Captain some detailed information about the layout of the fortified island.
Back at the dock of the secret submarine base, the Brain oversees the loading of a large amount of explosive munitions aboard his small fleet of submarines. If they can get out to sea and submerge, they'll easily win against any pursuer, but they need to hurry up. They don't make it; the U.S. Marines arrive in their patrol boat and fire a torpedo at the loading dock, destroying everything and everybody there. They then use torpedoes to destroy the base, the factory, the remaining store of explosives, and the islands themselves. Sandra and Michael now hope to return to the USA.
Appearing in Sandra of the Secret Service: "The Brain, Part 6 (of 6)"
Featured Characters:
Supporting Characters:
- Michael
Antagonists:
- The Brain (Dies)
- his many henchmen (all die)
Other Characters:
- USMC patrol boat Captain
- his crew
Locations:
- Atlantic Ocean
- uncharted island group (Destroyed)
- The Brain's secret submarine base (Destroyed)
- uncharted island group (Destroyed)
Vehicles:
- U.S. Marine patrol boat
- stolen rowboat
Synopsis for Dr. Occult: "The Shrinking Doom"
Wealthy manufacturer Richard Manners is murdered, in his own home, despite being guarded by a cordon of police. He is turned into a miniature bronze replica of himself, by a vengeful scientist, from whom Manners had stolen an important invention, long ago. Captain Ellsworth calls in Doctor Occult, who figures out what's going on, who did it, and where to find him. They speed to the savant's lair, but at Occult's urging, they stop short of the front door, certainly a trap, and enter via a window. The bespectacled bald scientist still gets the drop on them however, and aims a strange device at them. Doctor Occult pulls out a hand gun and aims it at the scientist, and Captain Ellsworth has some questions for him. The scientist brags about his invention, as he turns it against them, but Occult raises his mystic force-resisting symbol, hurling the ray back upon its source, and transmuting the killer into a small bronze statuette.
Appearing in Dr. Occult: "The Shrinking Doom"
Featured Characters:
Supporting Characters:
- Vin Ellsworth, Police Captain
Antagonists:
- unnamed scientist (Dies)
Other Characters:
- Richard Manners (Dies)
Items:
Synopsis for Wing Brady: "The Tunis Smuggling Operation, Part 7 (of 7)"
Wing Brady punches Abdul Crim hard enough to disarm him, then the truck driver, Morros, whaps a chair upside the head of the pith-helmet gunman, who was swinging a rifle-stock at the back of Brady's head. Brady and Morros team up to beat down Abdul Crim and his henchman. Morros is a former Legionnaire who was captured and left to die in the desert by Ali Hakmeh, but Wing Brady found him and saved his life. Now Wing remembers him. Well, he still needs to call in the Gendarmes, but this would be a good time for Morros (still technically guilty as he is) to get a good head start on escaping from them. Morros takes the hint and gets going.
Appearing in Wing Brady: "The Tunis Smuggling Operation, Part 7 (of 7)"
Featured Characters:
Supporting Characters:
- French Foreign Legion (Behind the scenes)
Antagonists:
- Abdul Crim, manager
- 3rd gunman, in pith helmet
- Ali Hakmeh, Arab Renegade (Mentioned only)
Other Characters:
- Morros, former driver
Locations:
Synopsis for Magic Crystal of History: "Apostle of the First Crusade"
Bobby and Binks observe the career of Peter the Hermit.
Appearing in Magic Crystal of History: "Apostle of the First Crusade"
Featured Characters:
Items:
Events:
Synopsis for Spike Spalding: "Prince of Patrania, Part 23 (of 25)"
While the crowd cheers at the sight of Spike impersonating Philip, Princess Margo and the sailor start planning how to find the real Prince of Patrania. Elsewhere in the palace, Count Alex reels in amazement, and on the street outside Alex's townhouse, Ruppo runs away in panic. He runs directly to the palace, and squeals out the whole scheme, then leads the sailor to the cellar where Alex has stashed Philip. Realizing it's time to be gone, from the palace especially but from Patrania entirely, Count Alex returns home to pack, but finds his house door open. The Count pulls out a handgun and steps inside.
Appearing in Spike Spalding: "Prince of Patrania, Part 23 (of 25)"
Featured Characters:
Supporting Characters:
- Sailor
Antagonists:
- Count Alex
- Ruppo
Other Characters:
- Prince Philip of Patrania
- Princess Margo
- Patranian Townspeople
Locations:
- Patrania
- capital city
- capital city
Synopsis for Ivanhoe: "Episode 24 (of 26)"
Athelstane's tale:
- He was stunned but not killed, in the battle at Torquilstone, by the sword of the Templar, then he woke up in an open coffin in St. Edmond's Church. The Abbot of the monks of St. Edmonds gave him some drugged wine, and he awoke in chains in a tiny cell. One evening one guard was careless, and was attacked with a length of chain that Athelstane yanked loose from the wall. He used the guard's keys to unmanacle himself, stole a horse, and has returned, to prepare to deal some sharp revenge to the monks.
Appearing in Ivanhoe: "Episode 24 (of 26)"
Featured Characters:
Supporting Characters:
- Cedric the Saxon
Antagonists:
- Abbot of St. Edmond's (Flashback only)
- his monks (Flashback only)
- The Templar (Flashback only)
Other Characters:
- Athelstane the Saxon (narrates)
Locations:
Synopsis for "Hanko the Cowhand"
Hanko gets his first car, and the first thing he does is pick up Daisy. Forcing the car through some hills, the engine breaks down, and Hanko, thinking he might have run out of gas, checks the inside of the tank with a match. Naturally, this doesn't go well, but luckily, Hanko's old horse comes to the rescue! to the rescue of Daisy, that is, leaving Hanko stranded in the middle of the road.
Appearing in "Hanko the Cowhand"
Featured Characters:
Other Characters:
- Daisy
Locations:
- Grizzly Bar Ranch
Synopsis for Barry O'Neill: "Fang Gow of China, Part 25 (of 35)"
In the wicked city of Port Said, late at night, Barry O'Neill pays a visit to his old friend, Ben Ali, who advises him to watch for a man with a hole through his hand. Barry prowls the city, and encounters a fleeing slave girl, pursued by a man. Barry trips the man, who hits his head on the pavement, and turns out to have a hole through his hand. Barry hides and waits around for him to wake up on his own, then follows the man across town to a long, low building; the man is admitted by a guard; Barry climbs to the roof, and reaches an open skylight. It opens onto the very room in which Fang Gow is directing his Mongolian swordsman to amputate one of Jean Le Grand's fingers. Barry shoots and kills the swordsman, and the room plunges into darkness.
Appearing in Barry O'Neill: "Fang Gow of China, Part 25 (of 35)"
Featured Characters:
Supporting Characters:
- Inspector Le Grand (Mentioned only)
- Jean Le Grand
Antagonists:
- Fang Gow
- many henchmen
Other Characters:
- Doctor Bonfils
- Ben Ali, informant
- slave girl
Locations:
Items:
- French Poison Gas Formula (Mentioned only)
Synopsis for Pirate Gold: "Episode 13 (of 18)"
The sailing ship Flamingo heads northwest, for China, leaving Moraga Island behind. About a hundred miles out from Shanghai, they encounter a colorful Chinese junk, which approaches rapidly and cuts across the path of the Flamingo. Then a shot is fired across the Flamingo's bow, and it's clear that this junk is a pirate ship, and the Flamingo is out-gunned. Grappling hooks are flung, and the ships are drawn together, then the Pirate Captain boards the Flamingo, attended by two footmen. This is Tsang Li, the Gentle Pirate of the China Waters. He orders all hands on the Flamingo to board his vessel, and prepares to sail both ships to the China Coast.
Appearing in Pirate Gold: "Episode 13 (of 18)"
Featured Characters:
- Jeff Roberts
- Gregory Roberts
Other Characters:
- Captain Dennis
- unnamed old gunman
- unnamed girl
- remaining loyal Flamingo crewmen
Antagonists:
- Tsang Li, Gentle Pirate of the China Waters
- his crew
Era:
Locations:
- Pacific Ocean
- Moraga Island (Mentioned only)
- Shanghai, China (Destination)
Vessels:
- "Flamingo", 3-masted square-rigged ship
- Chinese Pirate junk
Synopsis for Mark Marson, of the Inter-Planetary Police: "People of the Red Planet, Part 11 (of 11)"
In the basement of the Red People's secret base, Mark Marson and Sgt. Montague
get the better of the giant guard, and Gail finds her father, in a cell. The time bomb continues ticking in the background. They free Professor Hillary, and give up on finding and defusing the bomb; it's time to leave. They scramble up a long, dim tunnel, and emerge on a sandy beach, just seconds before
the tower explodes!
Appearing in Mark Marson, of the Inter-Planetary Police: "People of the Red Planet, Part 11 (of 11)"
Featured Characters:
- Mark Marson, of the Inter-Planetary Police
Supporting Characters:
- Inter-Planetary Police
- Sergeant Montague
- Gail Hillary
Antagonists:
- Monarch Sarno (Behind the scenes)
Other Characters:
- Professor Hillary
Era:
- 2060
Locations:
- Planet Ciro
- City of Ciralia
- Red People Hideout (Destroyed)
- Red People Hideout (Destroyed)
- City of Ciralia
Synopsis for Bradley Boys: "Boone County Fair, Aug. 1, Part Three (of five)"
After the performance, the Bradleys get to fighting over which of them will be asking Miss Noble out that evening, but she's already going out with Harry.
Appearing in Bradley Boys: "Boone County Fair, Aug. 1, Part Three (of five)"
Featured Characters:
Supporting Characters:
- Harry Matson (Mentioned only)
- Nita Noble
Other Characters:
- Nita's Father
Locations:
- Boone County Fairgrounds
Synopsis for Three Musketeers: "Episode 14 (of 25)"
D'Artagnan helps Mme. Bonacieux to her feet and asks her why she was knocking at Aramis's rooms, but Constance doesn't know who Aramis is, and can't tell him anything about the woman who was there. He escorts her to her destination, where he reluctantly leaves her; she knocks three times and enters the place.
Meanwhile, the Cardinal's Guards have returned in greater numbers to D'Artagnan's apartment, and arrested Athos by mistake. Partly to give D'Artagnan a better head start, and partly just to mess with the Guards, Athos allows their mistake to stand. D'Artagnan hears about this from Planchet, once he gets back to his own apartment, then hastens away to notify M. de Treville about all this. He leaves a message with Planchet; if Porthos or Aramis show up, he will meet them at the Pineapple Tavern.
Appearing in Three Musketeers: "Episode 14 (of 25)"
Featured Characters:
Other Characters
- Constance Bonacieux, milliner
- Planchet, valet
- M. de Treville, Captain of Musketeers (Mentioned only)
Antagonists:
- Cardinal's Guards
- Louis XIII (Mentioned only)
- Cardinal Richelieu (Mentioned only)
- Comte de Rochefort (not yet named)
- Milady de Winter (not yet named)
Locations:
- Paris, France, the 1620s
- a public garden
- M. de Treville's chalet
- Royal Palace
Synopsis for Woozy Watts: "Island Adventure, Part 15"
Woozy Watts is fed up with his situation, and Smith takes this badly, thinking he's fed up with her. So Woozy takes a walk to clear the air, and happens to find a trunk full of notes.
Appearing in Woozy Watts: "Island Adventure, Part 15"
Featured Characters:
Supporting Characters:
- Smith
Locations:
- Gooli Islands
Synopsis for Bob Merritt: "The Mystery Plane, Part 21 (of 25)"
Bob Merritt flies the Bumblebee back to the camp. He tells the boys to get their planes warmed up, it's time to leave! Dusty shows the note that Bob wrote earlier, and how they decoded it, which is why they have their supplies stashed out of sight. Bob tells them how many Asiatic fighter planes they'll be up against (over a dozen), and why they can't be allowed to get away. And soon enough, here comes a squadron of them!
Meanwhile Dicky Saunders has finally slithered up to the end of the cavern behind Monk Morton's cabin, and yanks the wires free, just as the gangsters are activating the detonator; the timing is so close that Dicky gets a good shock from yanking the wires. Morton's mobsters quarrel among themselves about what went wrong, until Dicky becomes visible from their position. Saunders is holding a stick of dynamite.
Appearing in Bob Merritt: "The Mystery Plane, Part 21 (of 25)"
Featured Characters:
Supporting Characters:
- Bob's Flying Pals
- Dicky Saunders
- Dusty
- Lefty
- Red
- Buzz
- Shorty
- Tex
- Prospector Jake
Antagonists:
- Asiatic Aviators and Soldiers
- Monk Morton, Gang Boss
- at least 4 thugs: Slug, Trigger, Wasp, others
Locations
- Alaska
- Alaskan Rockies
- Volcano Gold Mine
- Alaskan Rockies
Vehicles:
- Merritt's "Bumblebee"
- other Merritt Company Planes
- at least 13 enemy fighter monoplanes
- Asiatic transport planes
Synopsis for Pep Morgan: "Football"
The Quarterback of Riverdale's Football Team is a bully and a jackass, plays without a helmet, and is hated by all. Pep assists him in making a scoring play, and he remains a jackass.
Appearing in Pep Morgan: "Football"
Featured Characters:
Antagonists:
- Riverdale Quarterback
Other Characters:
- Riverdale Football Team
Synopsis for Brad Hardy: "In Undersea Melrania, Part 4 (of 6)"
Brad Hardy
had to push so hard to knock Lord Zion off the side of the bridge that he lost his own balance also. Now he spins and grabs the edge of the bridge with both hands. Below the monster thrashes about, but Lord Zion is no longer visible. Queen Claudia congratulates Brad, and commands him to kneel before her throne, from which she proclaims him King of the Underwater Kingdom of Melrania, and Supreme Ruler of the Deep. Then there's a banquet, and at the feast there is
an assassination attempt, by a skulker with a blow-gun, who narrowly misses Queen Claudia with a dart!
Appearing in Brad Hardy: "In Undersea Melrania, Part 4 (of 6)"
Featured Characters:
Supporting Characters:
Antagonists:
- Claudia, Queen of Melrania
- her courtiers and servants
Locations:
- Kingdoms of the Underworld
- Underwater Kingdom of Melrania
- Underwater Kingdom of Melrania
Sore loser and all-around jealous punk Jeff Lewis has gotten Marty fired from the movie at Hamcraft Films, so McCann needs a new gig. Boxing promoter and racketeer Pete Marko offers McCann a chance to fight Gorilla Greene, undefeated and feared by all boxers. McCann jumps at the chance, sight unseen. Greene is a half-insane giant Negro maniac, with a silver plate in his head, from an old operation, and his pre-fight routine is slamming his forehead against a dressing-room steam pipe! But he's a very talented boxer too, and that night at the huge Fight Club, he almost ends the fight in the first few seconds, more than once. Then McCann aims at his jaw but hits the top of his head, right on the metal plate. Gorilla Greene has a seizure, standing still, shaking and screeching, while much of the crowd starts to head for the exits. McCann stands by and tries to help, and when the gyrating giant suddenly slumps, he catches him, and helps walk him out of the arena. This enrages Pete Marko, who has bet very heavily on Greene, and who now jumps up from his front-row seat and screams abuse at the half-conscious Greene, and slaps him! This sets off McCann, who lays a neat left hook on Marko's fat jaw.
He's made a bad enemy here.
Featured Characters:
Antagonists:
- Kayo "Whitey" Griffin, boxing contender (Mentioned only)
- Jeff Lewis, boxing champ (Mentioned only)
- Pete Marko, promoter, Czar of the Boxing Monopoly
- his underlings
Other Characters:
- Gorilla Greene, undefeated boxer
- Bill Corbin, sportswriter for the Globe
Locations:
- New York City
- Hamcraft Films
- Fight Club
Synopsis for Johnnie Law: "The Dope Peddlers, Part 1 (of 5)"
Back at his rooming house, Johnnie tells Tim and the others about the capture of the firebug. This is interrupted by the sound of shooting, outside, and when they run outside, a girl lies dead on the sidewalk. Not far away a boy has been caught by a uniformed cop. The boy blurts out a confession, but he also raves about snakes, and is obviously hallucinating. The police doctor confirms Johnnie Law's guess: Marijuana is involved!
Johnnie resolves to break up the marijuana gang and bring down the big boss. He goes home and enlists Tim's aid, and Tim recruits his school pals to help out. Two days later a creep in a suit shows up around the school and tries to peddle some dope; Tim tells on him right away. Johnnie follows the guy around for the rest of the day, and finds out where he lives. The next day he follows him around again, and is led to a beer joint. His quarry disappears into a back room, and converses with the bar tender.
Appearing in Johnnie Law: "The Dope Peddlers, Part 1 (of 5)"
Featured Characters:
- Johnnie Law, plainclothes cop
Supporting Characters:
- Tim
- his pals
Antagonists:
- dope peddler
- bar tender
Other Characters:
- girl (Dies)
- boy
- Officer Murphy
- doctor
Locations:
- New York City
- Mrs. Ashley's Boarding House
- Mrs. Ashley's Boarding House
Synopsis for Little Linda: "The Lumberjacks, Part 2 (of 3)"
Little Linda talks her way into a job assisting the cook at the lumber camp. She bakes biscuits that win over all the loggers, and they petition their boss to let her stay on.
Appearing in Little Linda: "The Lumberjacks, Part 2 (of 3)"
Featured Characters:
Other Characters:
- Lars Larsen, Lumber Camp Boss
- Lumberjacks, at least 14
Locations:
- a northern middle-west state
- Larsen Lumber Co. logging camp
- Larsen Lumber Co. logging camp
Synopsis for Jack Woods: "The Bank Robbers, Part 2 (of 3)"
Dick Riley has escaped from Jack Woods, Texas Ranger, and the Sheriff's posse by jumping onto a freight train, so they telegraph the next town down the line, to have the train searched. The train is stopped and searched but Dick is very sneaky and hides in the freight yard. He visits a diner, fails to bluff the waitress with a fake gun, but trades some labor for a meal, and ends up with a straight job washing dishes. The next evening, Jack Woods shows up at the diner. They've never met so Dick doesn't recognize him, but Jack spots Dick from the Sheriff's description. But in a minute, Dick does recognize Jack, and tries to run. Jack follows him and arrests him; Dick is sick of running anyway. He rats out Papa Benson and Slug Malone, and describes the frame-up they pulled. Jack buys his story and decides to team up with Riley.
Appearing in Jack Woods: "The Bank Robbers, Part 2 (of 3)"
Featured Characters:
Supporting Characters:
- Dick Riley, formerly Dick Healy
Antagonists:
- "Papa" Benson (Mentioned only)
- "Slug" Malone (Mentioned only)
Other Characters:
- Red River Sheriff
- his Deputies
- Next Town rail workers and deputies
- Diner Cook/Manager
Locations:
- American Old West, 1920s
- Texas
- Red River
- next town
- Depot
- Diner
- Texas
Vehicles:
- Freight Train
Synopsis for Radio Squad: "Dropped Box"
Sandy and his partner notice a truck acting suspiciously, and chase it, and drive it off the road next to a steep bank. The driver is moving a shipment of illegal liquor and is arrested.
Appearing in Radio Squad: "Dropped Box"
Featured Characters:
Supporting Characters:
- Larry, Sandy's partner
Antagonists:
- Smuggling Truck Driver
Locations:
Vehicles:
- Radio Car K-7
- freight truck
Notes
- Published by Nicholson Publishing Co., Inc.. Indicia calls this issue "Vol. 3, No. 1".
- After this issue, Bob Merritt by Leo O'Mealia drops out, but returns in More Fun Comics #27.
- In Brad Hardy, an assassin makes use of a blow-gun. This implies that these scenes take place in open air. But back in More Fun Comics #21, it was established that Melrania was at the bottom of a lake, and that Brad and Kardos were surprised to be breathing water, but adapted.
- Doctor Occult packs a concealed handgun.
- The unnamed scientist villain killed his victim by rearranging the atoms of his molecular structure, causing transmutation and condensation of the elements, which turned a living man into a miniature bronze replica.
- At this story's end, that device still existed, and presumably ended up in Police custody.
- In Jack Woods, Dick Healy's name has changed to Dick Riley.
- After this issue, Johnnie Law by Will Ely drops out of the book, until More Fun Comics #28.
- In this issue's Mark Marson episode, the Red People's secret base is explosively destroyed. The hide-out was situated in the city of Ciralia, by the North River and not far from Inter-Planetary Police Headquarters.[1]
- Marty McCann:
- Kayo Griffin is now called Whitey Griffin.
- Marty's pal Billy Buzz doesn't appear in this episode.
- Marty's dialogue in panel 2 of page 1 implies that he is now no longer in the Navy. Reader is not told how much time has passed since last episode. Title panel still calls him "Champion of the Navy".
- After this issue, this feature drops out, then returns in More Fun Comics #28.
- Last issue's Pep Morgan story set up what seemed like a serial, but this issue the subject changes from Cross-Country to Football, with no mention of the hoodlum cheaters.
- This issue's Wing Brady episode is the 7th chapter of "The Tunis Smuggling Operation". The 8th chapter is published out of sequence, in More Fun Comics #27.
- Also appearing in this issue of More Fun Comics were:
- Daffies and Dopies by Vincent Sullivan
- "Fun Club" (promotional text) by Malcolm Wheeler-Nicholson
- Jest Jokes (one-panel gags) by Whitney Ellsworth
- Just For Fun by Alger
- Just Suppose: "No Thomas Paine", (hypothetical history scenario) by H.C. and A.D. Kiefer.
- Off the Set by Gill Fox
- Sam the Porter, by Alger, returns. It was last seen in More Fun Comics #21.
- "Talk About Talkies" (text article) by Mary Partrick
Trivia
- Will Ely signs his Jack Woods and Johnnie Law features as "Georgi".
- Russell Cole signs Alger's Variety Show, Just For Fun, and Woozy Watts as "Alger".
See Also